Mudanças entre as edições de "Módulo:Info"

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m (subskill sub1)
Etiqueta: Revertido
m (sub2)
Etiqueta: Revertido
Linha 270: Linha 270:
function p.subskill(frame)
function p.subskill(frame)
     local a = safeArgs(frame)
     local a = safeArgs(frame)
    local lang = trim((a.lang or (frame:getParent() and frame:getParent().args.lang) or "pt"):lower())
     local n = trim(a.n or "")
     local n = trim(a.n or "")
     if n == "" then
     if n == "" then
Linha 276: Linha 275:
     end
     end


    -- resolve personagem
     local char = trim(a.char or (frame:getParent() and frame:getParent().args.nome) or "")
     local char = trim(a.char or (frame:getParent() and frame:getParent().args.nome) or "")
     if char == "" then
     if char == "" then
Linha 282: Linha 282:
     local data = requireCharacterModule(char) or {}
     local data = requireCharacterModule(char) or {}


     -- procura recursivamente por uma subskill chamada `n` em skills[*].subskills[...]
     -- busca recursiva por este nome de subskill dentro de todas as skills
     local function findSubRecursive(node, target)
     local function findSubRecursive(node, target)
         if type(node) ~= "table" then return nil end
         if type(node) ~= "table" then return nil end
         local subs = node.subskills
         local subs = node.subskills
         if type(subs) == "table" then
         if type(subs) == "table" then
             -- 1º: check direto por nome
             -- tenta pelo nome direto
             for key, sub in pairs(subs) do
             for key, sub in pairs(subs) do
                 if trim(key) == target then
                 if trim(key) == target then
Linha 293: Linha 293:
                 end
                 end
             end
             end
             -- 2º: desce nos filhos
             -- desce
             for _, sub in pairs(subs) do
             for _, sub in pairs(subs) do
                 local hit = findSubRecursive(sub, target)
                 local hit = findSubRecursive(sub, target)
Linha 311: Linha 311:
     end
     end


     -- monta desc_i18n a partir do módulo (se existir)
     -- desc_i18n a partir do módulo, se houver
     local desc_i18n = {}
     local desc_i18n = {}
     if type(found) == "table" and type(found.desc) == "table" then
     if type(found) == "table" and type(found.desc) == "table" then
Linha 329: Linha 329:


     local obj = {
     local obj = {
         name = n,
         name     = n,
         icon = (trim(a.icon or "") ~= "" and a.icon or "Nada.png"),
         icon     = (trim(a.icon or "") ~= "" and a.icon or "Nada.png"),
         level = (trim(a.level or "") ~= "" and a.level or "NIVEL"),
         level   = (trim(a.level or "") ~= "" and a.level or "NIVEL"),
         video = a.video or "",
         video   = a.video or "",
         energy = nz(a.energy),
         energy   = nz(a.energy),
         powerpve = nz(a.powerpve),
         powerpve = nz(a.powerpve),
         powerpvp = nz(a.powerpvp),
         powerpvp = nz(a.powerpvp),
Linha 347: Linha 347:
     end
     end


     -- >>> NOVO: aninha {{Subskill}} dentro de {{Subskill}} via |subs=
     -- >>> NOVO: aninhar {{Subskill}} dentro de {{Subskill}} via |subs=
     do
     do
         local subsPacked = a.subs or ""
         local subsPacked = a.subs or ""

Edição das 01h26min de 1 de outubro de 2025

A documentação para este módulo pode ser criada em Módulo:Info/doc

-- Módulo:Info — resolve metadados e skills (com Subskill e cores inline)
local p = {}

-- ===== util =====
local function trim(s)
    return (tostring(s or ""):gsub("^%s+", ""):gsub("%s+$", ""))
end
local function safeArgs(node)
    return (node and node.args) or {}
end

local function requireCharacterModule(charName)
    charName = trim(charName)
    if charName == "" then
        return nil
    end
    local ok, data = pcall(function()
        return require("Módulo:" .. charName)
    end)
    if ok and type(data) == "table" then
        return data
    end
    charName = charName:gsub(" ", "_")
    ok, data = pcall(function()
        return require("Módulo:" .. charName)
    end)
    if ok and type(data) == "table" then
        return data
    end
    return nil
end

