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Linha 17: Linha 17:
   },
   },
   {
   {
     id = 28023,
     id = 19769,
     image = "Copper ore.png",
     image = "Raw Fish.png",
     category = "general_item",
     category = "general_item",
    aliases = { "cobre" },
     names = { pt = "Peixe Cru", en = "Raw Fish" },
     names = { pt = "Minério de Cobre", en = "Copper Ore" },
     value = 50,
     value = 15,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 28027,
     id = 23391,
     image = "Iron ore.png",
     image = "Bacon.png",
     category = "general_item",
     category = "general_item",
     names = { pt = "Minério de Ferro", en = "Iron Ore" },
     names = { pt = "Bacon", en = "Bacon" },
     value = 150,
    desc = {
      pt = "Alimenta seu personagem por 10 minutos, curando 1 pontos de vida por segundo."
    },
     value = 10,
    level = 1,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 28029,
     id = 23593,
     image = "Steel ore.png",
     image = "Wood Planks.png",
     category = "general_item",
     category = "general_item",
     names = { pt = "Minério de Aço", en = "Steel Ore" },
     names = { pt = "Prancha de Madeira", en = "Wooden Planks" },
     value = 225,
     value = 20,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 28476,
     id = 23596,
     image = "Chest key.png",
     image = "Rope.png",
     category = "general_item",
     category = "general_item",
    aliases = { "chave bau" },
     names = { pt = "Corda", en = "Rope" },
     names = { pt = "Chave de Baú", en = "Chest Key" },
     value = 480,
     desc = {
     sprite = { frameWidth = 32, frameHeight = 32 }
      pt = "Use este item para ganhar uma chave de baú.",
      en = "Use this item to gain a Chest Key."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 33761,
     id = 28018,
     image = "Twitch chest key.png",
     image = "Oak Planks.png",
     category = "general_item",
     category = "general_item",
     names = { pt = "Chave de Baú da Twitch", en = "Twitch Chest Key" },
     names = { pt = "Prancha de Carvalho", en = "Oak Planks" },
     desc = {
     value = 200,
      en = "Use this item to gain a Chest Key. Only for Twitch promotions."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 57427,
     id = 28019,
     image = "Reward box.png",
     image = "Mahogany Planks.png",
     category = "general_item",
     category = "general_item",
     names = { pt = "Caixa de Recompensa", en = "Reward Box" },
     names = { pt = "Pranchas de Mogno", en = "Mahogany Planks" },
     desc = {
     value = 300,
      en = "Randomly generates a reward for level 110."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 57428,
     id = 28022,
     image = "Rare reward box.png",
     image = "Big cola.png",
     category = "general_item",
     category = "general_item",
     names = { pt = "Caixa de Recompensa Rara", en = "Rare Reward Box" },
     names = { pt = "Grand Cola", en = "Big Cola" },
    desc = {
      pt = "Restaura uma grande quantidade de vida.",
      en = "Restores a large amount of health."
    },
    value = 300,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 9999999999,
     id = 28023,
     image = "Kid's Emblem.png",
     image = "Copper ore.png",
     category = "general_item",
     category = "general_item",
     aliases = { "61671 Kid's Glasses", "61672 Kid's Jacket", "61673 Kid's Pants", "61674 Kid's Emblem", "61675 Kid's Necklace", "61676 Killer's Mask", "61677 Killer's Shirt", "61678 Killer's Pants", "61679 Killer's Emblem", "61680 Killer's Necklace" },
     aliases = { "cobre" },
     names = { pt = "Teste", en = "Test" },
     names = { pt = "Minério de Cobre", en = "Copper Ore" },
     desc = {
     value = 15,
      en = "- killer\n(2) Receives a 10 movement speed bonus.\n(5) Movement speed bonus increased to 20.\n- kid\n(2) Receives a 15% defense bonus when below 40% health. (5) Defense bonus increased to 30% when below 60% health.\n- Soul king\n- Marco"
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== SPECIAL ITEMS ==========
   {
   {
     id = 2,
     id = 28024,
     image = "Pirate coin.png",
     image = "Copper Ingot.png",
     category = "special_item",
     category = "general_item",
    aliases = { "pirate coin" },
     names = { pt = "Lingote de Cobre", en = "Copper Ingot" },
     names = { pt = "Moeda Pirata", en = "Pirate Coin" },
    value = 24,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 24794,
     id = 28027,
     image = "Eternal Pose.png",
     image = "Iron ore.png",
     category = "special_item",
     category = "general_item",
    aliases = { "pose", "Pose" },
     names = { pt = "Minério de Ferro", en = "Iron Ore" },
     names = { pt = "Eternal Pose", en = "Eternal Pose" },
     value = 150,
     desc = {
      en = "Find your way to the docks using this Eternal Pose. You will be teleported to the nearest dock. If you use it in the ocean, you can travel to any Island you have unlocked."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 30278,
     id = 28028,
     image = "Eb stamina potion.png",
     image = "Steel Ingot.png",
     category = "special_item",
     category = "general_item",
     names = { pt = "Poção de Stamina do EB", en = "EB Stamina Potion" },
     names = { pt = "Lingote de Aço", en = "Steel Ingot" },
     desc = {
     value = 362,
      pt = "Recupera 1 ponto de stamina do East Blue na sua conta. Você pode guardar até 300 deste item.",
     sprite = { frameWidth = 32, frameHeight = 32 }
      en = "Recovers 1 East Blue Stamina point on your account. You can store up to 300 of this item."
   },
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   {
   {
     id = 33760,
     id = 28029,
     image = "Champion medal.png",
     image = "Steel ore.png",
     category = "special_item",
     category = "general_item",
     names = { pt = "Medalha de Campeão", en = "Champion Medal" },
     names = { pt = "Minério de Aço", en = "Steel Ore" },
    value = 225,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 52423,
     id = 28038,
     image = "Awakening stone (character).png",
     image = "Wood log.png",
     category = "special_item",
     category = "general_item",
    aliases = { "pedra despertar personagem", "pedra do despertar marrom" },
     names = { pt = "Tora de Madeira", en = "Wood Log" },
     names = { pt = "Pedra de Despertar (Personagem)", en = "Awakening Stone (Character)" },
     value = 10,
     desc = {
      pt = "Use este item para receber a Pedra do Despertar do personagem que você está usando no momento. Este material é essencial para aprimorar os personagens para o Diamante 5 Estrelas.",
      en = "A material necessary to upgrade any eligible character to Diamond 5 Stars. Upon using this item, it will convert into the exact amount needed to complete the 100 virtual awakening stones for the character you are currently using."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 56673,
     id = 28039,
     image = "Gl stamina potion.png",
     image = "Oak log.png",
     category = "special_item",
     category = "general_item",
     names = { pt = "Poção de Stamina da GL", en = "GL Stamina Potion" },
     names = { pt = "Tora de Carvalho", en = "Oak Log" },
     desc = {
     value = 100,
      pt = "Recupera 1 ponto de stamina da Grand Line na sua conta. Você pode guardar até 200 deste item.",
      en = "Recovers 1 Grand Line stamina point on your account. You can store up to 200 of this item."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 59680,
     id = 28040,
     image = "Valor medal.png",
     image = "Mahogany log.png",
     category = "special_item",
     category = "general_item",
    aliases = { "medalha valentia" },
     names = { pt = "Tora de Mogno", en = "Mahogany Log" },
     names = { pt = "Medalha de Valentia", en = "Valor Medal" },
    value = 150,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== WEAPONS ==========
   {
   {
     id = 61492,
     id = 28042,
     image = "Hawkins' Warabide.png",
     image = "Low-grade cotton.png",
     category = "weapon",
     category = "general_item",
    aliases = { "Arma do Basil", "arma do basil", "Arma do Hawkins", "arma do hawkins" },
     names = { pt = "Algodão de Baixa Qualidade", en = "Low-Grade Cotton" },
     names = { pt = "Warabide do Hawkins", en = "Hawkins' Warabide" },
     value = 5,
     desc = {
      en = "Modifies Hawkins' Goma no So and Claw abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61493,
     id = 28043,
     image = "Urouge's Oversized Pencil.png",
     image = "Cotton.png",
     category = "weapon",
     category = "general_item",
     names = { pt = "Lápis Gigante do Urouge", en = "Urouge's Oversized Pencil" },
     names = { pt = "Algodão", en = "Cotton" },
     desc = {
     value = 75,
      en = "Modifies Urouge's Karmic Jishin ability."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61494,
     id = 28044,
     image = "Bonney's Heavy Meat.png",
     image = "Advanced cotton.png",
     category = "weapon",
     category = "general_item",
     aliases = { "Arma da Bonney", "arma da bonney" },
     names = { pt = "Algodão Melhorado", en = "Advanced Cotton" },
     names = { pt = "Carnona da Bonney", en = "Bonney's Heavy Meat" },
     value = 22,
     desc = {
    sprite = { frameWidth = 32, frameHeight = 32 }
      en = "Modifies Bonney's Aging Wave and Unbridled Power abilities."
  },
    },
  {
     level = 140,
    id = 28046,
    image = "Low-Grade Cloth.png",
    category = "general_item",
     names = { pt = "Pano de Baixa Qualidade", en = "Low-Grade Cloth" },
     value = 16,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61495,
     id = 28047,
     image = "X-Drake's Weapons.png",
     image = "Cloth.png",
     category = "weapon",
     category = "general_item",
    aliases = { "arma do drake" },
     names = { pt = "Pano", en = "Cloth" },
     names = { pt = "Armas do Drake", en = "X-Drake's Weapons" },
    desc = {
      en = "Modifies X-Drake's Dinosaur Bite and Jurassic Roar abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61496,
     id = 28048,
     image = "Capone's Flintlock Pistol.png",
     image = "Advanced Cloth.png",
     category = "weapon",
     category = "general_item",
    aliases = { "arma do capone", "Arma do Capone" },
     names = { pt = "Pano Melhorado", en = "Advanced Cloth" },
     names = { pt = "Pederneira do Capone", en = "Capone's Flintlock Pistol" },
     value = 352,
     desc = {
      en = "Modifies Capone's Call to Arms ability."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61497,
     id = 28050,
     image = "Killer's Punishers.png",
     image = "Gun powder.png",
     category = "weapon",
     category = "general_item",
    aliases = { "arma do killer", "Arma do Killer" },
     names = { pt = "Pólvora", en = "Gun Powder" },
     names = { pt = "Punishers do Killer", en = "Killer's Punishers" },
     value = 30,
     desc = {
      en = "Modifies Killer's Rupture ability."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61498,
     id = 28051,
     image = "Kid's Knife and Pistol.png",
     image = "Expert gun powder.png",
     category = "weapon",
     category = "general_item",
     names = { pt = "Faca e Pistola do Kid", en = "Kid's Knife and Pistol" },
     names = { pt = "Pólvora Melhorada", en = "Expert Gun Powder" },
     desc = {
     value = 300,
      en = "Modifies Kid's Magnetic Pull ability."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61499,
     id = 28052,
     image = "Law's Kikoku.png",
     image = "Superior gun powder.png",
     category = "weapon",
     category = "general_item",
     names = { pt = "Kikoku do Law", en = "Law's Kikoku" },
     names = { pt = "Pólvora Superior", en = "Superior Gun Powder" },
     desc = {
     value = 450,
      en = "Modifies Law's Counter Shock and Mes abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61501,
     id = 28053,
     image = "Apoo's Tonfas.png",
     image = "Copper Nail.png",
     category = "weapon",
     category = "general_item",
     aliases = { "Arma do Apoo", "arma do apoo" },
     names = { pt = "Prego de Cobre", en = "Copper Nail" },
     names = { pt = "Tonfas do Apoo", en = "Apoo's Tonfas" },
     value = 22,
     desc = {
    sprite = { frameWidth = 32, frameHeight = 32 }
      en = "Modifies Apoo's Don, Follow the Beat, Annoying Music and Healing Song abilities."
  },
    },
  {
     level = 140,
    id = 28054,
    image = "Iron Nail.png",
    category = "general_item",
     names = { pt = "Prego de Ferro", en = "Iron Nail" },
     value = 240,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61502,
     id = 28055,
     image = "Aokiji's Ice Sword.png",
     image = "Steel Nail.png",
     category = "weapon",
     category = "general_item",
    aliases = { "espada do aokiji", "arma do aokiji" },
     names = { pt = "Prego de Aço", en = "Steel Nail" },
     names = { pt = "Espada de Gelo do Aokiji", en = "Aokiji's Ice Sword" },
     value = 360,
     desc = {
      en = "Modifies Aokiji's Ice Star ability."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61503,
     id = 28057,
     image = "Smoker's Nanashaku Jitte.png",
     image = "Cannon ball.png",
     category = "weapon",
     category = "general_item",
    aliases = { "arma do smoker", "Arma do Smoker" },
     names = { pt = "Bala de Canhão", en = "Cannon Ball" },
     names = { pt = "Nanashaku Jitte do Smoker", en = "Smoker's Nanashaku Jitte" },
     value = 750,
     desc = {
      en = "Modifies Smoker's White Strike ability."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61504,
     id = 28059,
     image = "Dalmatian's Claws.png",
     image = "Steel cannon ball.png",
     category = "weapon",
     category = "general_item",
     names = { pt = "Garras do Dalmatian", en = "Dalmatian's Claws" },
     names = { pt = "Bala de Canhão de Aço", en = "Steel Cannon Ball" },
     desc = {
     value = 1125,
      en = "Modifies Dalmatian's Geppo, Overpower and Aerial Claws abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61505,
     id = 28060,
     image = "Hina's Iron Bar.png",
     image = "Gun barrel.png",
     category = "weapon",
     category = "general_item",
     aliases = { "Arma da Hina", "arma da hina" },
     names = { pt = "Cano de Arma", en = "Gun Barrel" },
     names = { pt = "Barra de Ferro da Hina", en = "Hina's Iron Bar" },
     value = 350,
     desc = {
    sprite = { frameWidth = 32, frameHeight = 32 }
      en = "Modifies Hina's Kuroori Butai and Awase Baori abilities."
  },
    },
  {
     level = 140,
    id = 28062,
    image = "Oil can.png",
    category = "general_item",
     names = { pt = "Lata de Óleo", en = "Oil Can" },
     value = 500,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61506,
     id = 28066,
     image = "Rebecca's Longsword.png",
     image = "Battery.png",
     category = "weapon",
     category = "general_item",
    aliases = { "arma da rebecca", "Arma da Rebecca" },
     names = { pt = "Bateria", en = "Battery" },
     names = { pt = "Espada Longa da Rebecca", en = "Rebecca's Longsword" },
     value = 500,
     desc = {
      en = "Modifies Rebecca's Battle Cry and Protect Rebecca abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61507,
     id = 28072,
     image = "Leo's Pair of Needles.png",
     image = "Flammable liquid.png",
     category = "weapon",
     category = "general_item",
    aliases = { "arma do leo", "Arma do Leo" },
     names = { pt = "Líquido Inflamável", en = "Flammable Liquid" },
     names = { pt = "Par de Agulhas do Leo", en = "Leo's Pair of Needles" },
     value = 500,
     desc = {
      en = "Modifies Leo's Patch Work and Usoland Army abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61658,
     id = 28074,
     image = "Koala's Gloves.png",
     image = "Air tank.png",
     category = "weapon",
     category = "general_item",
    aliases = { "arma da koala", "Arma da Koala" },
     names = { pt = "Tanque de Ar", en = "Air Tank" },
     names = { pt = "Luvas da Koala", en = "Koala's Gloves" },
     value = 500,
     desc = {
      en = "Modifies Koala's Gyojin Combo, Buraikan, Samehada Soutei and Mura Same abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61681,
     id = 28077,
     image = "Reiju's Raid Suit.png",
     image = "Low-Grade Rope.png",
     category = "weapon",
     category = "general_item",
    aliases = { "arma da reiju", "Arma da Reiju" },
     names = { pt = "Corda de Baixa Qualidade", en = "Low-Grade Rope" },
     names = { pt = "Raid Suit da Reiju", en = "Reiju's Raid Suit" },
     value = 30,
     desc = {
      en = "Modifies Reiju's Pink Hornet and Healing Zone abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61682,
     id = 28087,
     image = "Ichiji's Raid Suit.png",
     image = "Advanced Rope.png",
     category = "weapon",
     category = "general_item",
    aliases = { "arma do ichiji", "Arma do Ichiji" },
     names = { pt = "Corda Melhorada", en = "Advanced Rope" },
     names = { pt = "Raid Suit do Ichiji", en = "Ichiji's Raid Suit" },
     value = 704,
     desc = {
      en = "Modifies Ichiji's Raid Suit Protection and Double Sparking Figure abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61683,
     id = 31916,
     image = "Niji's Raid Suit.png",
     image = "Pepper.png",
     category = "weapon",
     category = "general_item",
    aliases = { "arma do niji", "Arma do Niji" },
     names = { pt = "Pimenta", en = "Pepper" },
     names = { pt = "Raid Suit do Niji", en = "Niji's Raid Suit" },
    desc = {
      en = "Modifies Niji's Electric Discharge and Henry Stripe abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61684,
     id = 31921,
     image = "Yonji's Raid Suit.png",
     image = "Onion.png",
     category = "weapon",
     category = "general_item",
    aliases = { "arma do yonji", "Arma do Yonji" },
     names = { pt = "Cebola", en = "Onion" },
     names = { pt = "Raid Suit do Yonji", en = "Yonji's Raid Suit" },
    desc = {
      en = "Modifies Yonji's Winch Wall and Black Bug abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== CONSUMABLES ==========
   {
   {
     id = 54,
     id = 31923,
     image = "Cola.png",
     image = "Garlic.png",
     category = "consumable",
     category = "general_item",
     names = { pt = "Cola", en = "Cola" },
     names = { pt = "Alho", en = "Garlic" },
    desc = {
      pt = "Restaura uma pequena quantidade de vida.",
      en = "Restores a small amount of health."
    },
    value = 200,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 55,
     id = 31929,
     image = "Big cola.png",
     image = "Egg.png",
     category = "consumable",
     category = "general_item",
     names = { pt = "Grand Cola", en = "Big Cola" },
     names = { pt = "Ovo", en = "Egg" },
    desc = {
      pt = "Restaura uma grande quantidade de vida.",
      en = "Restores a large amount of health."
    },
    value = 800,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 137,
     id = 31930,
     image = "Healing Ointment.png",
     image = "Olive Oil.png",
     category = "consumable",
     category = "general_item",
     names = { pt = "Pomada Curativa", en = "Healing Ointment" },
     names = { pt = "Azeite de Oliva", en = "Olive Oil" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 138,
     id = 31935,
     image = "Soap.png",
     image = "Milk.png",
     category = "consumable",
     category = "general_item",
     names = { pt = "Sabonete", en = "Soap" },
     names = { pt = "Leite", en = "Milk" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 139,
     id = 31938,
     image = "Gauze.png",
     image = "Flour.png",
     category = "consumable",
     category = "general_item",
     names = { pt = "Gaze", en = "Gauze" },
     names = { pt = "Farinha", en = "Flour" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 140,
     id = 31939,
     image = "Toothpaste.png",
     image = "Raw Beef.png",
     category = "consumable",
     category = "general_item",
     names = { pt = "Creme Dental", en = "Toothpaste" },
     names = { pt = "Bife Cru", en = "Raw Beef" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 141,
     id = 31943,
     image = "Sun Cream.png",
     image = "Salt.png",
     category = "consumable",
     category = "general_item",
     names = { pt = "Protetor Solar", en = "Sun Cream" },
     names = { pt = "Sal", en = "Salt" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 142,
     id = 31945,
     image = "Splint.png",
