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-- Módulo:Teste
-- Module:Teste (refactor to English class names)
local p = {}
local p = {}
local mwUri = mw.uri
-- === Detectar idioma activo ===
local function getLang(frame)
    -- prioridad: parámetro en plantilla > querystring > fallback
    return frame.args.lang
        or mwUri.getQuery().lang
        or "pt"
end
-- === Parser de tags ({{atk:}}, {{shield:}}, etc.) ===
local function parseMarkup(text)
    if not text then return "" end
    text = text:gsub("{{atk:(.-)}}", "<span class='atk'>%1</span>")
    text = text:gsub("{{shield:(.-)}}", "<span class='shield'>%1</span>")
    text = text:gsub("{{buff:(.-)}}", "<span class='buff'>%1</span>")
    text = text:gsub("{{debuff:(.-)}}", "<span class='debuff'>%1</span>")
    text = text:gsub("{{ms:(.-)}}", "<span class='ms'>%1</span>")
    return text
end
-- === Obtener descripción de un módulo de personaje ===
local function getDescription(skillId, lang, dataModule)
    local ok, data = pcall(require, "Módulo:" .. dataModule)
    if ok and data.skills and data.skills[skillId] then
        return parseMarkup(data.skills[skillId][lang] or data.skills[skillId]["pt"])
    end
    return ""
end


-- Serializa uma skin vinda de {{skin}}
-- Serializa uma skin vinda de {{skin}}
function p.skin(frame)
function p.skin(frame)
  local a = frame.args
    local a = frame.args
  local obj = {
    local obj = {
    sprite     = a.sprite or '',
        sprite = a.sprite or '',
    background = a.background or '',
        background = a.background or '',
    tooltip   = a.tooltip or '',
        tooltip = a.tooltip or ''
  }
    }
  return mw.text.jsonEncode(obj)
    return mw.text.jsonEncode(obj)
end
end


-- Serializa uma skill vinda de {{testeskill}}
-- Serializa uma skill vinda de {{skill}}
function p.skill(frame)
function p.skill(frame)
  local a = frame.args
    local a = frame.args
  local obj = {
    local lang = getLang(frame)
    name     = a.name or a.nome or '',
    local obj = {
    icon     = a.icon or '',
        name = a.name or a.nome or '',
    level   = tonumber(a.level) or nil,
        icon = a.icon or '',
    desc     = a.desc or '',
        level = tonumber(a.level) or nil,
    energy   = a.energy or nil,
        desc = getDescription(a.id or a.name, lang, a.module or "Kalifa"),
    powerpve = a.powerpve or nil,
        energy = a.energy or nil,
    powerpvp = a.powerpvp or nil,
        powerpve = a.powerpve or nil,
    cooldown = a.cooldown or nil,
        powerpvp = a.powerpvp or nil,
    video   = a.video or '',
        cooldown = a.cooldown or nil,
  }
        video = a.video or ''
  return mw.text.jsonEncode(obj)
    }
    return mw.text.jsonEncode(obj)
end
end


-- Componente principal (apenas novo modelo via |skills= e |skins=)
-- Componente principal (apenas novo modelo via |skills= e |skins=)
function p.generate(frame)
function p.generate(frame)
  local args = frame:getParent().args
    local args = frame:getParent().args
  local html = mw.html.create('div')
    local html = mw.html.create('div')


  local function fileURL(name)
    local function fileURL(name)
    return tostring(mw.uri.fullUrl('Special:FilePath/' .. (name or '')))
        return tostring(mw.uri.fullUrl('Special:FilePath/' .. (name or '')))
  end
    end


  -- Tier -> classe css
    -- Tier -> classe css
  local tierRaw = args.tier or ""
    local tierRaw = args.tier or ""
  local tierKey = mw.ustring.lower(tierRaw)
    local tierKey = mw.ustring.lower(tierRaw)
  local tierMap = {
    local tierMap = {
    bronze = "tier-bronze", bronce = "tier-bronze",
        bronze = "tier-bronze",
    silver = "tier-silver", prata = "tier-silver",
        bronce = "tier-bronze",
    gold   = "tier-gold",   ouro   = "tier-gold",
        silver = "tier-silver",
    diamond= "tier-diamond",diamante="tier-diamond",
        prata = "tier-silver",
  }
        gold = "tier-gold",
  local tierClass = tierMap[tierKey]
        ouro = "tier-gold",
        diamond = "tier-diamond",
        diamante = "tier-diamond"
    }
    local tierClass = tierMap[tierKey]