-- Separa uma sequência de {} (JSONs colados) em uma tabela de chunks
local function collectJsonObjects(s)
    s = tostring(s or "")
    local out = {}
    for chunk in s:gmatch("%b{}") do
        table.insert(out, chunk)
    end
    return out
end

--------------------------------------------------------------------------------
-- I18N: rótulos de atributos + "Nível"
--------------------------------------------------------------------------------
local I18N = {
    pt = {
        level = "Nível",
        power = "Poder",
        power_pvp = "Poder PvP",
        energy = "Energia",
        energy_cost = "Energia",
        energy_gain = "Energia",
        cooldown = "Recarga"
    },
    en = {
        level = "Level",
        power = "Power",
        power_pvp = "Power PvP",
        energy = "Energy",
        energy_cost = "Energy",
        energy_gain = "Energy",
        cooldown = "Cooldown"
    },
    es = {
        level = "Nivel",
        power = "Poder",
        power_pvp = "Poder PvP",
        energy = "Energía",
        energy_cost = "Energía",
        energy_gain = "Energía",
        cooldown = "Enfriamiento"
    },
    pl = {
        level = "Poziom",
        power = "Moc",
        power_pvp = "Moc PvP",
        energy = "Energia",
        energy_cost = "Energia",
        energy_gain = "Energia",
        cooldown = "Odnawianie"
    }
}

local function resolveCharFromFrames(frame, a)
    a = a or {}
    if frame and frame.getParent then
        local parent = frame:getParent()
        if parent and parent.args then
            if parent.args.nome and trim(parent.args.nome) ~= "" then
                return trim(parent.args.nome)
            end
            for k, v in pairs(parent.args) do
                if type(k) == "string" and k:match("^class") and trim(v) ~= "" then
                    return trim(v)
                end
            end
        end
    end
    if a.nome and trim(a.nome) ~= "" then
        return trim(a.nome)
    end
    if a.char and trim(a.char) ~= "" then
        return trim(a.char)
    end
    local title = mw.title.getCurrentTitle()
    return title and trim(title.text) or ""
end

-- mapa de cores (inline!)
local COLOR = {
    debuff = "#ff5252",
    ms = "#5bc0de",
    hp = "#70d86b",
    atk = "#ffd166",
    def = "#c0a9ff",
    sec = "#ffcc00"
}

-- substitui {{atk:}}, {{def:}}, {{ms:}}, {{hp:}}, {{sec:}}, {{debuff:}} por <span style="color:#hex">…</span>
local function colorize(txt)
    if not txt or txt == "" then
        return ""
    end
    return (tostring(txt):gsub("{{%s*(%a+)%s*:%s*([^}]+)%s*}}", function(tag, inner)
        tag = tag:lower()
        local hex = COLOR[tag]
        if not hex then
            return "{{" .. tag .. ":" .. inner .. "}}"
        end
        return string.format('<span style="color:%s;">%s</span>', hex, trim(inner))
    end))
end

-- ===== API =====

-- Tier textual (i18n)
function p.getTier(frame)
    local a = safeArgs(frame)
    local char = trim(frame.args[1] or a.nome)
    if char == "" then
        char = resolveCharFromFrames(frame, a)
    end
    local data = requireCharacterModule(char) or {}
    local lang = trim((a.lang or (frame:getParent() and frame:getParent().args.lang) or "pt"):lower())
    if data.tier_i18n and data.tier_i18n[lang] then
        return data.tier_i18n[lang]
    end
    return trim(data.tier or "")
end

-- Tags textuais (i18n)
function p.getTags(frame)
    local a = safeArgs(frame)
    local char = trim(frame.args[1] or a.nome)
    if char == "" then
        char = resolveCharFromFrames(frame, a)
    end
    local data = requireCharacterModule(char) or {}
    local lang = trim((a.lang or (frame:getParent() and frame:getParent().args.lang) or "pt"):lower())
    local tags = (data.tags_i18n and data.tags_i18n[lang]) or data.tags or {}
    if type(tags) ~= "table" then
        return trim(tags or "")
    end
    return trim(table.concat(tags, " / "))
end