     image = "Green Leaves.png",
     category = "consumable",
     category = "general_item",
     names = { pt = "Tala", en = "Splint" },
     names = { pt = "Folhas Verdes", en = "Green Leaves" },
    value = 15,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 143,
     id = 31946,
     image = "Alcohol.png",
     image = "Potato.png",
     category = "consumable",
     category = "general_item",
     names = { pt = "Álcool", en = "Alcohol" },
     names = { pt = "Batata", en = "Potato" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 144,
     id = 31966,
     image = "Alcohol Bottle.png",
     image = "Shoyu.png",
     category = "consumable",
     category = "general_item",
    aliases = { "alcohol bottle", "garrafa de alcool" },
     names = { pt = "Shoyu", en = "Shoyu" },
     names = { pt = "Garrafa de Álcool", en = "Alcohol Bottle" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 28096,
     id = 31967,
     image = "Repair kit1.0.png",
     image = "Lemon.png",
     category = "consumable",
     category = "general_item",
     aliases = { "repair kit 1.0", "kit reparo 1" },
     names = { pt = "Limão", en = "Lemon" },
     names = { pt = "Kit de Reparo 1.0", en = "Repair Kit 1.0" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     desc = {
  },
      pt = "Repara 600 pontos de vida do navio por segundo, durante 20 segundos.",
  {
      en = "Repairs 375 ship health points."
    id = 31973,
    },
    image = "Rice.png",
    value = 30,
    category = "general_item",
     names = { pt = "Arroz", en = "10" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 28097,
     id = 33761,
     image = "Repair kit2.0.png",
     image = "Twitch chest key.png",
     category = "consumable",
     category = "general_item",
    aliases = { "repair kit 2.0", "kit reparo 2" },
     names = { pt = "Chave de Baú da Twitch", en = "Twitch Chest Key" },
     names = { pt = "Kit de Reparo 2.0", en = "Repair Kit 2.0" },
     desc = {
     desc = {
       pt = "Repara 1.125 pontos de vida do navio por segundo, durante 20 segundos.",
       en = "Use this item to gain a Chest Key. Only for Twitch promotions."
      en = "Repairs 1,125 ship health points."
     },
     },
    value = 90,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 28098,
     id = 37420,
     image = "Repair kit3.0.png",
     image = "Cup.png",
     category = "consumable",
     category = "general_item",
    aliases = { "repair kit 3.0", "kit reparo 3" },
     names = { pt = "Copo", en = "Cup" },
     names = { pt = "Kit de Reparo 3.0", en = "Repair Kit 3.0" },
    desc = {
      pt = "Repara 1800 pontos de vida do navio por segundo, durante 20 segundos.",
      en = "Repairs 3,750 ship health points."
    },
    value = 170,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 28099,
     id = 37421,
     image = "Repair kit4.0.png",
     image = "Chamomile.png",
     category = "consumable",
     category = "general_item",
    aliases = { "repair kit 4.0", "kit reparo 4" },
     names = { pt = "Camomila", en = "Chamomile" },
     names = { pt = "Kit de Reparo 4.0", en = "Repair Kit 4.0" },
    desc = {
      pt = "Repara 2700 pontos de vida do navio por segundo, durante 20 segundos.",
      en = "Repairs 11,250 ship health points."
    },
    value = 270,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 28100,
     id = 37422,
     image = "Repair kit5.0.png",
     image = "Macela.png",
     category = "consumable",
     category = "general_item",
    aliases = { "repair kit 5.0", "kit reparo 5" },
     names = { pt = "Macela", en = "Macela" },
     names = { pt = "Kit de Reparo 5.0", en = "Repair Kit 5.0" },
    desc = {
      pt = "Repara 4050 pontos de vida do navio por segundo, durante 20 segundos.",
      en = "Repairs 37,500 ship health points."
    },
    value = 180,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== GEMS ==========
   {
   {
     id = 2145,
     id = 37423,
     image = "Gem.gif",
     image = "Mint.png",
     category = "gem",
     category = "general_item",
    aliases = { "gema", "gem" },
     names = { pt = "Hortelã", en = "Mint" },
     names = { pt = "Gema", en = "Gem" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== CRYSTALS ==========
   {
   {
     id = 80,
     id = 37424,
     image = "sky Crystal.gif",
     image = "Honey.png",
     category = "crystal",
     category = "general_item",
     names = { pt = "Cristal do Céu", en = "Sky Crystal" },
     names = { pt = "Mel", en = "Honey" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 81,
     id = 37425,
     image = "sage Crystal.gif",
     image = "Boldo.png",
     category = "crystal",
     category = "general_item",
     names = { pt = "Cristal do Sábio", en = "Sage Crystal" },
     names = { pt = "Boldo", en = "Boldo" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 82,
     id = 37426,
     image = "Crimson Crystal.gif",
     image = "Rosemary.png",
     category = "crystal",
     category = "general_item",
     names = { pt = "Cristal Carmesim", en = "Crimson Crystal" },
     names = { pt = "Alecrim", en = "Rosemary" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 59954,
     id = 37427,
     image = "Divine Crystal.gif",
     image = "Cinnamon.png",
     category = "crystal",
     category = "general_item",
     names = { pt = "Cristal Divino", en = "Divine Crystal" },
     names = { pt = "Canela", en = "Cinnamon" },
     desc = {
     sprite = { frameWidth = 32, frameHeight = 32 }
      pt = "Um cristal raro e poderoso abençoado pelos deuses. Pode ser obido somente pelos aventureiros mais corajosos e habilidosos. Ele pode ser utilizado para aperfeiçoar os atributos base de um equipamento.",
  },
      en = "A rare, powerful crystal blessed by the gods themselves. Obtained only by the bravest and skilled adventurers. It can be used to enhance the base attributes of your equipment."
  {
     },
    id = 37428,
    value = 10000,
    image = "Ginger.png",
    category = "general_item",
     names = { pt = "Gengibre", en = "Ginger" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61004,
     id = 37429,
     image = "Radiant Crystal.gif",
     image = "Thyme.png",
     category = "crystal",
     category = "general_item",
     names = { pt = "Cristal Radiante", en = "Radiant Crystal" },
     names = { pt = "Tomilho", en = "Thyme" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== AWAKENING STONES ==========
   {
   {
     id = 57467,
     id = 37449,
     image = "Awakening stone (random).png",
     image = "Dandelion.png",
     category = "awakening_stone",
     category = "general_item",
     aliases = { "pedra despertar aleatoria" },
     names = { pt = "Dente de Leão", en = "Dandelion" },
     names = { pt = "Pedra de Despertar (Aleatória)", en = "Awakening Stone (Random)" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     desc = {
  },
      en = "Use it to reveal the character of this Awakening Stone. This material is required to upgrade characters to Diamond 5 Stars."
  {
    },
    id = 50569,
    image = "Lettuce.png",
    category = "general_item",
     names = { pt = "Alface", en = "Lettuce" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== COSMETICS ==========
   {
   {
     id = 35908,
     id = 50573,
     image = "Profile icon box.png",
     image = "Butter.png",
     category = "cosmetic",
     category = "general_item",
     names = { pt = "Caixa de Ícone de Perfil", en = "Profile Icon Box" },
     names = { pt = "Manteiga", en = "Butter" },
     desc = {
     value = 40,
      pt = "Gera um ícone de Perfil aleatório."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== HEAD ==========
   {
   {
     id = 61698,
     id = 50575,
     image = "Law's Hat.png",
     image = "Heavy Cream.png",
     category = "head",
     category = "general_item",
     names = { pt = "Chapéu do Law", en = "Law's Hat" },
     names = { pt = "Creme de Leite", en = "Heavy Cream" },
    desc = {
      pt = "(2) Recebe um bônus de ataque de 5% quando acima de 80% de vida.\n(5) Bônus de ataque aumentado para 10% quando acima de 70% de vida.",
      en = "(2) Receives a 5% attack bonus when above 80% health.\n(5) Attack bonus increased to 10% when above 70% health."
    },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61717,
     id = 52390,
     image = "Bonney's Hat.png",
     image = "Superior gun barrel.png",
     category = "head",
     category = "general_item",
     names = { pt = "Chapéu da Bonney", en = "Bonney's Hat" },
     names = { pt = "Cano de Arma Superior", en = "Superior Gun Barrel" },
    desc = {
     value = 525,
      pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
      en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
    },
     value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 10000000003,
     id = 57427,
     image = "Oculos_Marco.png",
     image = "Reward box.png",
     category = "head",
     category = "general_item",
    aliases = { "Oculos", "Marco", "Glasses" },
     names = { pt = "Caixa de Recompensa", en = "Reward Box" },
     names = { pt = "Óculos do Marco", en = "Marco's glasses" },
     desc = {
     desc = {
       pt = "2 - Restaura 10% da vida máxima ao receber um dano maior que 25% da vida máxima. Recarga: 10 minutos.\n5 - Evita a morte uma vez, restaurando 25% da vida máxima. Recarga: 30 minutos."
       en = "Randomly generates a reward for level 110."
     },
     },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== BODY ==========
   {
   {
     id = 61699,
     id = 57428,
     image = "Law's Coat.png",
     image = "Rare reward box.png",
     category = "body",
     category = "general_item",
     names = { pt = "Casaco do Law", en = "Law's Coat" },
     names = { pt = "Caixa de Recompensa Rara", en = "Rare Reward Box" },
    desc = {
      pt = "(2) Recebe um bônus de ataque de 5% quando acima de 80% de vida.\n(5) Bônus de ataque aumentado para 10% quando acima de 70% de vida.",
      en = "(2) Receives a 5% attack bonus when above 80% health.\n(5) Attack bonus increased to 10% when above 70% health."
    },
    value = 5935,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61718,
     id = 9999999999,
     image = "Bonney's Jacket.png",
     image = "Kid's Emblem.png",
     category = "body",
     category = "general_item",
     names = { pt = "Jaqueta da Bonney", en = "Bonney's Jacket" },
    aliases = { "61671 Kid's Glasses", "61672 Kid's Jacket", "61673 Kid's Pants", "61674 Kid's Emblem", "61675 Kid's Necklace", "61676 Killer's Mask", "61677 Killer's Shirt", "61678 Killer's Pants", "61679 Killer's Emblem", "61680 Killer's Necklace" },
     names = { pt = "Teste", en = "Test" },
     desc = {
     desc = {
       pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
       en = "- killer\n(2) Receives a 10 movement speed bonus.\n(5) Movement speed bonus increased to 20.\n- kid\n(2) Receives a 15% defense bonus when below 40% health. (5) Defense bonus increased to 30% when below 60% health.\n- Soul king\n- Marco"
      en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
     },
     },
    value = 5935,
     level = 140,
     level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== SPECIAL ITEMS ==========
   {
   {
     id = 10000000004,
     id = 2,
     image = "Camisa_Marco.png",
     image = "Pirate coin.png",
     category = "body",
     category = "special_item",
     aliases = { "Camisa Marco", "Marco's Shirt" },
     aliases = { "pirate coin" },
     names = { pt = "Camisa do Marco", en = "Marco's shirt" },
     names = { pt = "Moeda Pirata", en = "Pirate Coin" },
    desc = {
      pt = "2 - Restaura 10% da vida máxima ao receber um dano maior que 25% da vida máxima. Recarga: 10 minutos.\n5 - Evita a morte uma vez, restaurando 25% da vida máxima. Recarga: 30 minutos."
    },
    value = 5935,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== LEGS ==========
   {
   {
     id = 61700,
     id = 11125,
     image = "Law's Pants.png",
     image = "Marineford medal.png",
     category = "legs",
     category = "special_item",
     names = { pt = "Calça do Law", en = "Law's Pants" },
     names = { pt = "Medalha de Marineford", en = "Marineford Medal" },
     desc = {
     desc = {
      pt = "(2) Recebe um bônus de ataque de 5% quando acima de 80% de vida.\n(5) Bônus de ataque aumentado para 10% quando acima de 70% de vida.",
       en = "Exchange this item for prizes in the Black Market."
       en = "(2) Receives a 5% attack bonus when above 80% health.\n(5) Attack bonus increased to 10% when above 70% health."
     },
     },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61719,
     id = 11370,
     image = "Bonney's Shorts.png",
     image = "Foxy memory chip.png",
     category = "legs",
     category = "special_item",
    aliases = { "Bonney's Shorts", "Bonney Shorts", "Bonney's Shorts" },
     names = { pt = "Chip do Foxy Memory", en = "Foxy Memory Chip" },
     names = { pt = "Shorts da Bonney", en = "Bonney's Shorts" },
     desc = {
     desc = {
      pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
       en = "Exchange this item for an exclusive prize in the Black Market."
       en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
     },
     },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 10000000005,
     id = 24794,
     image = "Calca_Marco.png",
     image = "Eternal Pose.png",
     category = "legs",
     category = "special_item",
     aliases = { "Calça do Marco", "Pants", "Marco's Pants" },
     aliases = { "pose", "Pose" },
     names = { pt = "Calça do Marco", en = "Marco's pants" },
     names = { pt = "Eternal Pose", en = "Eternal Pose" },
     desc = {
     desc = {
       pt = "2 - Restaura 10% da vida máxima ao receber um dano maior que 25% da vida máxima. Recarga: 10 minutos.\n5 - Evita a morte uma vez, restaurando 25% da vida máxima. Recarga: 30 minutos."
       en = "Find your way to the docks using this Eternal Pose. You will be teleported to the nearest dock. If you use it in the ocean, you can travel to any Island you have unlocked."
     },
     },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== ACCESSORIES ==========
   {
   {
     id = 61702,
     id = 28457,
     image = "Law's Necklace.png",
     image = "Dynamic bronze medal.gif",
     category = "accessory",
     category = "special_item",
     names = { pt = "Colar do Law", en = "Law's Necklace" },
     names = { pt = "Medalha Dinâmica de Bronze", en = "Dynamic Bronze Medal" },
     desc = {
     desc = {
      pt = "(2) Recebe um bônus de ataque de 5% quando acima de 80% de vida.\n(5) Bônus de ataque aumentado para 10% quando acima de 70% de vida.",
       en = "Use this item to gain a Medal for the current character. (Only works in Bronze characters)."
       en = "(2) Receives a 5% attack bonus when above 80% health.\n(5) Attack bonus increased to 10% when above 70% health."
     },
     },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61721,
     id = 28458,
     image = "Bonney's Necklace.png",
     image = "Dynamic silver medal.gif",
     category = "accessory",
     category = "special_item",
     names = { pt = "Colar da Bonney", en = "Bonney's Necklace" },
     names = { pt = "Medalha Dinâmica de Prata", en = "Dynamic Silver Medal" },
     desc = {
     desc = {
      pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
       en = "Use this item to gain a Medal for the current character. (Only works in Silver characters)."
       en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
     },
     },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 10000000007,
     id = 28459,
     image = "Cinto_Marco.png",
     image = "Dynamic golden medal.gif",
     category = "accessory",
     category = "special_item",
    aliases = { "Marco's Belt", "Cinto do Marco", "Acessorio do Marco" },
     names = { pt = "Medalha Dinâmica de Ouro", en = "Dynamic Golden Medal" },
     names = { pt = "Cinto do Marco", en = "Marco's Belt" },
     desc = {
     desc = {
       pt = "2 - Restaura 10% da vida máxima ao receber um dano maior que 25% da vida máxima. Recarga: 10 minutos.\n5 - Evita a morte uma vez, restaurando 25% da vida máxima. Recarga: 30 minutos."
       en = "Use this item to gain a Medal for the current character. (Only works in Gold characters)."
     },
     },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== EMBLEMS ==========
   {
   {
     id = 61701,
     id = 28460,
     image = "Law's Emblem.png",
     image = "Dynamic diamond medal.gif",
     category = "emblem",
     category = "special_item",
     names = { pt = "Emblema do Law", en = "Law's Emblem" },
     names = { pt = "Medalha Dinâmica de Diamante", en = "Dynamic Diamond Medal" },
     desc = {
     desc = {
      pt = "(2) Recebe um bônus de ataque de 5% quando acima de 80% de vida.\n(5) Bônus de ataque aumentado para 10% quando acima de 70% de vida.",
       en = "Use this item to gain a Medal for the current character. (Only works in Diamond characters)."
       en = "(2) Receives a 5% attack bonus when above 80% health.\n(5) Attack bonus increased to 10% when above 70% health."
     },
     },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61720,
     id = 28476,
     image = "Bonney's Emblem.png",
     image = "Chest key.png",
     category = "emblem",
     category = "special_item",
     names = { pt = "Emblema da Bonney", en = "Bonney's Emblem" },
    aliases = { "chave bau" },
     names = { pt = "Chave de Baú", en = "Chest Key" },
     desc = {
     desc = {
       pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
       pt = "Use este item para ganhar uma chave de baú.",
       en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
       en = "Use this item to gain a Chest Key."
     },
     },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 10000000006,
     id = 30278,
     image = "Emblema_Marco.png",
     image = "Eb stamina potion.png",
     category = "emblem",
     category = "special_item",
    aliases = { "Marco's Emblem", "Emblem", "Emblema do Marco", "Marco" },
     names = { pt = "Poção de Stamina do EB", en = "EB Stamina Potion" },
     names = { pt = "Emblema do Marco", en = "Marco's Emblem" },
     desc = {
     equipment_special = true,
       pt = "Recupera 1 ponto de stamina do East Blue na sua conta. Você pode guardar até 300 deste item.",
    passive1 = {
       en = "Recovers 1 East Blue Stamina point on your account. You can store up to 300 of this item."
       pt = "Teste1",
       en = "Teste1"
    },
    passive2 = {
      pt = "Teste2",
      en = "Teste1"
     },
     },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== COSTUMES ==========
   {
   {
     id = 10000000000,
     id = 32774,
     image = "Jewelry_Bonney_Stampede.png",
     image = "Deathmatch chip.png",
     category = "costume",
     category = "special_item",
    aliases = { "Bonney_Stampede", "Skin bonney", "bonney" },
     names = { pt = "Chip de Deathmatch", en = "Deathmatch Chip" },
     names = { pt = "Jewelry Bonney - Stampede", en = "Jewelry Bonney - Stampede" },
    desc = {
      pt = "Desbloqueia um novo Traje para seu personagem.",
      en = "Unlocks a new Outfit for your character."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 10000000001,
     id = 32775,
     image = "Eustass_Kid_Stampede.png",
     image = "Foxy race chip.png",
     category = "costume",
     category = "special_item",
    aliases = { "Eustass Kid Skin", "Skin Kid", "Kid", "Stampede" },
     names = { pt = "Chip do Foxy Race", en = "Foxy Race Chip" },
     names = { pt = "Eustass Kid - Stampede", en = "Eustass Kid - Stampede" },
    desc = {
      pt = "Desbloqueia um novo Traje para seu personagem.",
      en = "Unlocks a new Outfit for your character."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 10000000002,
     id = 32776,
     image = "Caponebege_Stampede.png",
     image = "Foxy quiz chip.png",
     category = "costume",
     category = "special_item",
    aliases = { "Stampede", "Capone stampede", "Capone bege", "Skin capone" },
     names = { pt = "Chip do Foxy Quiz", en = "Foxy Quiz Chip" },
     names = { pt = "Capone Bege - Stampede", en = "Capone Bege - Stampede" },
    desc = {
      pt = "Desbloqueia um novo Traje para seu personagem.",
      en = "Unlocks a new Outfit for your character."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== KEY_ITEM ==========
   {
   {
     id = 4,
     id = 32777,
     image = "Pose.png",
     image = "Foxy count chip.png",
     category = "key_item",