  -- Raiz
    -- Raiz
  local box = html:tag('div'):addClass('personaje-box')
    local box = html:tag('div'):addClass('character-box')
  if tierClass then box:addClass(tierClass) end
    if tierClass then
        box:addClass(tierClass)
    end


  -- Header/topbar
    -- Header / topbar
  local header = box:tag('div'):addClass('personaje-header')
    local header = box:tag('div'):addClass('character-header')
  local topbar = header:tag('div'):addClass('personaje-topbar')
    local topbar = header:tag('div'):addClass('character-topbar')
  local nomeBox = topbar:tag('div'):addClass('personaje-nome-box')
    local nameBox = topbar:tag('div'):addClass('character-name-box')


  local avatarImg = args.avatar or 'Franky_ts_medal.png'
    local avatarImg = args.avatar or 'Franky_ts_medal.png'
  nomeBox:wikitext(string.format('[[Arquivo:%s|class=topbar-icon|link=|alt=Avatar]]', avatarImg))
    nameBox:wikitext(string.format('[[Arquivo:%s|class=topbar-icon|link=|alt=Avatar]]', avatarImg))


  local nomeCat = nomeBox:tag('div'):addClass('personaje-nome-category')
    local nameGroup = nameBox:tag('div'):addClass('character-name-group')
  nomeCat:tag('div'):addClass('nome'):wikitext(args.nome or '')
    nameGroup:tag('div'):addClass('character-name'):wikitext(args.nome or '')


  local classesDiv = nomeCat:tag('div'):addClass('classes')
    local classTags = nameGroup:tag('div'):addClass('class-tags')
  if tierRaw ~= "" then
    if tierRaw ~= "" then
    classesDiv:tag('div'):addClass('classe tier'):wikitext(tierRaw)
        classTags:tag('div'):addClass('class-tag tier'):wikitext(tierRaw)
  end
    end
  local classeString = args.classe or ''
    local classeString = args.classe or ''
  for classe in mw.text.gsplit(classeString, '/', true) do
    for classe in mw.text.gsplit(classeString, '/', true) do
    if classe and classe ~= '' then
        if classe and classe ~= '' then
      classesDiv:tag('div'):addClass('classe'):wikitext(classe)
            classTags:tag('div'):addClass('class-tag'):wikitext(classe)
        end
     end
     end
  end


  header:tag('div'):addClass('topbar-description'):wikitext(args.desc or '')
    header:tag('div'):addClass('topbar-description'):wikitext(args.desc or '')
 
    -- Banner (se existir arquivo)
    local banner = args.banner or ''
    local bannerTitle = (banner ~= '' and mw.title.new('Arquivo:' .. banner)) or nil
    if bannerTitle and bannerTitle.exists then
        header:tag('div'):addClass('banner'):wikitext(string.format(
            '[[Arquivo:%s|class=banner-image|link=|alt=Banner]]', banner))
    else
        header:tag('div'):addClass('banner')
    end


  -- Banner (se existir arquivo)
    -- Abas
  local banner = args.banner or ''
    local tabs = header:tag('div'):addClass('character-tabs')
  local bannerTitle = (banner ~= '' and mw.title.new('Arquivo:' .. banner)) or nil
     tabs:tag('div'):addClass('tab-btn active'):attr('data-tab', 'skills'):wikitext('Skills')
  if bannerTitle and bannerTitle.exists then
     tabs:tag('div'):addClass('tab-btn'):attr('data-tab', 'skins'):wikitext('Skins')
     header:tag('div'):addClass('banner')
      :wikitext(string.format('[[Arquivo:%s|class=banner-personaje|link=|alt=Banner]]', banner))
  else
     header:tag('div'):addClass('banner')
  end


  -- Tabs
    -- Artwork: parameter accepted for compatibility but intentionally not rendered in UI.
  local tabs = header:tag('div'):addClass('personaje-tabs')
    -- (CSS forces .character-art display:none so legacy pages don't break layout)
  tabs:tag('div'):addClass('tab-btn active'):attr('data-tab', 'habilidades'):wikitext('Habilidades')
    -- local artImg = args.artwork or 'Franky_ts_splash.png' -- ignored on purpose
  tabs:tag('div'):addClass('tab-btn'):attr('data-tab', 'skins'):wikitext('Skins')


