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-- Module:Teste (refactor to English class names)
local p = {}


-- Serializa uma skin vinda de {{skin}}
function p.skin(frame)
  local a = frame.args
  local obj = {
    sprite    = a.sprite or '',
    background = a.background or '',
    tooltip    = a.tooltip or '',
  }
  return mw.text.jsonEncode(obj)
end
-- Serializa uma skill vinda de {{skill}}
function p.skill(frame)
  local a = frame.args
  local obj = {
    name    = a.name or a.nome or '',
    icon    = a.icon or '',
    level    = tonumber(a.level) or nil,
    desc    = a.desc or '',
    energy  = a.energy or nil,
    powerpve = a.powerpve or nil,
    powerpvp = a.powerpvp or nil,
    cooldown = a.cooldown or nil,
    video    = a.video or '',
  }
  return mw.text.jsonEncode(obj)
end
-- Componente principal (apenas novo modelo via |skills= e |skins=)
function p.generate(frame)
  local args = frame:getParent().args
  local html = mw.html.create('div')
  local function fileURL(name)
    return tostring(mw.uri.fullUrl('Special:FilePath/' .. (name or '')))
  end
  -- Tier -> classe css
  local tierRaw = args.tier or ""
  local tierKey = mw.ustring.lower(tierRaw)
  local tierMap = {
    bronze  = "tier-bronze",  bronce  = "tier-bronze",
    silver  = "tier-silver",  prata  = "tier-silver",
    gold    = "tier-gold",    ouro    = "tier-gold",
    diamond = "tier-diamond", diamante= "tier-diamond",
  }
  local tierClass = tierMap[tierKey]
  -- Raiz
  local box = html:tag('div'):addClass('character-box')
  if tierClass then box:addClass(tierClass) end
  -- Header / topbar
  local header = box:tag('div'):addClass('character-header')
  local topbar = header:tag('div'):addClass('character-topbar')
  local nameBox = topbar:tag('div'):addClass('character-name-box')
  local avatarImg = args.avatar or 'Franky_ts_medal.png'
  nameBox:wikitext(string.format('[[Arquivo:%s|class=topbar-icon|link=|alt=Avatar]]', avatarImg))
  local nameGroup = nameBox:tag('div'):addClass('character-name-group')
  nameGroup:tag('div'):addClass('character-name'):wikitext(args.nome or '')
  local classTags = nameGroup:tag('div'):addClass('class-tags')
  if tierRaw ~= "" then
    classTags:tag('div'):addClass('class-tag tier'):wikitext(tierRaw)
  end
  local classeString = args.classe or ''
  for classe in mw.text.gsplit(classeString, '/', true) do
    if classe and classe ~= '' then
      classTags:tag('div'):addClass('class-tag'):wikitext(classe)
    end
  end
  header:tag('div'):addClass('topbar-description'):wikitext(args.desc or '')
  -- Banner (se existir arquivo)
  local banner = args.banner or ''
  local bannerTitle = (banner ~= '' and mw.title.new('Arquivo:' .. banner)) or nil
  if bannerTitle and bannerTitle.exists then
    header:tag('div'):addClass('banner')
      :wikitext(string.format('[[Arquivo:%s|class=banner-image|link=|alt=Banner]]', banner))
  else
    header:tag('div'):addClass('banner')
  end
  -- Abas
  local tabs = header:tag('div'):addClass('character-tabs')
  tabs:tag('div'):addClass('tab-btn active'):attr('data-tab', 'skills'):wikitext('Skills')
  tabs:tag('div'):addClass('tab-btn'):attr('data-tab', 'skins'):wikitext('Skins')
  -- Artwork (fica dentro do header; z-index via CSS)
  local artImg = args.artwork or 'Franky_ts_splash.png'
  header:tag('div'):css('text-align', 'center')