     category = "special_item",
    aliases = { "pose", "eternal pose -" },
     names = { pt = "Chip do Foxy Count", en = "Foxy Count Chip" },
     names = { pt = "Eternal Pose -", en = "Eternal Pose -" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== MATERIAL ==========
   {
   {
     id = 21,
     id = 33759,
     image = "Wood log.png",
     image = "Honor medal.png",
     category = "material",
     category = "special_item",
     names = { pt = "Tora de Madeira", en = "Wood Log" },
     names = { pt = "Medalha de Honra", en = "Honor Medal" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 22,
     id = 33760,
     image = "Oak log.png",
     image = "Champion medal.png",
     category = "material",
     category = "special_item",
     names = { pt = "Tora de Carvalho", en = "Oak Log" },
     names = { pt = "Medalha de Campeão", en = "Champion Medal" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 23,
     id = 52423,
     image = "Mahogany log.png",
     image = "Awakening stone (character).png",
     category = "material",
     category = "special_item",
     names = { pt = "Tora de Mogno", en = "Mahogany Log" },
    aliases = { "pedra despertar personagem", "pedra do despertar marrom" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     names = { pt = "Pedra de Despertar (Personagem)", en = "Awakening Stone (Character)" },
    desc = {
      pt = "Use este item para receber a Pedra do Despertar do personagem que você está usando no momento. Este material é essencial para aprimorar os personagens para o Diamante 5 Estrelas.",
      en = "A material necessary to upgrade any eligible character to Diamond 5 Stars. Upon using this item, it will convert into the exact amount needed to complete the 100 virtual awakening stones for the character you are currently using."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 24,
     id = 56673,
     image = "Wood Planks.png",
     image = "Gl stamina potion.png",
     category = "material",
     category = "special_item",
     names = { pt = "Prancha de Madeira", en = "Wood Planks" },
     names = { pt = "Poção de Stamina da GL", en = "GL Stamina Potion" },
    desc = {
      pt = "Recupera 1 ponto de stamina da Grand Line na sua conta. Você pode guardar até 200 deste item.",
      en = "Recovers 1 Grand Line stamina point on your account. You can store up to 200 of this item."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 25,
     id = 59680,
     image = "Oak Planks.png",
     image = "Valor medal.png",
     category = "material",
     category = "special_item",
     names = { pt = "Prancha de Carvalho", en = "Oak Planks" },
    aliases = { "medalha valentia" },
     names = { pt = "Medalha de Valentia", en = "Valor Medal" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== WEAPONS ==========
   {
   {
     id = 26,
     id = 61492,
     image = "Mahogany Planks.png",
     image = "Hawkins' Warabide.png",
     category = "material",
     category = "weapon",
     names = { pt = "Pranchas de Mogno", en = "Mahogany Planks" },
    aliases = { "Arma do Basil", "arma do basil", "Arma do Hawkins", "arma do hawkins" },
     names = { pt = "Warabide do Hawkins", en = "Hawkins' Warabide" },
    desc = {
      en = "Modifies Hawkins' Goma no So and Claw abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 27,
     id = 61493,
     image = "Copper Ingot.png",
     image = "Urouge's Oversized Pencil.png",
     category = "material",
     category = "weapon",
     names = { pt = "Lingote de Cobre", en = "Copper Ingot" },
     names = { pt = "Lápis Gigante do Urouge", en = "Urouge's Oversized Pencil" },
    desc = {
      en = "Modifies Urouge's Karmic Jishin ability."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 28,
     id = 61494,
     image = "Iron Ingot.png",
     image = "Bonney's Heavy Meat.png",
     category = "material",
     category = "weapon",
     names = { pt = "Lingote de Ferro", en = "Iron Ingot" },
    aliases = { "Arma da Bonney", "arma da bonney" },
     names = { pt = "Carnona da Bonney", en = "Bonney's Heavy Meat" },
    desc = {
      en = "Modifies Bonney's Aging Wave and Unbridled Power abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 29,
     id = 61495,
     image = "Steel Ingot.png",
     image = "X-Drake's Weapons.png",
     category = "material",
     category = "weapon",
     names = { pt = "Lingote de Aço", en = "Steel Ingot" },
    aliases = { "arma do drake" },
     names = { pt = "Armas do Drake", en = "X-Drake's Weapons" },
    desc = {
      en = "Modifies X-Drake's Dinosaur Bite and Jurassic Roar abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 30,
     id = 61496,
     image = "Copper Nail.png",
     image = "Capone's Flintlock Pistol.png",
     category = "material",
     category = "weapon",
     names = { pt = "Prego de Cobre", en = "Copper Nail" },
    aliases = { "arma do capone", "Arma do Capone" },
     names = { pt = "Pederneira do Capone", en = "Capone's Flintlock Pistol" },
    desc = {
      en = "Modifies Capone's Call to Arms ability."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 31,
     id = 61497,
     image = "Iron Nail.png",
     image = "Killer's Punishers.png",
     category = "material",
     category = "weapon",
     names = { pt = "Prego de Ferro", en = "Iron Nail" },
    aliases = { "arma do killer", "Arma do Killer" },
     names = { pt = "Punishers do Killer", en = "Killer's Punishers" },
    desc = {
      en = "Modifies Killer's Rupture ability."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 32,
     id = 61498,
     image = "Steel Nail.png",
     image = "Kid's Knife and Pistol.png",
     category = "material",
     category = "weapon",
     names = { pt = "Prego de Aço", en = "Steel Nail" },
     names = { pt = "Faca e Pistola do Kid", en = "Kid's Knife and Pistol" },
    desc = {
      en = "Modifies Kid's Magnetic Pull ability."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 33,
     id = 61499,
     image = "Cloth.png",
     image = "Law's Kikoku.png",
     category = "material",
     category = "weapon",
     names = { pt = "Pano", en = "Cloth" },
     names = { pt = "Kikoku do Law", en = "Law's Kikoku" },
    desc = {
      en = "Modifies Law's Counter Shock and Mes abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 34,
     id = 61501,
     image = "Low-Grade Cloth.png",
     image = "Apoo's Tonfas.png",
     category = "material",
     category = "weapon",
     names = { pt = "Pano de Baixa Qualidade", en = "Low-Grade Cloth" },
     aliases = { "Arma do Apoo", "arma do apoo" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     names = { pt = "Tonfas do Apoo", en = "Apoo's Tonfas" },
  },
     desc = {
  {
      en = "Modifies Apoo's Don, Follow the Beat, Annoying Music and Healing Song abilities."
     id = 35,
     },
    image = "Advanced Cloth.png",
     level = 140,
     category = "material",
     names = { pt = "Pano Melhorado", en = "Advanced Cloth" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 36,
     id = 61502,
     image = "Cotton.png",
     image = "Aokiji's Ice Sword.png",
     category = "material",
     category = "weapon",
     names = { pt = "Algodão", en = "Cotton" },
    aliases = { "espada do aokiji", "arma do aokiji" },
     names = { pt = "Espada de Gelo do Aokiji", en = "Aokiji's Ice Sword" },
    desc = {
      en = "Modifies Aokiji's Ice Star ability."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 37,
     id = 61503,
     image = "Low-grade cotton.png",
     image = "Smoker's Nanashaku Jitte.png",
     category = "material",
     category = "weapon",
     names = { pt = "Algodão de Baixa Qualidade", en = "Low-Grade Cotton" },
    aliases = { "arma do smoker", "Arma do Smoker" },
     names = { pt = "Nanashaku Jitte do Smoker", en = "Smoker's Nanashaku Jitte" },
    desc = {
      en = "Modifies Smoker's White Strike ability."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 38,
     id = 61504,
     image = "Advanced cotton.png",
     image = "Dalmatian's Claws.png",
     category = "material",
     category = "weapon",
     names = { pt = "Algodão Melhorado", en = "Advanced Cotton" },
     names = { pt = "Garras do Dalmatian", en = "Dalmatian's Claws" },
    desc = {
      en = "Modifies Dalmatian's Geppo, Overpower and Aerial Claws abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 39,
     id = 61505,
     image = "Rope.png",
     image = "Hina's Iron Bar.png",
     category = "material",
     category = "weapon",
     names = { pt = "Corda", en = "Rope" },
     aliases = { "Arma da Hina", "arma da hina" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     names = { pt = "Barra de Ferro da Hina", en = "Hina's Iron Bar" },
  },
     desc = {
  {
      en = "Modifies Hina's Kuroori Butai and Awase Baori abilities."
     id = 40,
     },
    image = "Low-Grade Rope.png",
     level = 140,
     category = "material",
     names = { pt = "Corda de Baixa Qualidade", en = "Low-Grade Rope" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 41,
     id = 61506,
     image = "Advanced Rope.png",
     image = "Rebecca's Longsword.png",
     category = "material",
     category = "weapon",
     names = { pt = "Corda Melhorada", en = "Advanced Rope" },
    aliases = { "arma da rebecca", "Arma da Rebecca" },
     names = { pt = "Espada Longa da Rebecca", en = "Rebecca's Longsword" },
    desc = {
      en = "Modifies Rebecca's Battle Cry and Protect Rebecca abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 42,
     id = 61507,
     image = "Gun powder.png",
     image = "Leo's Pair of Needles.png",
     category = "material",
     category = "weapon",
     names = { pt = "Pólvora", en = "Gun Powder" },
    aliases = { "arma do leo", "Arma do Leo" },
     names = { pt = "Par de Agulhas do Leo", en = "Leo's Pair of Needles" },
    desc = {
      en = "Modifies Leo's Patch Work and Usoland Army abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 43,
     id = 61658,
     image = "Expert gun powder.png",
     image = "Koala's Gloves.png",
     category = "material",
     category = "weapon",
     names = { pt = "Pólvora Melhorada", en = "Expert Gun Powder" },
    aliases = { "arma da koala", "Arma da Koala" },
     names = { pt = "Luvas da Koala", en = "Koala's Gloves" },
    desc = {
      en = "Modifies Koala's Gyojin Combo, Buraikan, Samehada Soutei and Mura Same abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 44,
     id = 61681,
     image = "Superior gun powder.png",
     image = "Reiju's Raid Suit.png",
     category = "material",
     category = "weapon",
     names = { pt = "Pólvora Superior", en = "Superior Gun Powder" },
     aliases = { "arma da reiju", "Arma da Reiju" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     names = { pt = "Raid Suit da Reiju", en = "Reiju's Raid Suit" },
  },
     desc = {
  {
      en = "Modifies Reiju's Pink Hornet and Healing Zone abilities."
     id = 45,
     },
    image = "Gun barrel.png",
     level = 140,
     category = "material",
     names = { pt = "Cano de Arma", en = "Gun Barrel" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 46,
     id = 61682,
     image = "Superior gun barrel.png",
     image = "Ichiji's Raid Suit.png",
     category = "material",
     category = "weapon",
     names = { pt = "Cano de Arma Superior", en = "Superior Gun Barrel" },
    aliases = { "arma do ichiji", "Arma do Ichiji" },
     names = { pt = "Raid Suit do Ichiji", en = "Ichiji's Raid Suit" },
    desc = {
      en = "Modifies Ichiji's Raid Suit Protection and Double Sparking Figure abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 47,
     id = 61683,
     image = "Cannon ball.png",
     image = "Niji's Raid Suit.png",
     category = "material",
     category = "weapon",
     names = { pt = "Bala de Canhão", en = "Cannon Ball" },
    aliases = { "arma do niji", "Arma do Niji" },
     names = { pt = "Raid Suit do Niji", en = "Niji's Raid Suit" },
    desc = {
      en = "Modifies Niji's Electric Discharge and Henry Stripe abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 48,
     id = 61684,
     image = "Steel cannon ball.png",
     image = "Yonji's Raid Suit.png",
     category = "material",
     category = "weapon",
     names = { pt = "Bala de Canhão de Aço", en = "Steel Cannon Ball" },
    aliases = { "arma do yonji", "Arma do Yonji" },
     names = { pt = "Raid Suit do Yonji", en = "Yonji's Raid Suit" },
    desc = {
      en = "Modifies Yonji's Winch Wall and Black Bug abilities."
    },
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== CONSUMABLES ==========
   {
   {
     id = 49,
     id = 137,
     image = "Blueprint.png",
     image = "Healing Ointment.png",
     category = "material",
     category = "consumable",
     names = { pt = "Planta", en = "Blueprint" },
     names = { pt = "Pomada Curativa", en = "Healing Ointment" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 50,
     id = 138,
     image = "Battery.png",
     image = "Soap.png",
     category = "material",
     category = "consumable",
     names = { pt = "Bateria", en = "Battery" },
     names = { pt = "Sabonete", en = "Soap" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 51,
     id = 139,
     image = "Flammable liquid.png",
     image = "Gauze.png",
     category = "material",
     category = "consumable",
     names = { pt = "Líquido Inflamável", en = "Flammable Liquid" },
     names = { pt = "Gaze", en = "Gauze" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 52,
     id = 140,
     image = "Oil can.png",
     image = "Toothpaste.png",
     category = "material",
     category = "consumable",
     names = { pt = "Lata de Óleo", en = "Oil Can" },
     names = { pt = "Creme Dental", en = "Toothpaste" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 53,
     id = 141,
     image = "Air tank.png",
     image = "Sun Cream.png",
     category = "material",
     category = "consumable",
     names = { pt = "Tanque de Ar", en = "Air Tank" },
     names = { pt = "Protetor Solar", en = "Sun Cream" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== POTION ==========
   {
   {
     id = 58,
     id = 142,
     image = "Small xp potion.png",
     image = "Splint.png",
     category = "potion",
     category = "consumable",
     names = { pt = "Poção Pequena de EXP", en = "Small XP Potion" },
     names = { pt = "Tala", en = "Splint" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 59,
     id = 143,
     image = "Average xp potion.png",
     image = "Alcohol.png",
     category = "potion",
     category = "consumable",
     names = { pt = "Poção Média de EXP", en = "Average XP Potion" },
     names = { pt = "Álcool", en = "Alcohol" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 60,
     id = 144,
     image = "Big xp potion.png",
     image = "Alcohol Bottle.png",
     category = "potion",
     category = "consumable",
     names = { pt = "Poção Grande de EXP", en = "Big XP Potion" },
    aliases = { "alcohol bottle", "garrafa de alcool" },
     names = { pt = "Garrafa de Álcool", en = "Alcohol Bottle" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 61,
     id = 23768,
     image = "Small xp elixir.png",
     image = "Mushroom.png",
     category = "potion",
     category = "consumable",
     names = { pt = "Elixir de EXP Pequeno", en = "Small XP Elixir" },
     names = { pt = "Cogumelo", en = "Mushroom" },
    desc = {
      pt = "Alimenta seu personagem por 10 minutos, curando 1 ponto de vida por segundo."
    },
    value = 20,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 62,
     id = 23769,
     image = "Average xp elixir.png",
     image = "Cola.png",
     category = "potion",
     category = "consumable",
     names = { pt = "Elixir de EXP Médio", en = "Average XP Elixir" },
     names = { pt = "Cola", en = "Cola" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     desc = {
  },
      pt = "Restaura uma pequena quantidade de vida.",
  {
      en = "Restores a small amount of health."
    id = 63,
     },
    image = "Big xp elixir.png",
     value = 200,
     category = "potion",
     names = { pt = "Elixir de EXP Grande", en = "Big XP Elixir" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 64,
     id = 28096,
     image = "Small berry elixir.png",
     image = "Repair kit1.0.png",
     category = "potion",
     category = "consumable",
     names = { pt = "Elixir de Berrie Pequeno", en = "Small Berry Elixir" },
    aliases = { "repair kit 1.0", "kit reparo 1" },
     names = { pt = "Kit de Reparo 1.0", en = "Repair Kit 1.0" },
    desc = {
      pt = "Repara 600 pontos de vida do navio por segundo, durante 20 segundos.",
      en = "Repairs 375 ship health points."
    },
    value = 30,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 65,
     id = 28097,
     image = "Average berry elixir.png",
     image = "Repair kit2.0.png",
     category = "potion",
     category = "consumable",
     names = { pt = "Elixir de Berrie Médio", en = "Average Berry Elixir" },
    aliases = { "repair kit 2.0", "kit reparo 2" },
     names = { pt = "Kit de Reparo 2.0", en = "Repair Kit 2.0" },
    desc = {
      pt = "Repara 1.125 pontos de vida do navio por segundo, durante 20 segundos.",
      en = "Repairs 1,125 ship health points."
    },
    value = 90,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 66,
     id = 28098,
     image = "Big berry elixir.png",
     image = "Repair kit3.0.png",
     category = "potion",
     category = "consumable",
     names = { pt = "Elixir de Berrie Grande", en = "Big Berry Elixir" },
    aliases = { "repair kit 3.0", "kit reparo 3" },
     names = { pt = "Kit de Reparo 3.0", en = "Repair Kit 3.0" },
    desc = {
      pt = "Repara 1800 pontos de vida do navio por segundo, durante 20 segundos.",
      en = "Repairs 3,750 ship health points."
    },
    value = 170,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== MEDAL ==========
   {
   {
     id = 68,
     id = 28099,
     image = "Honor medal.png",
     image = "Repair kit4.0.png",
     category = "medal",
     category = "consumable",
     names = { pt = "Medalha de Honra", en = "Honor Medal" },
    aliases = { "repair kit 4.0", "kit reparo 4" },
     names = { pt = "Kit de Reparo 4.0", en = "Repair Kit 4.0" },
    desc = {
      pt = "Repara 2700 pontos de vida do navio por segundo, durante 20 segundos.",
      en = "Repairs 11,250 ship health points."
    },
    value = 270,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 70,
     id = 28100,
     image = "Marineford medal.png",
     image = "Repair kit5.0.png",
     category = "medal",
     category = "consumable",
     names = { pt = "Medalha de Marineford", en = "Marineford Medal" },
    aliases = { "repair kit 5.0", "kit reparo 5" },
     names = { pt = "Kit de Reparo 5.0", en = "Repair Kit 5.0" },
    desc = {
      pt = "Repara 4050 pontos de vida do navio por segundo, durante 20 segundos.",
      en = "Repairs 37,500 ship health points."
    },
    value = 180,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 71,
     id = 31919,
     image = "Dynamic diamond medal.gif",
     image = "Tomatoes.png",
     category = "medal",
     category = "consumable",
     names = { pt = "Medalha Dinâmica de Diamante", en = "Dynamic Diamond Medal" },
     names = { pt = "Tomates", en = "Tomatoes" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 72,
     id = 31927,
     image = "Dynamic golden medal.gif",
     image = "Cheese.png",
     category = "medal",
     category = "consumable",
     names = { pt = "Medalha Dinâmica de Ouro", en = "Dynamic Golden Medal" },
     names = { pt = "Queijo", en = "Cheese" },
    desc = {
      pt = "Alimenta seu personagem por 10 minutos, curando 2 pontos de vip por segundo."
    },
    value = 15,
    level = 10,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 73,
     id = 31934,
     image = "Dynamic silver medal.gif",
     image = "Water.png",
     category = "medal",
     category = "consumable",
     names = { pt = "Medalha Dinâmica de Prata", en = "Dynamic Silver Medal" },
     names = { pt = "Água", en = "Water" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== GEMS ==========
   {
   {
     id = 74,
     id = 2145,
     image = "Dynamic bronze medal.gif",
     image = "Gem.gif",
     category = "medal",
     category = "gem",
     names = { pt = "Medalha Dinâmica de Bronze", en = "Dynamic Bronze Medal" },
    aliases = { "gema", "gem" },
     names = { pt = "Gema", en = "Gem" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },


   -- ========== CHIP ==========
   -- ========== CRYSTALS ==========
   {
   {
     id = 75,
     id = 49011,
     image = "Foxy count chip.png",
     image = "sky Crystal.gif",
     category = "chip",
     category = "crystal",
     names = { pt = "Chip do Foxy Count", en = "Foxy Count Chip" },
     names = { pt = "Cristal do Céu", en = "Sky Crystal" },
    desc = {
      en = "Used to enhance equipments at the Armory."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 76,
     id = 49012,
     image = "Foxy memory chip.png",
     image = "sage Crystal.gif",
     category = "chip",
     category = "crystal",
     names = { pt = "Chip do Foxy Memory", en = "Foxy Memory Chip" },
     names = { pt = "Cristal do Sábio", en = "Sage Crystal" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 77,
     id = 49013,
     image = "Foxy race chip.png",
     image = "Crimson Crystal.gif",
     category = "chip",
     category = "crystal",
     names = { pt = "Chip do Foxy Race", en = "Foxy Race Chip" },
     names = { pt = "Cristal Carmesim", en = "Crimson Crystal" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 78,
     id = 59954,
     image = "Foxy quiz chip.png",
     image = "Divine Crystal.gif",
     category = "chip",
     category = "crystal",
     names = { pt = "Chip do Foxy Quiz", en = "Foxy Quiz Chip" },
     names = { pt = "Cristal Divino", en = "Divine Crystal" },
     sprite = { frameWidth = 32, frameHeight = 32 }
    desc = {
   },
      pt = "Um cristal raro e poderoso abençoado pelos deuses. Pode ser obido somente pelos aventureiros mais corajosos e habilidosos. Ele pode ser utilizado para aperfeiçoar os atributos base de um equipamento.",
      en = "A rare, powerful crystal blessed by the gods themselves. Obtained only by the bravest and skilled adventurers. It can be used to enhance the base attributes of your equipment."
    },
    value = 10000,
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   {
   {
     id = 79,
     id = 61004,
     image = "Deathmatch chip.png",
     image = "Radiant Crystal.gif",
     category = "chip",
     category = "crystal",
     names = { pt = "Chip de Deathmatch", en = "Deathmatch Chip" },
     names = { pt = "Cristal Radiante", en = "Radiant Crystal" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },


   -- ========== FOOD ==========
   -- ========== AWAKENING STONES ==========
   {
   {
     id = 85,
     id = 57467,
     image = "Honey.png",
     image = "Awakening stone (random).png",
     category = "food",
     category = "awakening_stone",
     names = { pt = "Mel", en = "Honey" },
    aliases = { "pedra despertar aleatoria" },
     names = { pt = "Pedra de Despertar (Aleatória)", en = "Awakening Stone (Random)" },
    desc = {
      en = "Use it to reveal the character of this Awakening Stone. This material is required to upgrade characters to Diamond 5 Stars."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== COSMETICS ==========
   {
   {
     id = 86,
     id = 35908,
     image = "Chamomile.png",
     image = "Profile icon box.png",
     category = "food",
     category = "cosmetic",
     names = { pt = "Camomila", en = "Chamomile" },
     names = { pt = "Caixa de Ícone de Perfil", en = "Profile Icon Box" },
    desc = {
      pt = "Gera um ícone de Perfil aleatório."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== HEAD ==========
   {
   {
     id = 87,
     id = 61698,
     image = "Water.png",
     image = "Law's Hat.png",
     category = "food",
     category = "head",
     names = { pt = "Água", en = "Water" },
     names = { pt = "Chapéu do Law", en = "Law's Hat" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     equipment_special = true,
  },
     passive1 = {
  {
      pt = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.",
     id = 88,
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.\nBônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    image = "Sedative.png",
    },
    category = "food",
     passive2 = {
     names = { pt = "Sedativo", en = "Sedative" },
      pt = "Bônus de ataque aumentado dpara 10% quando acima de 70% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.\nBônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 89,
     id = 61717,
     image = "Rosemary.png",
     image = "Bonney's Hat.png",
     category = "food",
     category = "head",
     names = { pt = "Alecrim", en = "Rosemary" },
     names = { pt = "Chapéu da Bonney", en = "Bonney's Hat" },
    desc = {
      pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
      en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
    },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 90,
     id = 10000000003,
     image = "Macela.png",
     image = "Oculos_Marco.png",
     category = "food",
     category = "head",
     names = { pt = "Macela", en = "Macela" },
    aliases = { "Oculos", "Marco", "Glasses" },
     names = { pt = "Óculos do Marco", en = "Marco's glasses" },
    equipment_special = true,
    passive1 = {
      pt = "2 - Restaura 10% da vida máxima ao receber um dano maior que 25% da vida máxima. Recarga: 10 minutos.",
      en = "2 - Restores 10% of maximum health when receiving damage greater than 25% of maximum health. Cooldown: 10 minutes."
    },
    passive2 = {
      pt = "5 - Evita a morte uma vez, restaurando 25% da vida máxima. Recarga: 30 minutos.",
      en = "5 - Prevents death once, restoring 25% of maximum health. Cooldown: 30 minutes."
    },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== BODY ==========
   {
   {
     id = 91,
     id = 61699,
     image = "Mint.png",
     image = "Law's Coat.png",
     category = "food",
     category = "body",
     names = { pt = "Hortelã", en = "Mint" },
     names = { pt = "Casaco do Law", en = "Law's Coat" },
    equipment_special = true,
    passive1 = {
      pt = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.\nBônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    passive2 = {
      pt = "Bônus de ataque aumentado dpara 10% quando acima de 70% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.\nBônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    value = 5935,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 92,
     id = 61718,
     image = "Boldo.png",
     image = "Bonney's Jacket.png",
     category = "food",
     category = "body",
     names = { pt = "Boldo", en = "Boldo" },
     names = { pt = "Jaqueta da Bonney", en = "Bonney's Jacket" },
    desc = {
      pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
      en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
    },
    value = 5935,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 93,
     id = 10000000004,
     image = "Cinnamon.png",
     image = "Camisa_Marco.png",
     category = "food",
     category = "body",
     names = { pt = "Canela", en = "Cinnamon" },
     aliases = { "Camisa Marco", "Marco's Shirt" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     names = { pt = "Camisa do Marco", en = "Marco's shirt" },
  },
     equipment_special = true,
  {
     passive1 = {
     id = 94,
      pt = "2 - Restaura 10% da vida máxima ao receber um dano maior que 25% da vida máxima. Recarga: 10 minutos.",
     image = "Ginger.png",
      en = "2 - Restores 10% of maximum health when receiving damage greater than 25% of maximum health. Cooldown: 10 minutes."
    category = "food",
    },
     names = { pt = "Gengibre", en = "Ginger" },
     passive2 = {
      pt = "5 - Evita a morte uma vez, restaurando 25% da vida máxima. Recarga: 30 minutos.",
      en = "5 - Prevents death once, restoring 25% of maximum health. Cooldown: 30 minutes."
    },
    value = 5935,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== LEGS ==========
   {
   {
     id = 95,
     id = 61700,
     image = "Thyme.png",
     image = "Law's Pants.png",
     category = "food",
     category = "legs",
     names = { pt = "Tomilho", en = "Thyme" },
     names = { pt = "Calça do Law", en = "Law's Pants" },
    equipment_special = true,
    passive1 = {
      pt = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.\nBônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    passive2 = {
      pt = "Bônus de ataque aumentado dpara 10% quando acima de 70% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.\nBônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 96,
     id = 61719,
     image = "Dandelion.png",
     image = "Bonney's Shorts.png",
     category = "food",
     category = "legs",
     names = { pt = "Dente de Leão", en = "Dandelion" },
    aliases = { "Bonney's Shorts", "Bonney Shorts", "Bonney's Shorts" },
     names = { pt = "Shorts da Bonney", en = "Bonney's Shorts" },
    desc = {
      pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
      en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
    },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 97,
     id = 10000000005,
     image = "Lemon.png",
     image = "Calca_Marco.png",
     category = "food",
     category = "legs",
     names = { pt = "Limão", en = "Lemon" },
     aliases = { "Calça do Marco", "Pants", "Marco's Pants" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     names = { pt = "Calça do Marco", en = "Marco's pants" },
  },
     equipment_special = true,
  {
     passive1 = {
     id = 98,
      pt = "2 - Restaura 10% da vida máxima ao receber um dano maior que 25% da vida máxima. Recarga: 10 minutos.",
     image = "Garlic.png",
      en = "2 - Restores 10% of maximum health when receiving damage greater than 25% of maximum health. Cooldown: 10 minutes."
    category = "food",
    },
     names = { pt = "Alho", en = "Garlic" },
     passive2 = {
      pt = "5 - Evita a morte uma vez, restaurando 25% da vida máxima. Recarga: 30 minutos.",
      en = "5 - Prevents death once, restoring 25% of maximum health. Cooldown: 30 minutes."
    },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== ACCESSORIES ==========
   {
   {
     id = 99,
     id = 61702,
     image = "Tomatoes.png",
     image = "Law's Necklace.png",
     category = "food",
     category = "accessory",
     names = { pt = "Tomates", en = "Tomatoes" },
     names = { pt = "Colar do Law", en = "Law's Necklace" },
    equipment_special = true,
    passive1 = {
      pt = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida."
    },
    passive2 = {
      pt = "Bônus de ataque aumentado dpara 10% quando acima de 70% de vida.",
      en = "Bônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 100,
     id = 61721,
     image = "Mushroom.png",
     image = "Bonney's Necklace.png",
     category = "food",
     category = "accessory",
     names = { pt = "Cogumelo", en = "Mushroom" },
     names = { pt = "Colar da Bonney", en = "Bonney's Necklace" },
    desc = {
      pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
      en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
    },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 101,
     id = 10000000007,
     image = "Egg.png",
     image = "Cinto_Marco.png",
     category = "food",
     category = "accessory",
     names = { pt = "Ovo", en = "Egg" },
    aliases = { "Marco's Belt", "Cinto do Marco", "Acessorio do Marco" },
     names = { pt = "Cinto do Marco", en = "Marco's Belt" },
    equipment_special = true,
    passive1 = {
      pt = "2 - Restaura 10% da vida máxima ao receber um dano maior que 25% da vida máxima. Recarga: 10 minutos.",
      en = "2 - Restores 10% of maximum health when receiving damage greater than 25% of maximum health. Cooldown: 10 minutes."
    },
    passive2 = {
      pt = "5 - Evita a morte uma vez, restaurando 25% da vida máxima. Recarga: 30 minutos.",
      en = "5 - Prevents death once, restoring 25% of maximum health. Cooldown: 30 minutes."
    },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== EMBLEMS ==========
   {
   {
     id = 102,
     id = 61701,
     image = "Bacon.png",
     image = "Law's Emblem.png",
     category = "food",
     category = "emblem",
     names = { pt = "Bacon", en = "Bacon" },
     names = { pt = "Emblema do Law", en = "Law's Emblem" },
    equipment_special = true,
    passive1 = {
      pt = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida."
    },
    passive2 = {
      pt = "Bônus de ataque aumentado dpara 10% quando acima de 70% de vida.",
      en = "Bônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 103,
     id = 61720,
     image = "Green Leaves.png",
     image = "Bonney's Emblem.png",
     category = "food",
     category = "emblem",
     names = { pt = "Folhas Verdes", en = "Green Leaves" },
     names = { pt = "Emblema da Bonney", en = "Bonney's Emblem" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     desc = {
  },
      pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
  {
      en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
    id = 104,
    },
    image = "Milk.png",
     value = 3270,
     category = "food",
     level = 140,
     names = { pt = "Leite", en = "Milk" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 105,
     id = 10000000006,
     image = "Cheese.png",
     image = "Emblema_Marco.png",
     category = "food",
     category = "emblem",
     names = { pt = "Queijo", en = "Cheese" },
    aliases = { "Marco's Emblem", "Emblem", "Emblema do Marco", "Marco" },
     names = { pt = "Emblema do Marco", en = "Marco's Emblem" },
    equipment_special = true,
    passive1 = {
      pt = "2 - Restaura 10% da vida máxima ao receber um dano maior que 25% da vida máxima. Recarga: 10 minutos.",
      en = "2 - Restores 10% of maximum health when receiving damage greater than 25% of maximum health. Cooldown: 10 minutes."
    },
    passive2 = {
      pt = "5 - Evita a morte uma vez, restaurando 25% da vida máxima. Recarga: 30 minutos.",
      en = "5 - Prevents death once, restoring 25% of maximum health. Cooldown: 30 minutes."
    },
    value = 3270,
    level = 140,
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== COSTUMES ==========
   {
   {
     id = 106,
     id = 10000000000,
     image = "Raw Fish.png",
     image = "Jewelry_Bonney_Stampede.png",
     category = "food",
     category = "costume",
     names = { pt = "Peixe Cru", en = "Raw Fish" },
    aliases = { "Bonney_Stampede", "Skin bonney", "bonney" },
     names = { pt = "Jewelry Bonney - Stampede", en = "Jewelry Bonney - Stampede" },
    desc = {
      pt = "Desbloqueia um novo Traje para seu personagem.",
      en = "Unlocks a new Outfit for your character."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 107,
     id = 10000000001,
     image = "Raw Beef.png",
     image = "Eustass_Kid_Stampede.png",
     category = "food",
     category = "costume",
     names = { pt = "Bife Cru", en = "Raw Beef" },
    aliases = { "Eustass Kid Skin", "Skin Kid", "Kid", "Stampede" },
     names = { pt = "Eustass Kid - Stampede", en = "Eustass Kid - Stampede" },
    desc = {
      pt = "Desbloqueia um novo Traje para seu personagem.",
      en = "Unlocks a new Outfit for your character."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 108,
     id = 10000000002,
     image = "Butter.png",
     image = "Caponebege_Stampede.png",
     category = "food",
     category = "costume",
     names = { pt = "Manteiga", en = "Butter" },
    aliases = { "Stampede", "Capone stampede", "Capone bege", "Skin capone" },
     names = { pt = "Capone Bege - Stampede", en = "Capone Bege - Stampede" },
    desc = {
      pt = "Desbloqueia um novo Traje para seu personagem.",
      en = "Unlocks a new Outfit for your character."
    },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== KEY_ITEM ==========
   {
   {
     id = 109,
     id = 4,
     image = "Cheap Wine.png",
     image = "Pose.png",
     category = "food",
     category = "key_item",
     names = { pt = "Vinho Barato", en = "Cheap Wine" },
    aliases = { "pose", "eternal pose -" },
     names = { pt = "Eternal Pose -", en = "Eternal Pose -" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== MATERIAL ==========
   {
   {
     id = 110,
     id = 28,
     image = "Raw Christmas Turkey.png",
     image = "Iron Ingot.png",
     category = "food",
     category = "material",
     names = { pt = "Peru de Natal Cru", en = "Raw Christmas Turkey" },
     names = { pt = "Lingote de Ferro", en = "Iron Ingot" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 111,
     id = 49,
     image = "Cup.png",
     image = "Blueprint.png",
     category = "food",
     category = "material",
     names = { pt = "Copo", en = "Cup" },
     names = { pt = "Planta", en = "Blueprint" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== POTION ==========
   {
   {
     id = 112,
     id = 58,
     image = "Onion.png",
     image = "Small xp potion.png",
     category = "food",
     category = "potion",
     names = { pt = "Cebola", en = "Onion" },
     names = { pt = "Poção Pequena de EXP", en = "Small XP Potion" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 113,
     id = 59,
     image = "Potato.png",
     image = "Average xp potion.png",
     category = "food",
     category = "potion",
     names = { pt = "Batata", en = "Potato" },
     names = { pt = "Poção Média de EXP", en = "Average XP Potion" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 114,
     id = 60,
     image = "Lettuce.png",
     image = "Big xp potion.png",
     category = "food",
     category = "potion",
     names = { pt = "Alface", en = "Lettuce" },
     names = { pt = "Poção Grande de EXP", en = "Big XP Potion" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 115,
     id = 61,
     image = "Pepper.png",
     image = "Small xp elixir.png",
     category = "food",
     category = "potion",
     names = { pt = "Pimenta", en = "Pepper" },
     names = { pt = "Elixir de EXP Pequeno", en = "Small XP Elixir" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 116,
     id = 62,
     image = "Rice.png",
     image = "Average xp elixir.png",
     category = "food",
     category = "potion",
     names = { pt = "Arroz", en = "Rice" },
     names = { pt = "Elixir de EXP Médio", en = "Average XP Elixir" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 117,
     id = 63,
     image = "Salt.png",
     image = "Big xp elixir.png",
     category = "food",
     category = "potion",
     names = { pt = "Sal", en = "Salt" },
     names = { pt = "Elixir de EXP Grande", en = "Big XP Elixir" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 64,
    image = "Small berry elixir.png",
    category = "potion",
    names = { pt = "Elixir de Berrie Pequeno", en = "Small Berry Elixir" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 65,
    image = "Average berry elixir.png",
    category = "potion",
    names = { pt = "Elixir de Berrie Médio", en = "Average Berry Elixir" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 118,
     id = 66,
     image = "Shoyu.png",
     image = "Big berry elixir.png",
     category = "food",
     category = "potion",
     names = { pt = "Shoyu", en = "Shoyu" },
     names = { pt = "Elixir de Berrie Grande", en = "Big Berry Elixir" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
  -- ========== FOOD ==========
   {
   {
     id = 119,
     id = 88,
     image = "Flour.png",
     image = "Sedative.png",
     category = "food",
     category = "food",
     names = { pt = "Farinha", en = "Flour" },
     names = { pt = "Sedativo", en = "Sedative" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 120,
     id = 109,
     image = "Heavy Cream.png",
     image = "Cheap Wine.png",
     category = "food",
     category = "food",
     names = { pt = "Creme de Leite", en = "Heavy Cream" },
     names = { pt = "Vinho Barato", en = "Cheap Wine" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },
   {
   {
     id = 121,
     id = 110,
     image = "Olive Oil.png",
     image = "Raw Christmas Turkey.png",
     category = "food",
     category = "food",
     names = { pt = "Azeite de Oliva", en = "Olive Oil" },
     names = { pt = "Peru de Natal Cru", en = "Raw Christmas Turkey" },
     sprite = { frameWidth = 32, frameHeight = 32 }
     sprite = { frameWidth = 32, frameHeight = 32 }
   },
   },