  -- Artwork (fica dentro do header; z-index via CSS)
    -- ===== SKILLS =====
  local artImg = args.artwork or 'Franky_ts_splash.png'
    local skillsTab = box:tag('div'):addClass('tab-content active'):attr('id', 'skills')
  header:tag('div'):css('text-align', 'center')
    local iconBar = skillsTab:tag('div'):addClass('icon-bar')
     :wikitext(string.format('[[Arquivo:%s|class=art-personaje|link=|alt=Arte]]', artImg))
    local skillsContainer = skillsTab:tag('div'):addClass('skills-container')
    local details = skillsContainer:tag('div'):addClass('skills-details')
     local descBox = details:tag('div'):addClass('desc-box')


  -- ===== HABILIDADES =====
    local skillsPacked = args.skills or ''
  local habilidadesTab = box:tag('div'):addClass('tab-content active'):attr('id', 'habilidades')
    local idx = 0
  local cuadros = habilidadesTab:tag('div'):addClass('cuadros-container')
    for obj in skillsPacked:gmatch("%b{}") do
  local habilidadesContainer = habilidadesTab:tag('div'):addClass('habilidades-container')
        local ok, sk = pcall(mw.text.jsonDecode, obj)
  local details = habilidadesContainer:tag('div'):addClass('habilidades-details')
        if ok and type(sk) == "table" and (sk.name or sk.nome) and (sk.name ~= '' or sk.nome ~= '') then
  local descripcionContainer = details:tag('div'):addClass('descripcion-container')
            idx = idx + 1
            local name = sk.name or sk.nome or ''
            local icon = sk.icon or ''
            local desc = sk.desc or ''
            -- ordem esperada pelo JS: PVE, PVP, Energia, Recarga
            local attrs = table.concat({sk.powerpve or '-', sk.powerpvp or '-', sk.energy or '-', sk.cooldown or '-'},
                ", ")


  local skillsPacked = args.skills or ''
            local videoURL = (sk.video and sk.video ~= '') and fileURL(sk.video) or ''
  local idx = 0
  for obj in skillsPacked:gmatch("%b{}") do
    local ok, sk = pcall(mw.text.jsonDecode, obj)
    if ok and type(sk) == "table" and (sk.name or sk.nome) and (sk.name ~= '' or sk.nome ~= '') then
      idx = idx + 1
      local nome  = sk.name or sk.nome or ''
      local icon  = sk.icon or ''
      local desc  = sk.desc or ''
      -- ordem esperada pelo JS: PVE, PVP, Energia, Recarga
      local atr = table.concat({
        sk.powerpve or '-',
        sk.powerpvp or '-',
        sk.energy  or '-',
        sk.cooldown or '-'
      }, ", ")


      local videoURL = (sk.video and sk.video ~= '') and fileURL(sk.video) or ''
            -- bloco do ícone
            local iconWrap = iconBar:tag('div'):addClass('skill-icon'):attr('data-index', idx):attr('data-nome', name)
                :attr('data-desc', desc):attr('data-atr', attrs):attr('data-video', videoURL):attr('data-video-preload',
                    'auto')


      cuadros:tag('div')
            iconWrap:wikitext(string.format('[[Arquivo:%s|class=skill-icon-img|link=]]', icon))
        :addClass('cuadro')
        :attr('data-index', idx)
        :attr('data-nome',  nome)
        :attr('data-desc',  desc)
        :attr('data-atr',  atr)
        :attr('data-video', videoURL)
        :attr('data-video-preload','auto')
        :wikitext(string.format('[[Arquivo:%s|class=habilidad-icon|link=]]', icon))


      descripcionContainer:tag('div')
            -- placeholder por índice (se precisar no DOM)
        :addClass('habilidad-descripcion')
            descBox:tag('div'):addClass('skill-desc'):attr('data-index', idx)
        :attr('data-index', idx)
        end
     end
     end
  end


  details:done()
    details:done()
  habilidadesContainer:tag('div'):addClass('video-container'):done()
    skillsContainer:tag('div'):addClass('video-container'):done()
  habilidadesTab:done()
    skillsTab:done()