    :wikitext(string.format('[[Arquivo:%s|class=character-art|link=|alt=Artwork]]', artImg))
  -- ===== SKILLS =====
  local skillsTab = box:tag('div'):addClass('tab-content active'):attr('id', 'skills')
  local iconBar = skillsTab:tag('div'):addClass('icon-bar')
  local skillsContainer = skillsTab:tag('div'):addClass('skills-container')
  local details = skillsContainer:tag('div'):addClass('skills-details')
  local descBox = details:tag('div'):addClass('desc-box')
  local skillsPacked = args.skills or ''
  local idx = 0
  for obj in skillsPacked:gmatch("%b{}") do
    local ok, sk = pcall(mw.text.jsonDecode, obj)
    if ok and type(sk) == "table" and (sk.name or sk.nome) and (sk.name ~= '' or sk.nome ~= '') then
      idx = idx + 1
      local name  = sk.name or sk.nome or ''
      local icon  = sk.icon or ''
      local desc  = sk.desc or ''
      -- ordem esperada pelo JS: PVE, PVP, Energia, Recarga
      local attrs = table.concat({
        sk.powerpve or '-',
        sk.powerpvp or '-',
        sk.energy  or '-',
        sk.cooldown or '-'
      }, ", ")
      local videoURL = (sk.video and sk.video ~= '') and fileURL(sk.video) or ''
      -- bloco do ícone
      local iconWrap = iconBar:tag('div')
        :addClass('skill-icon')
        :attr('data-index', idx)
        :attr('data-nome',  name)
        :attr('data-desc',  desc)
        :attr('data-atr',  attrs)
        :attr('data-video', videoURL)
        :attr('data-video-preload','auto')
      iconWrap:wikitext(string.format('[[Arquivo:%s|class=skill-icon-img|link=]]', icon))
      -- placeholder por índice (se precisar no DOM)
      descBox:tag('div')
        :addClass('skill-desc')
        :attr('data-index', idx)
    end
  end
  details:done()
  skillsContainer:tag('div'):addClass('video-container'):done()
  skillsTab:done()
  -- ===== SKINS =====
  local skinsTab = box:tag('div'):addClass('tab-content'):attr('id', 'skins')
  local cardSkins = skinsTab:tag('div'):addClass('card-skins')
  cardSkins:tag('span'):addClass('card-skins-title'):wikitext('SKINS & SPOTLIGHTS')
  local wrapper  = cardSkins:tag('div'):addClass('skins-carousel-wrapper')
  wrapper:tag('div'):addClass('skins-arrow left'):wikitext('«')
  local carousel = wrapper:tag('div'):addClass('skins-carousel')
  local skinsPacked = args.skins or ''
  for obj in skinsPacked:gmatch("%b{}") do
    local ok, sk = pcall(mw.text.jsonDecode, obj)
    if ok and type(sk) == "table" then
      local bannerFile = sk.background or ''
      local imageFile  = sk.sprite or ''
      local tooltipRaw = sk.tooltip or ''
      local tooltipHtml = tooltipRaw:gsub("'''([^']+)'''","<b>%1</b>"):gsub("\n","<br>")
      local skinCard = carousel:tag('div')
        :addClass('skin-card simple-tooltip simple-tooltip-inline tooltipstered')
        :attr('data-simple-tooltip', tooltipHtml)
      skinCard:tag('div')
        :addClass('skin-banner')
        :wikitext(bannerFile ~= '' and string.format('[[Arquivo:%s|link=]]', bannerFile) or '')
        :attr('alt', 'banner')
      skinCard:tag('div')
        :addClass('skin-sprite')
        :wikitext(imageFile ~= '' and string.format('[[Arquivo:%s|link=]]', imageFile) or '')
        :attr('alt', 'skin')
    end
  end
  wrapper:tag('div'):addClass('skins-arrow right'):wikitext('»')
  return tostring(html)
end
return p