Edição atual tal como às 23h02min de 13 de abril de 2026

A documentação para este módulo pode ser criada em Módulo:ItemDB/doc

local ItemDB = {}

local function normalize(str)
  if not str or str == "" then return "" end
  return mw.text.trim(str):lower():gsub("_", " ")
      :gsub("%.png$", ""):gsub("%.gif$", ""):gsub("%.jpg$", ""):gsub("%.webp$", "")
end

local _items = {
  -- ========== GENERAL ITEMS ==========
  {
    id = 8989,
    image = "berries.gif",
    category = "general_item",
    names = { pt = "nome" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 19769,
    image = "Raw Fish.png",
    category = "general_item",
    names = { pt = "Peixe Cru", en = "Raw Fish" },
    value = 50,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 23391,
    image = "Bacon.png",
    category = "general_item",
    names = { pt = "Bacon", en = "Bacon" },
    desc = {
      pt = "Alimenta seu personagem por 10 minutos, curando 1 pontos de vida por segundo."
    },
    value = 10,
    level = 1,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 23593,
    image = "Wood Planks.png",
    category = "general_item",
    names = { pt = "Prancha de Madeira", en = "Wooden Planks" },
    value = 20,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 23596,
    image = "Rope.png",
    category = "general_item",
    names = { pt = "Corda", en = "Rope" },
    value = 480,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28018,
    image = "Oak Planks.png",
    category = "general_item",
    names = { pt = "Prancha de Carvalho", en = "Oak Planks" },
    value = 200,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28019,
    image = "Mahogany Planks.png",
    category = "general_item",
    names = { pt = "Pranchas de Mogno", en = "Mahogany Planks" },
    value = 300,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28022,
    image = "Big cola.png",
    category = "general_item",
    names = { pt = "Grand Cola", en = "Big Cola" },
    desc = {
      pt = "Restaura uma grande quantidade de vida.",
      en = "Restores a large amount of health."
    },
    value = 300,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28023,
    image = "Copper ore.png",
    category = "general_item",
    aliases = { "cobre" },
    names = { pt = "Minério de Cobre", en = "Copper Ore" },
    value = 15,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28024,
    image = "Copper Ingot.png",
    category = "general_item",
    names = { pt = "Lingote de Cobre", en = "Copper Ingot" },
    value = 24,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28027,
    image = "Iron ore.png",
    category = "general_item",
    names = { pt = "Minério de Ferro", en = "Iron Ore" },
    value = 150,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28028,
    image = "Steel Ingot.png",
    category = "general_item",
    names = { pt = "Lingote de Aço", en = "Steel Ingot" },
    value = 362,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28029,
    image = "Steel ore.png",
    category = "general_item",
    names = { pt = "Minério de Aço", en = "Steel Ore" },
    value = 225,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28038,
    image = "Wood log.png",
    category = "general_item",
    names = { pt = "Tora de Madeira", en = "Wood Log" },
    value = 10,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28039,
    image = "Oak log.png",
    category = "general_item",
    names = { pt = "Tora de Carvalho", en = "Oak Log" },
    value = 100,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28040,
    image = "Mahogany log.png",
    category = "general_item",
    names = { pt = "Tora de Mogno", en = "Mahogany Log" },
    value = 150,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28042,
    image = "Low-grade cotton.png",
    category = "general_item",
    names = { pt = "Algodão de Baixa Qualidade", en = "Low-Grade Cotton" },
    value = 5,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28043,
    image = "Cotton.png",
    category = "general_item",
    names = { pt = "Algodão", en = "Cotton" },
    value = 75,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28044,
    image = "Advanced cotton.png",
    category = "general_item",
    names = { pt = "Algodão Melhorado", en = "Advanced Cotton" },
    value = 22,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28046,
    image = "Low-Grade Cloth.png",
    category = "general_item",
    names = { pt = "Pano de Baixa Qualidade", en = "Low-Grade Cloth" },
    value = 16,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28047,
    image = "Cloth.png",
    category = "general_item",
    names = { pt = "Pano", en = "Cloth" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28048,
    image = "Advanced Cloth.png",
    category = "general_item",
    names = { pt = "Pano Melhorado", en = "Advanced Cloth" },
    value = 352,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28050,
    image = "Gun powder.png",
    category = "general_item",
    names = { pt = "Pólvora", en = "Gun Powder" },
    value = 30,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28051,
    image = "Expert gun powder.png",
    category = "general_item",
    names = { pt = "Pólvora Melhorada", en = "Expert Gun Powder" },
    value = 300,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28052,
    image = "Superior gun powder.png",
    category = "general_item",
    names = { pt = "Pólvora Superior", en = "Superior Gun Powder" },
    value = 450,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28053,
    image = "Copper Nail.png",
    category = "general_item",
    names = { pt = "Prego de Cobre", en = "Copper Nail" },
    value = 22,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28054,
    image = "Iron Nail.png",
    category = "general_item",
    names = { pt = "Prego de Ferro", en = "Iron Nail" },
    value = 240,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28055,
    image = "Steel Nail.png",
    category = "general_item",
    names = { pt = "Prego de Aço", en = "Steel Nail" },
    value = 360,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28057,
    image = "Cannon ball.png",
    category = "general_item",
    names = { pt = "Bala de Canhão", en = "Cannon Ball" },
    value = 750,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28059,
    image = "Steel cannon ball.png",
    category = "general_item",
    names = { pt = "Bala de Canhão de Aço", en = "Steel Cannon Ball" },
    value = 1125,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28060,
    image = "Gun barrel.png",
    category = "general_item",
    names = { pt = "Cano de Arma", en = "Gun Barrel" },
    value = 350,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28062,
    image = "Oil can.png",
    category = "general_item",
    names = { pt = "Lata de Óleo", en = "Oil Can" },
    value = 500,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28066,
    image = "Battery.png",
    category = "general_item",
    names = { pt = "Bateria", en = "Battery" },
    value = 500,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28072,
    image = "Flammable liquid.png",
    category = "general_item",
    names = { pt = "Líquido Inflamável", en = "Flammable Liquid" },
    value = 500,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28074,
    image = "Air tank.png",
    category = "general_item",
    names = { pt = "Tanque de Ar", en = "Air Tank" },
    value = 500,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28077,
    image = "Low-Grade Rope.png",
    category = "general_item",
    names = { pt = "Corda de Baixa Qualidade", en = "Low-Grade Rope" },
    value = 30,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28087,
    image = "Advanced Rope.png",
    category = "general_item",
    names = { pt = "Corda Melhorada", en = "Advanced Rope" },
    value = 704,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31916,
    image = "Pepper.png",
    category = "general_item",
    names = { pt = "Pimenta", en = "Pepper" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31921,
    image = "Onion.png",
    category = "general_item",
    names = { pt = "Cebola", en = "Onion" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31923,
    image = "Garlic.png",
    category = "general_item",
    names = { pt = "Alho", en = "Garlic" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31929,
    image = "Egg.png",
    category = "general_item",
    names = { pt = "Ovo", en = "Egg" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31930,
    image = "Olive Oil.png",
    category = "general_item",
    names = { pt = "Azeite de Oliva", en = "Olive Oil" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31935,
    image = "Milk.png",
    category = "general_item",
    names = { pt = "Leite", en = "Milk" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31938,
    image = "Flour.png",
    category = "general_item",
    names = { pt = "Farinha", en = "Flour" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31939,
    image = "Raw Beef.png",
    category = "general_item",
    names = { pt = "Bife Cru", en = "Raw Beef" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31943,
    image = "Salt.png",
    category = "general_item",
    names = { pt = "Sal", en = "Salt" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31945,
    image = "Green Leaves.png",
    category = "general_item",
    names = { pt = "Folhas Verdes", en = "Green Leaves" },
    value = 15,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31946,
    image = "Potato.png",
    category = "general_item",
    names = { pt = "Batata", en = "Potato" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31966,
    image = "Shoyu.png",
    category = "general_item",
    names = { pt = "Shoyu", en = "Shoyu" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31967,
    image = "Lemon.png",
    category = "general_item",
    names = { pt = "Limão", en = "Lemon" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31973,
    image = "Rice.png",
    category = "general_item",
    names = { pt = "Arroz", en = "10" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 33761,
    image = "Twitch chest key.png",
    category = "general_item",
    names = { pt = "Chave de Baú da Twitch", en = "Twitch Chest Key" },
    desc = {
      en = "Use this item to gain a Chest Key. Only for Twitch promotions."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 37420,
    image = "Cup.png",
    category = "general_item",
    names = { pt = "Copo", en = "Cup" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 37421,
    image = "Chamomile.png",
    category = "general_item",
    names = { pt = "Camomila", en = "Chamomile" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 37422,
    image = "Macela.png",
    category = "general_item",
    names = { pt = "Macela", en = "Macela" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 37423,
    image = "Mint.png",
    category = "general_item",
    names = { pt = "Hortelã", en = "Mint" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 37424,
    image = "Honey.png",
    category = "general_item",
    names = { pt = "Mel", en = "Honey" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 37425,
    image = "Boldo.png",
    category = "general_item",
    names = { pt = "Boldo", en = "Boldo" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 37426,
    image = "Rosemary.png",
    category = "general_item",
    names = { pt = "Alecrim", en = "Rosemary" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 37427,
    image = "Cinnamon.png",
    category = "general_item",
    names = { pt = "Canela", en = "Cinnamon" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 37428,
    image = "Ginger.png",
    category = "general_item",
    names = { pt = "Gengibre", en = "Ginger" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 37429,
    image = "Thyme.png",
    category = "general_item",
    names = { pt = "Tomilho", en = "Thyme" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 37449,
    image = "Dandelion.png",
    category = "general_item",
    names = { pt = "Dente de Leão", en = "Dandelion" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 50569,
    image = "Lettuce.png",
    category = "general_item",
    names = { pt = "Alface", en = "Lettuce" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 50573,
    image = "Butter.png",
    category = "general_item",
    names = { pt = "Manteiga", en = "Butter" },
    value = 40,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 50575,
    image = "Heavy Cream.png",
    category = "general_item",
    names = { pt = "Creme de Leite", en = "Heavy Cream" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 52390,
    image = "Superior gun barrel.png",
    category = "general_item",
    names = { pt = "Cano de Arma Superior", en = "Superior Gun Barrel" },
    value = 525,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 57427,
    image = "Reward box.png",
    category = "general_item",
    names = { pt = "Caixa de Recompensa", en = "Reward Box" },
    desc = {
      en = "Randomly generates a reward for level 110."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 57428,
    image = "Rare reward box.png",
    category = "general_item",
    names = { pt = "Caixa de Recompensa Rara", en = "Rare Reward Box" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 9999999999,
    image = "Kid's Emblem.png",
    category = "general_item",
    aliases = { "61671 Kid's Glasses", "61672 Kid's Jacket", "61673 Kid's Pants", "61674 Kid's Emblem", "61675 Kid's Necklace", "61676 Killer's Mask", "61677 Killer's Shirt", "61678 Killer's Pants", "61679 Killer's Emblem", "61680 Killer's Necklace" },
    names = { pt = "Teste", en = "Test" },
    desc = {
      en = "- killer\n(2) Receives a 10 movement speed bonus.\n(5) Movement speed bonus increased to 20.\n- kid\n(2) Receives a 15% defense bonus when below 40% health. (5) Defense bonus increased to 30% when below 60% health.\n- Soul king\n- Marco"
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== SPECIAL ITEMS ==========
  {
    id = 2,
    image = "Pirate coin.png",
    category = "special_item",
    aliases = { "pirate coin" },
    names = { pt = "Moeda Pirata", en = "Pirate Coin" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 11125,
    image = "Marineford medal.png",
    category = "special_item",
    names = { pt = "Medalha de Marineford", en = "Marineford Medal" },
    desc = {
      en = "Exchange this item for prizes in the Black Market."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 11370,
    image = "Foxy memory chip.png",
    category = "special_item",
    names = { pt = "Chip do Foxy Memory", en = "Foxy Memory Chip" },
    desc = {
      en = "Exchange this item for an exclusive prize in the Black Market."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 24794,
    image = "Eternal Pose.png",
    category = "special_item",
    aliases = { "pose", "Pose" },
    names = { pt = "Eternal Pose", en = "Eternal Pose" },
    desc = {
      en = "Find your way to the docks using this Eternal Pose. You will be teleported to the nearest dock. If you use it in the ocean, you can travel to any Island you have unlocked."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28457,
    image = "Dynamic bronze medal.gif",
    category = "special_item",
    names = { pt = "Medalha Dinâmica de Bronze", en = "Dynamic Bronze Medal" },
    desc = {
      en = "Use this item to gain a Medal for the current character. (Only works in Bronze characters)."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28458,
    image = "Dynamic silver medal.gif",
    category = "special_item",
    names = { pt = "Medalha Dinâmica de Prata", en = "Dynamic Silver Medal" },
    desc = {
      en = "Use this item to gain a Medal for the current character. (Only works in Silver characters)."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28459,
    image = "Dynamic golden medal.gif",
    category = "special_item",
    names = { pt = "Medalha Dinâmica de Ouro", en = "Dynamic Golden Medal" },
    desc = {
      en = "Use this item to gain a Medal for the current character. (Only works in Gold characters)."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28460,
    image = "Dynamic diamond medal.gif",
    category = "special_item",
    names = { pt = "Medalha Dinâmica de Diamante", en = "Dynamic Diamond Medal" },
    desc = {
      en = "Use this item to gain a Medal for the current character. (Only works in Diamond characters)."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28476,
    image = "Chest key.png",
    category = "special_item",
    aliases = { "chave bau" },
    names = { pt = "Chave de Baú", en = "Chest Key" },
    desc = {
      pt = "Use este item para ganhar uma chave de baú.",
      en = "Use this item to gain a Chest Key."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 30278,
    image = "Eb stamina potion.png",
    category = "special_item",
    names = { pt = "Poção de Stamina do EB", en = "EB Stamina Potion" },
    desc = {
      pt = "Recupera 1 ponto de stamina do East Blue na sua conta. Você pode guardar até 300 deste item.",
      en = "Recovers 1 East Blue Stamina point on your account. You can store up to 300 of this item."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 32774,
    image = "Deathmatch chip.png",
    category = "special_item",
    names = { pt = "Chip de Deathmatch", en = "Deathmatch Chip" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 32775,
    image = "Foxy race chip.png",
    category = "special_item",
    names = { pt = "Chip do Foxy Race", en = "Foxy Race Chip" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 32776,
    image = "Foxy quiz chip.png",
    category = "special_item",
    names = { pt = "Chip do Foxy Quiz", en = "Foxy Quiz Chip" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 32777,
    image = "Foxy count chip.png",
    category = "special_item",
    names = { pt = "Chip do Foxy Count", en = "Foxy Count Chip" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 33759,
    image = "Honor medal.png",
    category = "special_item",
    names = { pt = "Medalha de Honra", en = "Honor Medal" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 33760,
    image = "Champion medal.png",
    category = "special_item",
    names = { pt = "Medalha de Campeão", en = "Champion Medal" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 52423,
    image = "Awakening stone (character).png",
    category = "special_item",
    aliases = { "pedra despertar personagem", "pedra do despertar marrom" },
    names = { pt = "Pedra de Despertar (Personagem)", en = "Awakening Stone (Character)" },
    desc = {
      pt = "Use este item para receber a Pedra do Despertar do personagem que você está usando no momento. Este material é essencial para aprimorar os personagens para o Diamante 5 Estrelas.",
      en = "A material necessary to upgrade any eligible character to Diamond 5 Stars. Upon using this item, it will convert into the exact amount needed to complete the 100 virtual awakening stones for the character you are currently using."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 56673,
    image = "Gl stamina potion.png",
    category = "special_item",
    names = { pt = "Poção de Stamina da GL", en = "GL Stamina Potion" },
    desc = {
      pt = "Recupera 1 ponto de stamina da Grand Line na sua conta. Você pode guardar até 200 deste item.",
      en = "Recovers 1 Grand Line stamina point on your account. You can store up to 200 of this item."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 59680,
    image = "Valor medal.png",
    category = "special_item",
    aliases = { "medalha valentia" },
    names = { pt = "Medalha de Valentia", en = "Valor Medal" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== WEAPONS ==========
  {
    id = 61492,
    image = "Hawkins' Warabide.png",
    category = "weapon",
    aliases = { "Arma do Basil", "arma do basil", "Arma do Hawkins", "arma do hawkins" },
    names = { pt = "Warabide do Hawkins", en = "Hawkins' Warabide" },
    desc = {
      en = "Modifies Hawkins' Goma no So and Claw abilities."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61493,
    image = "Urouge's Oversized Pencil.png",
    category = "weapon",
    names = { pt = "Lápis Gigante do Urouge", en = "Urouge's Oversized Pencil" },
    desc = {
      en = "Modifies Urouge's Karmic Jishin ability."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61494,
    image = "Bonney's Heavy Meat.png",
    category = "weapon",
    aliases = { "Arma da Bonney", "arma da bonney" },
    names = { pt = "Carnona da Bonney", en = "Bonney's Heavy Meat" },
    desc = {
      en = "Modifies Bonney's Aging Wave and Unbridled Power abilities."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61495,
    image = "X-Drake's Weapons.png",
    category = "weapon",
    aliases = { "arma do drake" },
    names = { pt = "Armas do Drake", en = "X-Drake's Weapons" },
    desc = {
      en = "Modifies X-Drake's Dinosaur Bite and Jurassic Roar abilities."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61496,
    image = "Capone's Flintlock Pistol.png",
    category = "weapon",
    aliases = { "arma do capone", "Arma do Capone" },
    names = { pt = "Pederneira do Capone", en = "Capone's Flintlock Pistol" },
    desc = {
      en = "Modifies Capone's Call to Arms ability."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61497,
    image = "Killer's Punishers.png",
    category = "weapon",
    aliases = { "arma do killer", "Arma do Killer" },
    names = { pt = "Punishers do Killer", en = "Killer's Punishers" },
    desc = {
      en = "Modifies Killer's Rupture ability."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61498,
    image = "Kid's Knife and Pistol.png",
    category = "weapon",
    names = { pt = "Faca e Pistola do Kid", en = "Kid's Knife and Pistol" },
    desc = {
      en = "Modifies Kid's Magnetic Pull ability."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61499,
    image = "Law's Kikoku.png",
    category = "weapon",
    names = { pt = "Kikoku do Law", en = "Law's Kikoku" },
    desc = {
      en = "Modifies Law's Counter Shock and Mes abilities."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61501,
    image = "Apoo's Tonfas.png",
    category = "weapon",
    aliases = { "Arma do Apoo", "arma do apoo" },
    names = { pt = "Tonfas do Apoo", en = "Apoo's Tonfas" },
    desc = {
      en = "Modifies Apoo's Don, Follow the Beat, Annoying Music and Healing Song abilities."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61502,
    image = "Aokiji's Ice Sword.png",
    category = "weapon",
    aliases = { "espada do aokiji", "arma do aokiji" },
    names = { pt = "Espada de Gelo do Aokiji", en = "Aokiji's Ice Sword" },
    desc = {
      en = "Modifies Aokiji's Ice Star ability."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61503,
    image = "Smoker's Nanashaku Jitte.png",
    category = "weapon",
    aliases = { "arma do smoker", "Arma do Smoker" },
    names = { pt = "Nanashaku Jitte do Smoker", en = "Smoker's Nanashaku Jitte" },
    desc = {
      en = "Modifies Smoker's White Strike ability."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61504,
    image = "Dalmatian's Claws.png",
    category = "weapon",
    names = { pt = "Garras do Dalmatian", en = "Dalmatian's Claws" },
    desc = {
      en = "Modifies Dalmatian's Geppo, Overpower and Aerial Claws abilities."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61505,
    image = "Hina's Iron Bar.png",
    category = "weapon",
    aliases = { "Arma da Hina", "arma da hina" },
    names = { pt = "Barra de Ferro da Hina", en = "Hina's Iron Bar" },
    desc = {
      en = "Modifies Hina's Kuroori Butai and Awase Baori abilities."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61506,
    image = "Rebecca's Longsword.png",
    category = "weapon",
    aliases = { "arma da rebecca", "Arma da Rebecca" },
    names = { pt = "Espada Longa da Rebecca", en = "Rebecca's Longsword" },
    desc = {
      en = "Modifies Rebecca's Battle Cry and Protect Rebecca abilities."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61507,
    image = "Leo's Pair of Needles.png",
    category = "weapon",
    aliases = { "arma do leo", "Arma do Leo" },
    names = { pt = "Par de Agulhas do Leo", en = "Leo's Pair of Needles" },
    desc = {
      en = "Modifies Leo's Patch Work and Usoland Army abilities."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61658,
    image = "Koala's Gloves.png",
    category = "weapon",
    aliases = { "arma da koala", "Arma da Koala" },
    names = { pt = "Luvas da Koala", en = "Koala's Gloves" },
    desc = {
      en = "Modifies Koala's Gyojin Combo, Buraikan, Samehada Soutei and Mura Same abilities."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61681,
    image = "Reiju's Raid Suit.png",
    category = "weapon",
    aliases = { "arma da reiju", "Arma da Reiju" },
    names = { pt = "Raid Suit da Reiju", en = "Reiju's Raid Suit" },
    desc = {
      en = "Modifies Reiju's Pink Hornet and Healing Zone abilities."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61682,
    image = "Ichiji's Raid Suit.png",
    category = "weapon",
    aliases = { "arma do ichiji", "Arma do Ichiji" },
    names = { pt = "Raid Suit do Ichiji", en = "Ichiji's Raid Suit" },
    desc = {
      en = "Modifies Ichiji's Raid Suit Protection and Double Sparking Figure abilities."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61683,
    image = "Niji's Raid Suit.png",
    category = "weapon",
    aliases = { "arma do niji", "Arma do Niji" },
    names = { pt = "Raid Suit do Niji", en = "Niji's Raid Suit" },
    desc = {
      en = "Modifies Niji's Electric Discharge and Henry Stripe abilities."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61684,
    image = "Yonji's Raid Suit.png",
    category = "weapon",
    aliases = { "arma do yonji", "Arma do Yonji" },
    names = { pt = "Raid Suit do Yonji", en = "Yonji's Raid Suit" },
    desc = {
      en = "Modifies Yonji's Winch Wall and Black Bug abilities."
    },
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== CONSUMABLES ==========
  {
    id = 137,
    image = "Healing Ointment.png",
    category = "consumable",
    names = { pt = "Pomada Curativa", en = "Healing Ointment" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 138,
    image = "Soap.png",
    category = "consumable",
    names = { pt = "Sabonete", en = "Soap" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 139,
    image = "Gauze.png",
    category = "consumable",
    names = { pt = "Gaze", en = "Gauze" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 140,
    image = "Toothpaste.png",
    category = "consumable",
    names = { pt = "Creme Dental", en = "Toothpaste" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 141,
    image = "Sun Cream.png",
    category = "consumable",
    names = { pt = "Protetor Solar", en = "Sun Cream" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 142,
    image = "Splint.png",
    category = "consumable",
    names = { pt = "Tala", en = "Splint" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 143,
    image = "Alcohol.png",
    category = "consumable",
    names = { pt = "Álcool", en = "Alcohol" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 144,
    image = "Alcohol Bottle.png",
    category = "consumable",