  -- ===== SKINS =====
    -- ===== SKINS =====
  local skinsTab = box:tag('div'):addClass('tab-content'):attr('id', 'skins')
    local skinsTab = box:tag('div'):addClass('tab-content'):attr('id', 'skins')
  local cardSkins = skinsTab:tag('div'):addClass('card-skins')
    local cardSkins = skinsTab:tag('div'):addClass('card-skins')
  cardSkins:tag('span'):addClass('card-skins-title'):wikitext('SKINS & SPOTLIGHTS')
    cardSkins:tag('span'):addClass('card-skins-title'):wikitext('SKINS & SPOTLIGHTS')


  local wrapper = cardSkins:tag('div'):addClass('skins-carousel-wrapper')
    local wrapper = cardSkins:tag('div'):addClass('skins-carousel-wrapper')
  wrapper:tag('div'):addClass('skins-arrow left'):wikitext('«')
    wrapper:tag('div'):addClass('skins-arrow left'):wikitext('«')
  local carousel = wrapper:tag('div'):addClass('skins-carousel')
    local carousel = wrapper:tag('div'):addClass('skins-carousel')


  local skinsPacked = args.skins or ''
    local skinsPacked = args.skins or ''
  for obj in skinsPacked:gmatch("%b{}") do
    for obj in skinsPacked:gmatch("%b{}") do
    local ok, sk = pcall(mw.text.jsonDecode, obj)
        local ok, sk = pcall(mw.text.jsonDecode, obj)
    if ok and type(sk) == "table" then
        if ok and type(sk) == "table" then
      local bannerFile = sk.background or ''
            local bannerFile = sk.background or ''
      local imageFile = sk.sprite or ''
            local imageFile = sk.sprite or ''
      local tooltipRaw = sk.tooltip or ''
            local tooltipRaw = sk.tooltip or ''
      local tooltipHtml = tooltipRaw:gsub("'''([^']+)'''","<b>%1</b>"):gsub("\n","<br>")
            local tooltipHtml = tooltipRaw:gsub("'''([^']+)'''", "<b>%1</b>"):gsub("\n", "<br>")


      local skinCard = carousel:tag('div')
            local skinCard = carousel:tag('div')
        :addClass('skin-card simple-tooltip simple-tooltip-inline tooltipstered')
                :addClass('skin-card simple-tooltip simple-tooltip-inline tooltipstered'):attr('data-simple-tooltip',
        :attr('data-simple-tooltip', tooltipHtml)
                    tooltipHtml)


      skinCard:tag('div')
            skinCard:tag('div'):addClass('skin-banner'):wikitext(bannerFile ~= '' and
        :addClass('skins--imageBanner')
                                                                    string.format('[[Arquivo:%s|link=]]', bannerFile) or
        :wikitext(bannerFile ~= '' and string.format('[[Arquivo:%s|link=]]', bannerFile) or '')
                                                                    ''):attr('alt', 'banner')
        :attr('alt', 'banner')


      skinCard:tag('div')
            skinCard:tag('div'):addClass('skin-sprite'):wikitext(imageFile ~= '' and
        :addClass('skins--imageSkin')
                                                                    string.format('[[Arquivo:%s|link=]]', imageFile) or
        :wikitext(imageFile ~= '' and string.format('[[Arquivo:%s|link=]]', imageFile) or '')
                                                                    ''):attr('alt', 'skin')
        :attr('alt', 'skin')
        end
     end
     end
  end


  wrapper:tag('div'):addClass('skins-arrow right'):wikitext('»')
    wrapper:tag('div'):addClass('skins-arrow right'):wikitext('»')


  return tostring(html)
    return tostring(html)
end
end


return p
return p

Edição das 15h19min de 27 de agosto de 2025

A documentação para este módulo pode ser criada em Módulo:Droflax/doc

-- Module:Teste (refactor to English class names)
local p = {}
local mwUri = mw.uri

-- === Detectar idioma activo ===
local function getLang(frame)
    -- prioridad: parámetro en plantilla > querystring > fallback
    return frame.args.lang
        or mwUri.getQuery().lang
        or "pt"
end