Edição das 02h48min de 21 de agosto de 2025

A documentação para este módulo pode ser criada em Módulo:Teste/doc

-- Module:Teste (refactor to English class names)
local p = {}

-- Serializa uma skin vinda de {{skin}}
function p.skin(frame)
  local a = frame.args
  local obj = {
    sprite     = a.sprite or '',
    background = a.background or '',
    tooltip    = a.tooltip or '',
  }
  return mw.text.jsonEncode(obj)
end

-- Serializa uma skill vinda de {{skill}}
function p.skill(frame)
  local a = frame.args
  local obj = {
    name     = a.name or a.nome or '',
    icon     = a.icon or '',
    level    = tonumber(a.level) or nil,
    desc     = a.desc or '',
    energy   = a.energy or nil,
    powerpve = a.powerpve or nil,
    powerpvp = a.powerpvp or nil,
    cooldown = a.cooldown or nil,
    video    = a.video or '',
  }
  return mw.text.jsonEncode(obj)
end

-- Componente principal (apenas novo modelo via |skills= e |skins=)
function p.generate(frame)
  local args = frame:getParent().args
  local html = mw.html.create('div')

  local function fileURL(name)
    return tostring(mw.uri.fullUrl('Special:FilePath/' .. (name or '')))
  end

  -- Tier -> classe css
  local tierRaw = args.tier or ""
  local tierKey = mw.ustring.lower(tierRaw)
  local tierMap = {
    bronze  = "tier-bronze",  bronce  = "tier-bronze",
    silver  = "tier-silver",  prata   = "tier-silver",
    gold    = "tier-gold",    ouro    = "tier-gold",
    diamond = "tier-diamond", diamante= "tier-diamond",
  }
  local tierClass = tierMap[tierKey]

  -- Raiz
  local box = html:tag('div'):addClass('character-box')
  if tierClass then box:addClass(tierClass) end

  -- Header / topbar
  local header = box:tag('div'):addClass('character-header')
  local topbar = header:tag('div'):addClass('character-topbar')
  local nameBox = topbar:tag('div'):addClass('character-name-box')

  local avatarImg = args.avatar or 'Franky_ts_medal.png'
  nameBox:wikitext(string.format('[[Arquivo:%s|class=topbar-icon|link=|alt=Avatar]]', avatarImg))

  local nameGroup = nameBox:tag('div'):addClass('character-name-group')
  nameGroup:tag('div'):addClass('character-name'):wikitext(args.nome or '')

  local classTags = nameGroup:tag('div'):addClass('class-tags')
  if tierRaw ~= "" then
    classTags:tag('div'):addClass('class-tag tier'):wikitext(tierRaw)
  end
  local classeString = args.classe or ''
  for classe in mw.text.gsplit(classeString, '/', true) do
    if classe and classe ~= '' then
      classTags:tag('div'):addClass('class-tag'):wikitext(classe)
    end
  end

  header:tag('div'):addClass('topbar-description'):wikitext(args.desc or '')

  -- Banner (se existir arquivo)
  local banner = args.banner or ''
  local bannerTitle = (banner ~= '' and mw.title.new('Arquivo:' .. banner)) or nil
  if bannerTitle and bannerTitle.exists then
    header:tag('div'):addClass('banner')
      :wikitext(string.format('[[Arquivo:%s|class=banner-image|link=|alt=Banner]]', banner))
  else
    header:tag('div'):addClass('banner')
  end

  -- Abas
  local tabs = header:tag('div'):addClass('character-tabs')
  tabs:tag('div'):addClass('tab-btn active'):attr('data-tab', 'skills'):wikitext('Skills')
  tabs:tag('div'):addClass('tab-btn'):attr('data-tab', 'skins'):wikitext('Skins')

  -- Artwork (fica dentro do header; z-index via CSS)
  local artImg = args.artwork or 'Franky_ts_splash.png'
  header:tag('div'):css('text-align', 'center')
    :wikitext(string.format('[[Arquivo:%s|class=character-art|link=|alt=Artwork]]', artImg))