    aliases = { "alcohol bottle", "garrafa de alcool" },
    names = { pt = "Garrafa de Álcool", en = "Alcohol Bottle" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 23768,
    image = "Mushroom.png",
    category = "consumable",
    names = { pt = "Cogumelo", en = "Mushroom" },
    desc = {
      pt = "Alimenta seu personagem por 10 minutos, curando 1 ponto de vida por segundo."
    },
    value = 20,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 23769,
    image = "Cola.png",
    category = "consumable",
    names = { pt = "Cola", en = "Cola" },
    desc = {
      pt = "Restaura uma pequena quantidade de vida.",
      en = "Restores a small amount of health."
    },
    value = 200,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28096,
    image = "Repair kit1.0.png",
    category = "consumable",
    aliases = { "repair kit 1.0", "kit reparo 1" },
    names = { pt = "Kit de Reparo 1.0", en = "Repair Kit 1.0" },
    desc = {
      pt = "Repara 600 pontos de vida do navio por segundo, durante 20 segundos.",
      en = "Repairs 375 ship health points."
    },
    value = 30,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28097,
    image = "Repair kit2.0.png",
    category = "consumable",
    aliases = { "repair kit 2.0", "kit reparo 2" },
    names = { pt = "Kit de Reparo 2.0", en = "Repair Kit 2.0" },
    desc = {
      pt = "Repara 1.125 pontos de vida do navio por segundo, durante 20 segundos.",
      en = "Repairs 1,125 ship health points."
    },
    value = 90,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28098,
    image = "Repair kit3.0.png",
    category = "consumable",
    aliases = { "repair kit 3.0", "kit reparo 3" },
    names = { pt = "Kit de Reparo 3.0", en = "Repair Kit 3.0" },
    desc = {
      pt = "Repara 1800 pontos de vida do navio por segundo, durante 20 segundos.",
      en = "Repairs 3,750 ship health points."
    },
    value = 170,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28099,
    image = "Repair kit4.0.png",
    category = "consumable",
    aliases = { "repair kit 4.0", "kit reparo 4" },
    names = { pt = "Kit de Reparo 4.0", en = "Repair Kit 4.0" },
    desc = {
      pt = "Repara 2700 pontos de vida do navio por segundo, durante 20 segundos.",
      en = "Repairs 11,250 ship health points."
    },
    value = 270,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 28100,
    image = "Repair kit5.0.png",
    category = "consumable",
    aliases = { "repair kit 5.0", "kit reparo 5" },
    names = { pt = "Kit de Reparo 5.0", en = "Repair Kit 5.0" },
    desc = {
      pt = "Repara 4050 pontos de vida do navio por segundo, durante 20 segundos.",
      en = "Repairs 37,500 ship health points."
    },
    value = 180,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31919,
    image = "Tomatoes.png",
    category = "consumable",
    names = { pt = "Tomates", en = "Tomatoes" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31927,
    image = "Cheese.png",
    category = "consumable",
    names = { pt = "Queijo", en = "Cheese" },
    desc = {
      pt = "Alimenta seu personagem por 10 minutos, curando 2 pontos de vip por segundo."
    },
    value = 15,
    level = 10,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 31934,
    image = "Water.png",
    category = "consumable",
    names = { pt = "Água", en = "Water" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== GEMS ==========
  {
    id = 2145,
    image = "Gem.gif",
    category = "gem",
    aliases = { "gema", "gem" },
    names = { pt = "Gema", en = "Gem" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== CRYSTALS ==========
  {
    id = 49011,
    image = "sky Crystal.gif",
    category = "crystal",
    names = { pt = "Cristal do Céu", en = "Sky Crystal" },
    desc = {
      en = "Used to enhance equipments at the Armory."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 49012,
    image = "sage Crystal.gif",
    category = "crystal",
    names = { pt = "Cristal do Sábio", en = "Sage Crystal" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 49013,
    image = "Crimson Crystal.gif",
    category = "crystal",
    names = { pt = "Cristal Carmesim", en = "Crimson Crystal" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 59954,
    image = "Divine Crystal.gif",
    category = "crystal",
    names = { pt = "Cristal Divino", en = "Divine Crystal" },
    desc = {
      pt = "Um cristal raro e poderoso abençoado pelos deuses. Pode ser obido somente pelos aventureiros mais corajosos e habilidosos. Ele pode ser utilizado para aperfeiçoar os atributos base de um equipamento.",
      en = "A rare, powerful crystal blessed by the gods themselves. Obtained only by the bravest and skilled adventurers. It can be used to enhance the base attributes of your equipment."
    },
    value = 10000,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61004,
    image = "Radiant Crystal.gif",
    category = "crystal",
    names = { pt = "Cristal Radiante", en = "Radiant Crystal" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== AWAKENING STONES ==========
  {
    id = 57467,
    image = "Awakening stone (random).png",
    category = "awakening_stone",
    aliases = { "pedra despertar aleatoria" },
    names = { pt = "Pedra de Despertar (Aleatória)", en = "Awakening Stone (Random)" },
    desc = {
      en = "Use it to reveal the character of this Awakening Stone. This material is required to upgrade characters to Diamond 5 Stars."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== COSMETICS ==========
  {
    id = 35908,
    image = "Profile icon box.png",
    category = "cosmetic",
    names = { pt = "Caixa de Ícone de Perfil", en = "Profile Icon Box" },
    desc = {
      pt = "Gera um ícone de Perfil aleatório."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== HEAD ==========
  {
    id = 61698,
    image = "Law's Hat.png",
    category = "head",
    names = { pt = "Chapéu do Law", en = "Law's Hat" },
    equipment_special = true,
    passive1 = {
      pt = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.\nBônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    passive2 = {
      pt = "Bônus de ataque aumentado dpara 10% quando acima de 70% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.\nBônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    value = 3270,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61717,
    image = "Bonney's Hat.png",
    category = "head",
    names = { pt = "Chapéu da Bonney", en = "Bonney's Hat" },
    desc = {
      pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
      en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
    },
    value = 3270,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 10000000003,
    image = "Oculos_Marco.png",
    category = "head",
    aliases = { "Oculos", "Marco", "Glasses" },
    names = { pt = "Óculos do Marco", en = "Marco's glasses" },
    equipment_special = true,
    passive1 = {
      pt = "2 - Restaura 10% da vida máxima ao receber um dano maior que 25% da vida máxima. Recarga: 10 minutos.",
      en = "2 - Restores 10% of maximum health when receiving damage greater than 25% of maximum health. Cooldown: 10 minutes."
    },
    passive2 = {
      pt = "5 - Evita a morte uma vez, restaurando 25% da vida máxima. Recarga: 30 minutos.",
      en = "5 - Prevents death once, restoring 25% of maximum health. Cooldown: 30 minutes."
    },
    value = 3270,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== BODY ==========
  {
    id = 61699,
    image = "Law's Coat.png",
    category = "body",
    names = { pt = "Casaco do Law", en = "Law's Coat" },
    equipment_special = true,
    passive1 = {
      pt = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.\nBônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    passive2 = {
      pt = "Bônus de ataque aumentado dpara 10% quando acima de 70% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.\nBônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    value = 5935,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61718,
    image = "Bonney's Jacket.png",
    category = "body",
    names = { pt = "Jaqueta da Bonney", en = "Bonney's Jacket" },
    desc = {
      pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
      en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
    },
    value = 5935,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 10000000004,
    image = "Camisa_Marco.png",
    category = "body",
    aliases = { "Camisa Marco", "Marco's Shirt" },
    names = { pt = "Camisa do Marco", en = "Marco's shirt" },
    equipment_special = true,
    passive1 = {
      pt = "2 - Restaura 10% da vida máxima ao receber um dano maior que 25% da vida máxima. Recarga: 10 minutos.",
      en = "2 - Restores 10% of maximum health when receiving damage greater than 25% of maximum health. Cooldown: 10 minutes."
    },
    passive2 = {
      pt = "5 - Evita a morte uma vez, restaurando 25% da vida máxima. Recarga: 30 minutos.",
      en = "5 - Prevents death once, restoring 25% of maximum health. Cooldown: 30 minutes."
    },
    value = 5935,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== LEGS ==========
  {
    id = 61700,
    image = "Law's Pants.png",
    category = "legs",
    names = { pt = "Calça do Law", en = "Law's Pants" },
    equipment_special = true,
    passive1 = {
      pt = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.\nBônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    passive2 = {
      pt = "Bônus de ataque aumentado dpara 10% quando acima de 70% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.\nBônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    value = 3270,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61719,
    image = "Bonney's Shorts.png",
    category = "legs",
    aliases = { "Bonney's Shorts", "Bonney Shorts", "Bonney's Shorts" },
    names = { pt = "Shorts da Bonney", en = "Bonney's Shorts" },
    desc = {
      pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
      en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
    },
    value = 3270,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 10000000005,
    image = "Calca_Marco.png",
    category = "legs",
    aliases = { "Calça do Marco", "Pants", "Marco's Pants" },
    names = { pt = "Calça do Marco", en = "Marco's pants" },
    equipment_special = true,
    passive1 = {
      pt = "2 - Restaura 10% da vida máxima ao receber um dano maior que 25% da vida máxima. Recarga: 10 minutos.",
      en = "2 - Restores 10% of maximum health when receiving damage greater than 25% of maximum health. Cooldown: 10 minutes."
    },
    passive2 = {
      pt = "5 - Evita a morte uma vez, restaurando 25% da vida máxima. Recarga: 30 minutos.",
      en = "5 - Prevents death once, restoring 25% of maximum health. Cooldown: 30 minutes."
    },
    value = 3270,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== ACCESSORIES ==========
  {
    id = 61702,
    image = "Law's Necklace.png",
    category = "accessory",
    names = { pt = "Colar do Law", en = "Law's Necklace" },
    equipment_special = true,
    passive1 = {
      pt = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida."
    },
    passive2 = {
      pt = "Bônus de ataque aumentado dpara 10% quando acima de 70% de vida.",
      en = "Bônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    value = 3270,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61721,
    image = "Bonney's Necklace.png",
    category = "accessory",
    names = { pt = "Colar da Bonney", en = "Bonney's Necklace" },
    desc = {
      pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
      en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
    },
    value = 3270,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 10000000007,
    image = "Cinto_Marco.png",
    category = "accessory",
    aliases = { "Marco's Belt", "Cinto do Marco", "Acessorio do Marco" },
    names = { pt = "Cinto do Marco", en = "Marco's Belt" },
    equipment_special = true,
    passive1 = {
      pt = "2 - Restaura 10% da vida máxima ao receber um dano maior que 25% da vida máxima. Recarga: 10 minutos.",
      en = "2 - Restores 10% of maximum health when receiving damage greater than 25% of maximum health. Cooldown: 10 minutes."
    },
    passive2 = {
      pt = "5 - Evita a morte uma vez, restaurando 25% da vida máxima. Recarga: 30 minutos.",
      en = "5 - Prevents death once, restoring 25% of maximum health. Cooldown: 30 minutes."
    },
    value = 3270,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== EMBLEMS ==========
  {
    id = 61701,
    image = "Law's Emblem.png",
    category = "emblem",
    names = { pt = "Emblema do Law", en = "Law's Emblem" },
    equipment_special = true,
    passive1 = {
      pt = "Recebe um bônus de ataque de 5% quando acima de 80% de vida.",
      en = "Recebe um bônus de ataque de 5% quando acima de 80% de vida."
    },
    passive2 = {
      pt = "Bônus de ataque aumentado dpara 10% quando acima de 70% de vida.",
      en = "Bônus de ataque aumentado dpara 10% quando acima de 70% de vida."
    },
    value = 3270,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61720,
    image = "Bonney's Emblem.png",
    category = "emblem",
    names = { pt = "Emblema da Bonney", en = "Bonney's Emblem" },
    desc = {
      pt = "(2) Aplica um bônus de cura de 5% ao usuário e aos aliados.\n(5) Bônus de cura aumentado em 10% para o usuário e aliados.",
      en = "(2) Applies a 5% healing bonus to the user and allies.\n(5) Bonus healing increased to 10% for the user and allies."
    },
    value = 3270,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 10000000006,
    image = "Emblema_Marco.png",
    category = "emblem",
    aliases = { "Marco's Emblem", "Emblem", "Emblema do Marco", "Marco" },
    names = { pt = "Emblema do Marco", en = "Marco's Emblem" },
    equipment_special = true,
    passive1 = {
      pt = "2 - Restaura 10% da vida máxima ao receber um dano maior que 25% da vida máxima. Recarga: 10 minutos.",
      en = "2 - Restores 10% of maximum health when receiving damage greater than 25% of maximum health. Cooldown: 10 minutes."
    },
    passive2 = {
      pt = "5 - Evita a morte uma vez, restaurando 25% da vida máxima. Recarga: 30 minutos.",
      en = "5 - Prevents death once, restoring 25% of maximum health. Cooldown: 30 minutes."
    },
    value = 3270,
    level = 140,
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== COSTUMES ==========
  {
    id = 10000000000,
    image = "Jewelry_Bonney_Stampede.png",
    category = "costume",
    aliases = { "Bonney_Stampede", "Skin bonney", "bonney" },
    names = { pt = "Jewelry Bonney - Stampede", en = "Jewelry Bonney - Stampede" },
    desc = {
      pt = "Desbloqueia um novo Traje para seu personagem.",
      en = "Unlocks a new Outfit for your character."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 10000000001,
    image = "Eustass_Kid_Stampede.png",
    category = "costume",
    aliases = { "Eustass Kid Skin", "Skin Kid", "Kid", "Stampede" },
    names = { pt = "Eustass Kid - Stampede", en = "Eustass Kid - Stampede" },
    desc = {
      pt = "Desbloqueia um novo Traje para seu personagem.",
      en = "Unlocks a new Outfit for your character."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 10000000002,
    image = "Caponebege_Stampede.png",
    category = "costume",
    aliases = { "Stampede", "Capone stampede", "Capone bege", "Skin capone" },
    names = { pt = "Capone Bege - Stampede", en = "Capone Bege - Stampede" },
    desc = {
      pt = "Desbloqueia um novo Traje para seu personagem.",
      en = "Unlocks a new Outfit for your character."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== KEY_ITEM ==========
  {
    id = 4,
    image = "Pose.png",
    category = "key_item",
    aliases = { "pose", "eternal pose -" },
    names = { pt = "Eternal Pose -", en = "Eternal Pose -" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== MATERIAL ==========
  {
    id = 28,
    image = "Iron Ingot.png",
    category = "material",
    names = { pt = "Lingote de Ferro", en = "Iron Ingot" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 49,
    image = "Blueprint.png",
    category = "material",
    names = { pt = "Planta", en = "Blueprint" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== POTION ==========
  {
    id = 58,
    image = "Small xp potion.png",
    category = "potion",
    names = { pt = "Poção Pequena de EXP", en = "Small XP Potion" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 59,
    image = "Average xp potion.png",
    category = "potion",
    names = { pt = "Poção Média de EXP", en = "Average XP Potion" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 60,
    image = "Big xp potion.png",
    category = "potion",
    names = { pt = "Poção Grande de EXP", en = "Big XP Potion" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 61,
    image = "Small xp elixir.png",
    category = "potion",
    names = { pt = "Elixir de EXP Pequeno", en = "Small XP Elixir" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 62,
    image = "Average xp elixir.png",
    category = "potion",
    names = { pt = "Elixir de EXP Médio", en = "Average XP Elixir" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 63,
    image = "Big xp elixir.png",
    category = "potion",
    names = { pt = "Elixir de EXP Grande", en = "Big XP Elixir" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 64,
    image = "Small berry elixir.png",
    category = "potion",
    names = { pt = "Elixir de Berrie Pequeno", en = "Small Berry Elixir" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 65,
    image = "Average berry elixir.png",
    category = "potion",
    names = { pt = "Elixir de Berrie Médio", en = "Average Berry Elixir" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 66,
    image = "Big berry elixir.png",
    category = "potion",
    names = { pt = "Elixir de Berrie Grande", en = "Big Berry Elixir" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== FOOD ==========
  {
    id = 88,
    image = "Sedative.png",
    category = "food",
    names = { pt = "Sedativo", en = "Sedative" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 109,
    image = "Cheap Wine.png",
    category = "food",
    names = { pt = "Vinho Barato", en = "Cheap Wine" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 110,
    image = "Raw Christmas Turkey.png",
    category = "food",
    names = { pt = "Peru de Natal Cru", en = "Raw Christmas Turkey" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 122,
    image = "Oyster.png",
    category = "food",
    names = { pt = "Ostra", en = "Oyster" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 123,
    image = "Raw Lobster.png",
    category = "food",
    names = { pt = "Lagosta Crua", en = "Raw Lobster" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 124,
    image = "Raw Rabbit Meat.png",
    category = "food",
    names = { pt = "Carne Crua de Coelho", en = "Raw Rabbit Meat" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 125,
    image = "Raw Shrimp.png",
    category = "food",
    names = { pt = "Camarão Cru", en = "Raw Shrimp" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 126,
    image = "Premium Raw Beef.png",
    category = "food",
    names = { pt = "Bife Cru Premium", en = "Premium Raw Beef" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 127,
    image = "Tuna Can.png",
    category = "food",
    names = { pt = "Lata de Atum", en = "Tuna Can" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 128,
    image = "Tuna.png",
    category = "food",
    names = { pt = "Atum", en = "Tuna" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 129,
    image = "White Truffle.png",
    category = "food",
    names = { pt = "Trufa Branca", en = "White Truffle" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 130,
    image = "White Wine.png",
    category = "food",
    names = { pt = "Vinho Branco", en = "White Wine" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 131,
    image = "Bowl.png",
    category = "food",
    names = { pt = "Tigela", en = "Bowl" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 132,
    image = "Sliced Fish.png",
    category = "food",
    names = { pt = "Peixe Fatiado", en = "Sliced Fish" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 133,
    image = "Chopped Tomatoes.png",
    category = "food",
    names = { pt = "Tomates Picados", en = "Chopped Tomatoes" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 134,
    image = "Peeled Garlic.png",
    category = "food",
    names = { pt = "Alho Descascado", en = "Peeled Garlic" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 135,
    image = "Chopped Lemon.png",
    category = "food",
    names = { pt = "Limão Picado", en = "Chopped Lemon" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 136,
    image = "Chopped Onion.png",
    category = "food",
    names = { pt = "Cebola Picada", en = "Chopped Onion" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== QUEST_ITEM ==========
  {
    id = 145,
    image = "Oil quest.png",
    category = "quest_item",
    names = { pt = "Óleo de Missão", en = "Oil Quest" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 146,
    image = "Mysterious Water.png",
    category = "quest_item",
    names = { pt = "Água Misteriosa", en = "Mysterious Water" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 147,
    image = "Mysterious Petals.png",
    category = "quest_item",
    names = { pt = "Pétalas Misteriosas", en = "Mysterious Petals" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 148,
    image = "Mysterious Juice.png",
    category = "quest_item",
    names = { pt = "Suco Misterioso", en = "Mysterious Juice" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 149,
    image = "Mix Mysterious.png",
    category = "quest_item",
    names = { pt = "Mistura Misteriosa", en = "Mix Mysterious" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 150,
    image = "Purple Mysterious Flower.png",
    category = "quest_item",
    names = { pt = "Flor Misteriosa Roxa", en = "Purple Mysterious Flower" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 151,
    image = "Piece of Mysterious Fruit.png",
    category = "quest_item",
    names = { pt = "Parte de Fruta Misteriosa", en = "Piece of Mysterious Fruit" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 152,
    image = "Yellow Mysterious Fruit.png",
    category = "quest_item",
    names = { pt = "Fruta Misteriosa Amarela", en = "Yellow Mysterious Fruit" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 153,
    image = "Shipment.png",
    category = "quest_item",
    names = { pt = "Remessa", en = "Shipment" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 154,
    image = "Poison mushroom.png",
    category = "quest_item",
    names = { pt = "Cogumelo Venenoso", en = "Poison Mushroom" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== BOOK ==========
  {
    id = 155,
    image = "The art of Gambling vol.1.png",
    category = "book",
    names = { pt = "A Arte de Apostar vol.1", en = "The Art of Gambling vol.1" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 156,
    image = "How to be Vegan vol.1.png",
    category = "book",
    names = { pt = "Como ser Vegano vol.1", en = "How to be Vegan vol.1" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 157,
    image = "Bible.png",
    category = "book",
    names = { pt = "Bíblia", en = "Bible" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 158,
    image = "The Art of War.png",
    category = "book",
    names = { pt = "A Arte da Guerra", en = "The Art of War" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 159,
    image = "How to sing like an Angel vol.1.png",
    category = "book",
    names = { pt = "Como Cantar como um Anjo vol.1", en = "How to Sing Like an Angel vol.1" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== TOOL ==========
  {
    id = 160,
    image = "Saw.png",
    category = "tool",
    names = { pt = "Serra", en = "Saw" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== MISC ==========
  {
    id = 161,
    image = "Mysterious Puzzle.png",
    category = "misc",
    names = { pt = "Quebra-cabeça Misterioso", en = "Mysterious Puzzle" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 162,
    image = "Soccer Ball.png",
    category = "misc",
    names = { pt = "Bola de Futebol", en = "Soccer Ball" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 163,
    image = "Nude Paint Bucket.png",
    category = "misc",
    names = { pt = "Balde de Tinta Nude", en = "Nude Paint Bucket" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 164,
    image = "Blue Paint Bucket.png",
    category = "misc",
    names = { pt = "Balde de Tinta Azul", en = "Blue Paint Bucket" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 165,
    image = "Pink Paint Bucket.png",
    category = "misc",
    names = { pt = "Balde de Tinta Rosa", en = "Pink Paint Bucket" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 166,
    image = "Teddy Bear.png",
    category = "misc",
    names = { pt = "Urso de Pelúcia", en = "Teddy Bear" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 167,
    image = "Bib.png",
    category = "misc",
    names = { pt = "Babador", en = "Bib" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 168,
    image = "Wig.png",
    category = "misc",
    names = { pt = "Peruca", en = "Wig" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 169,
    image = "Denture.png",
    category = "misc",
    names = { pt = "Dentadura", en = "Denture" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 170,
    image = "Aimbot Program.png",
    category = "misc",
    names = { pt = "Programa de Aimbot", en = "Aimbot Program" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 171,
    image = "Mechanical Hand.png",
    category = "misc",
    names = { pt = "Mão Mecânica", en = "Mechanical Hand" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 172,
    image = "Ice Mold.png",
    category = "misc",
    names = { pt = "Molde de Gelo", en = "Ice Mold" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 173,
    image = "Ice Cubes.png",
    category = "misc",
    names = { pt = "Cubos de Gelo", en = "Ice Cubes" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 174,
    image = "Ice Bag.png",
    category = "misc",
    names = { pt = "Saco de Gelo", en = "Ice Bag" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== SET_PIECE ==========
  {
    id = 205,
    image = "Kid's Glasses.png",
    category = "set_piece",
    names = { pt = "Óculos do Kid", en = "Kid's Glasses" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 206,
    image = "Kid's Jacket.png",
    category = "set_piece",
    names = { pt = "Jaqueta do Kid", en = "Kid's Jacket" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 207,
    image = "Kid's Pants.png",
    category = "set_piece",
    names = { pt = "Calça do Kid", en = "Kid's Pants" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 208,
    image = "Kid's Emblem.png",
    category = "set_piece",
    names = { pt = "Emblema do Kid", en = "Kid's Emblem" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 209,
    image = "Kid's Necklace.png",
    category = "set_piece",
    names = { pt = "Colar do Kid", en = "Kid's Necklace" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },

  -- ========== COIN ==========
  {
    id = 2148,
    image = "Berries.gif",
    category = "coin",
    aliases = { "berries", "berry", "moeda" },
    names = { pt = "Berry", en = "Berry" },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
  {
    id = 34315,
    image = "Chest key piece.png",
    category = "coin",
    aliases = { "fragmento chave" },
    names = { pt = "Fragmento de Chave de Baú", en = "Chest Key Piece" },
    desc = {
      en = "Exchange this item into a Chest Key in the Black Market."
    },
    sprite = { frameWidth = 32, frameHeight = 32 }
  },
}

-- ========== CONSTRUÇÃO DOS ÍNDICES ==========
local _byId = {}
local _byAlias = {}
local _byName = {}
local _byImage = {}

for _, item in ipairs(_items) do
  _byId[item.id] = item

  local imgNorm = normalize(item.image)
  if imgNorm ~= "" then
    _byImage[imgNorm] = item
  end

  if item.aliases then
    for _, alias in ipairs(item.aliases) do
      local n = normalize(alias)
      if n ~= "" then _byAlias[n] = item end
    end
  end

  if item.names then
    for _, name in pairs(item.names) do
      local n = normalize(name)
      if n ~= "" then _byName[n] = item end
    end
  end
end

function ItemDB.get(query)
  if not query then return nil end

  local numId = tonumber(query)
  if numId and _byId[numId] then
    return _byId[numId]
  end

  local norm = normalize(tostring(query))
  if norm == "" then return nil end

  return _byId[tonumber(norm)]
      or _byAlias[norm]
      or _byName[norm]
      or _byImage[norm]
      or nil
end

function ItemDB.getById(id)
  return _byId[tonumber(id)]
end

function ItemDB.normalize(str)
  return normalize(str)
end

function ItemDB.all()
  return _items
end

return ItemDB