-- Skill (com M)
function p.skill(frame)
    local a = safeArgs(frame)
    local lang = trim((a.lang or (frame:getParent() and frame:getParent().args.lang) or "pt"):lower())
    local char = trim(a.char or (frame:getParent() and frame:getParent().args.nome) or "")
    if char == "" then
        char = resolveCharFromFrames(frame, a)
    end
    local data = requireCharacterModule(char) or {}

    local name, desc_i18n = nil, {}
    if a.M and trim(a.M) ~= "" then
        local m = tonumber(a.M) or 0
        local order = data.order or {}
        local key = order[m] or ""
        local sk = (data.skills or {})[key] or {}
        name = trim(sk.name or key or "")
        if type(sk.desc) == "table" then
            local langs = {"pt", "en", "es", "pl"}
            for _, code in ipairs(langs) do
                local d = sk.desc[code]
                if d and trim(d) ~= "" then
                    desc_i18n[code] = colorize(d)
                end
            end
        elseif sk.desc and trim(sk.desc) ~= "" then
            desc_i18n["pt"] = colorize(sk.desc)
        end
    end

    local function nz(v)
        v = v or ""
        return (trim(v) ~= "" and v or nil)
    end

    local chosen = desc_i18n[lang] or desc_i18n["pt"] or ""

    local obj = {
        icon = (trim(a.icon or "") ~= "" and a.icon or "Nada.png"),
        level = (trim(a.level or "") ~= "" and a.level or "NIVEL"),
        energy = nz(a.energy),
        powerpve = nz(a.powerpve),
        powerpvp = nz(a.powerpvp),
        cooldown = nz(a.cooldown),
        video = a.video or "",
        name = name
    }

    if chosen ~= "" then
        obj.desc = chosen
    end
    if next(desc_i18n) ~= nil then
        obj.desc_i18n = desc_i18n
        obj.descPt = desc_i18n.pt
        obj.descEn = desc_i18n.en
        obj.descEs = desc_i18n.es
        obj.descPl = desc_i18n.pl
    end

    -- empacota subskills vindas via |subs= (cada {{Subskill}} vira um objeto JSON)
    do
        local subsPacked = a.subs or ""
        local subsArr = {}
        for _, chunk in ipairs(collectJsonObjects(subsPacked)) do
            local ok, sub = pcall(mw.text.jsonDecode, chunk)
            if ok and type(sub) == "table" then
                table.insert(subsArr, sub)
            end
        end
        if #subsArr > 0 then
            obj.subs = subsArr
        end

        -- suborder do módulo (se existir pra esta skill M)
        if a.M and tonumber(a.M) then
            local m = tonumber(a.M)
            local order = (data and data.order) or {}
            local key = order[m] or ""
            local sk = (data and data.skills and data.skills[key]) or {}
            if type(sk) == "table" and type(sk.suborder) == "table" then
                obj.suborder = sk.suborder
            end
        end
    end

    return mw.text.jsonEncode(obj)
end

-- Emote (sem M)
function p.emote(frame)
    local a = safeArgs(frame)
    local obj = {
        name = "Emote",
        desc = "",
        icon = (trim(a.icon or "") ~= "" and a.icon or "Nada.png"),
        level = (trim(a.level or "") ~= "" and a.level or "NIVEL"),
        video = a.video or ""
    }
    return mw.text.jsonEncode(obj)
end

-- Subskill (agora com suporte a SUBS aninhado + suborder do módulo ou do parâmetro)
function p.subskill(frame)
    local a = safeArgs(frame)
    local n = trim(a.n or "")
    if n == "" then
        return mw.text.jsonEncode({})
    end

    -- resolve personagem
    local char = trim(a.char or (frame:getParent() and frame:getParent().args.nome) or "")
    if char == "" then
        char = resolveCharFromFrames(frame, a)
    end
    local data = requireCharacterModule(char) or {}

    -- busca recursiva por este nome de subskill dentro de todas as skills
    local function findSubRecursive(node, target)
        if type(node) ~= "table" then return nil end
        local subs = node.subskills
        if type(subs) == "table" then
            -- tenta pelo nome direto
            for key, sub in pairs(subs) do
                if trim(key) == target then
                    return sub
                end
            end
            -- desce
            for _, sub in pairs(subs) do
                local hit = findSubRecursive(sub, target)
                if hit then return hit end
            end
        end
        return nil
    end

    local found = nil
    for _, key in ipairs(data.order or {}) do
        local sk = (data.skills or {})[key]
        if type(sk) == "table" and type(sk.subskills) == "table" then
            found = findSubRecursive(sk, n)
            if found then break end
        end
    end