  -- ===== SKILLS =====
  local skillsTab = box:tag('div'):addClass('tab-content active'):attr('id', 'skills')
  local iconBar = skillsTab:tag('div'):addClass('icon-bar')
  local skillsContainer = skillsTab:tag('div'):addClass('skills-container')
  local details = skillsContainer:tag('div'):addClass('skills-details')
  local descBox = details:tag('div'):addClass('desc-box')

  local skillsPacked = args.skills or ''
  local idx = 0
  for obj in skillsPacked:gmatch("%b{}") do
    local ok, sk = pcall(mw.text.jsonDecode, obj)
    if ok and type(sk) == "table" and (sk.name or sk.nome) and (sk.name ~= '' or sk.nome ~= '') then
      idx = idx + 1
      local name   = sk.name or sk.nome or ''
      local icon   = sk.icon or ''
      local desc   = sk.desc or ''
      -- ordem esperada pelo JS: PVE, PVP, Energia, Recarga
      local attrs = table.concat({
        sk.powerpve or '-',
        sk.powerpvp or '-',
        sk.energy   or '-',
        sk.cooldown or '-'
      }, ", ")

      local videoURL = (sk.video and sk.video ~= '') and fileURL(sk.video) or ''

      -- bloco do ícone
      local iconWrap = iconBar:tag('div')
        :addClass('skill-icon')
        :attr('data-index', idx)
        :attr('data-nome',  name)
        :attr('data-desc',  desc)
        :attr('data-atr',   attrs)
        :attr('data-video', videoURL)
        :attr('data-video-preload','auto')

      iconWrap:wikitext(string.format('[[Arquivo:%s|class=skill-icon-img|link=]]', icon))

      -- placeholder por índice (se precisar no DOM)
      descBox:tag('div')
        :addClass('skill-desc')
        :attr('data-index', idx)
    end
  end

  details:done()
  skillsContainer:tag('div'):addClass('video-container'):done()
  skillsTab:done()

  -- ===== SKINS =====
  local skinsTab = box:tag('div'):addClass('tab-content'):attr('id', 'skins')
  local cardSkins = skinsTab:tag('div'):addClass('card-skins')
  cardSkins:tag('span'):addClass('card-skins-title'):wikitext('SKINS & SPOTLIGHTS')

  local wrapper  = cardSkins:tag('div'):addClass('skins-carousel-wrapper')
  wrapper:tag('div'):addClass('skins-arrow left'):wikitext('«')
  local carousel = wrapper:tag('div'):addClass('skins-carousel')

  local skinsPacked = args.skins or ''
  for obj in skinsPacked:gmatch("%b{}") do
    local ok, sk = pcall(mw.text.jsonDecode, obj)
    if ok and type(sk) == "table" then
      local bannerFile = sk.background or ''
      local imageFile  = sk.sprite or ''
      local tooltipRaw = sk.tooltip or ''
      local tooltipHtml = tooltipRaw:gsub("'''([^']+)'''","<b>%1</b>"):gsub("\n","<br>")

      local skinCard = carousel:tag('div')
        :addClass('skin-card simple-tooltip simple-tooltip-inline tooltipstered')
        :attr('data-simple-tooltip', tooltipHtml)

      skinCard:tag('div')
        :addClass('skin-banner')
        :wikitext(bannerFile ~= '' and string.format('[[Arquivo:%s|link=]]', bannerFile) or '')
        :attr('alt', 'banner')

      skinCard:tag('div')
        :addClass('skin-sprite')
        :wikitext(imageFile ~= '' and string.format('[[Arquivo:%s|link=]]', imageFile) or '')
        :attr('alt', 'skin')
    end
  end

  wrapper:tag('div'):addClass('skins-arrow right'):wikitext('»')

  return tostring(html)
end

return p