    -- desc_i18n a partir do módulo, se houver
    local desc_i18n = {}
    if type(found) == "table" and type(found.desc) == "table" then
        local langs = {"pt", "en", "es", "pl"}
        for _, code in ipairs(langs) do
            local d = found.desc[code]
            if d and trim(d) ~= "" then
                desc_i18n[code] = colorize(d)
            end
        end
    end

    local function nz(v)
        v = v or ""
        return (trim(v) ~= "" and v or nil)
    end

    local obj = {
        name     = n,
        icon     = (trim(a.icon or "") ~= "" and a.icon or "Nada.png"),
        level    = (trim(a.level or "") ~= "" and a.level or "NIVEL"),
        video    = a.video or "",
        energy   = nz(a.energy),
        powerpve = nz(a.powerpve),
        powerpvp = nz(a.powerpvp),
        cooldown = nz(a.cooldown)
    }

    if next(desc_i18n) ~= nil then
        obj.desc_i18n = desc_i18n
        obj.descPt = desc_i18n.pt
        obj.descEn = desc_i18n.en
        obj.descEs = desc_i18n.es
        obj.descPl = desc_i18n.pl
    end

    -- >>> NOVO: aninhar {{Subskill}} dentro de {{Subskill}} via |subs=
    do
        local subsPacked = a.subs or ""
        local subsArr = {}
        for _, chunk in ipairs(collectJsonObjects(subsPacked)) do
            local ok, sub = pcall(mw.text.jsonDecode, chunk)
            if ok and type(sub) == "table" then
                table.insert(subsArr, sub)
            end
        end
        if #subsArr > 0 then
            obj.subs = subsArr
        end

        -- suborder: prioriza o parâmetro |suborder= (JSON), senão puxa do módulo (found.suborder)
        local so = trim(a.suborder or "")
        local parsed = nil
        if so ~= "" and so:match("^%s*%[") then
            local ok, arr = pcall(mw.text.jsonDecode, so)
            if ok and type(arr) == "table" and #arr > 0 then
                parsed = arr
            end
        end
        if not parsed and type(found) == "table" and type(found.suborder) == "table" and #found.suborder > 0 then
            parsed = found.suborder
        end
        if parsed then
            obj.suborder = parsed
        end
    end

    return mw.text.jsonEncode(obj)
end

-- Gambis: expandir tier/tags via token "tierNome", "tagsNome"
function p.expandTier(frame)
    local token = trim(frame.args[1] or "")
    local nome = trim(frame.args[2] or (frame:getParent() and frame:getParent().args.nome) or "")
    if token == "" then
        return ""
    end
    if token:lower():sub(1, 4) ~= "tier" then
        return token
    end
    local char = nome ~= "" and nome or token:match("^tier(.+)$") or ""
    if char == "" then
        local title = mw.title.getCurrentTitle()
        char = title and trim(title.text) or ""
    end
    local data = requireCharacterModule(char) or {}
    local lang = trim((frame.args.lang or "pt"):lower())
    if data.tier_i18n and data.tier_i18n[lang] then
        return data.tier_i18n[lang]
    end
    return trim(data.tier or "")
end

function p.expandTags(frame)
    local token = trim(frame.args[1] or "")
    local nome = trim(frame.args[2] or (frame:getParent() and frame:getParent().args.nome) or "")
    if token == "" then
        return ""
    end
    if token:lower():sub(1, 4) ~= "tags" then
        return token
    end
    local char = nome ~= "" and nome or token:match("^tags(.+)$") or ""
    if char == "" then
        local title = mw.title.getCurrentTitle()
        char = title and trim(title.text) or ""
    end
    local data = requireCharacterModule(char) or {}
    local arr = (data.tags_i18n and data.tags_i18n.pt) or data.tags
    if type(arr) == "table" then
        return table.concat(arr, " / ")
    end
    return trim(arr or "")
end

return p