-- === Parser de tags ({{atk:}}, {{shield:}}, etc.) ===
local function parseMarkup(text)
    if not text then return "" end
    text = text:gsub("{{atk:(.-)}}", "<span class='atk'>%1</span>")
    text = text:gsub("{{shield:(.-)}}", "<span class='shield'>%1</span>")
    text = text:gsub("{{buff:(.-)}}", "<span class='buff'>%1</span>")
    text = text:gsub("{{debuff:(.-)}}", "<span class='debuff'>%1</span>")
    text = text:gsub("{{ms:(.-)}}", "<span class='ms'>%1</span>")
    return text
end

-- === Obtener descripción de un módulo de personaje ===
local function getDescription(skillId, lang, dataModule)
    local ok, data = pcall(require, "Módulo:" .. dataModule)
    if ok and data.skills and data.skills[skillId] then
        return parseMarkup(data.skills[skillId][lang] or data.skills[skillId]["pt"])
    end
    return ""
end

-- Serializa uma skin vinda de {{skin}}
function p.skin(frame)
    local a = frame.args
    local obj = {
        sprite = a.sprite or '',
        background = a.background or '',
        tooltip = a.tooltip or ''
    }
    return mw.text.jsonEncode(obj)
end

-- Serializa uma skill vinda de {{skill}}
function p.skill(frame)
    local a = frame.args
    local lang = getLang(frame)
    local obj = {
        name = a.name or a.nome or '',
        icon = a.icon or '',
        level = tonumber(a.level) or nil,
        desc = getDescription(a.id or a.name, lang, a.module or "Kalifa"),
        energy = a.energy or nil,
        powerpve = a.powerpve or nil,
        powerpvp = a.powerpvp or nil,
        cooldown = a.cooldown or nil,
        video = a.video or ''
    }
    return mw.text.jsonEncode(obj)
end

-- Componente principal (apenas novo modelo via |skills= e |skins=)
function p.generate(frame)
    local args = frame:getParent().args
    local html = mw.html.create('div')

    local function fileURL(name)
        return tostring(mw.uri.fullUrl('Special:FilePath/' .. (name or '')))
    end

    -- Tier -> classe css
    local tierRaw = args.tier or ""
    local tierKey = mw.ustring.lower(tierRaw)
    local tierMap = {
        bronze = "tier-bronze",
        bronce = "tier-bronze",
        silver = "tier-silver",
        prata = "tier-silver",
        gold = "tier-gold",
        ouro = "tier-gold",
        diamond = "tier-diamond",
        diamante = "tier-diamond"
    }
    local tierClass = tierMap[tierKey]

    -- Raiz
    local box = html:tag('div'):addClass('character-box')
    if tierClass then
        box:addClass(tierClass)
    end

    -- Header / topbar
    local header = box:tag('div'):addClass('character-header')
    local topbar = header:tag('div'):addClass('character-topbar')
    local nameBox = topbar:tag('div'):addClass('character-name-box')

    local avatarImg = args.avatar or 'Franky_ts_medal.png'
    nameBox:wikitext(string.format('[[Arquivo:%s|class=topbar-icon|link=|alt=Avatar]]', avatarImg))

    local nameGroup = nameBox:tag('div'):addClass('character-name-group')
    nameGroup:tag('div'):addClass('character-name'):wikitext(args.nome or '')

    local classTags = nameGroup:tag('div'):addClass('class-tags')
    if tierRaw ~= "" then
        classTags:tag('div'):addClass('class-tag tier'):wikitext(tierRaw)
    end
    local classeString = args.classe or ''
    for classe in mw.text.gsplit(classeString, '/', true) do
        if classe and classe ~= '' then
            classTags:tag('div'):addClass('class-tag'):wikitext(classe)
        end
    end

    header:tag('div'):addClass('topbar-description'):wikitext(args.desc or '')

    -- Banner (se existir arquivo)
    local banner = args.banner or ''
    local bannerTitle = (banner ~= '' and mw.title.new('Arquivo:' .. banner)) or nil
    if bannerTitle and bannerTitle.exists then
        header:tag('div'):addClass('banner'):wikitext(string.format(
            '[[Arquivo:%s|class=banner-image|link=|alt=Banner]]', banner))
    else
        header:tag('div'):addClass('banner')
    end

    -- Abas
    local tabs = header:tag('div'):addClass('character-tabs')
    tabs:tag('div'):addClass('tab-btn active'):attr('data-tab', 'skills'):wikitext('Skills')
    tabs:tag('div'):addClass('tab-btn'):attr('data-tab', 'skins'):wikitext('Skins')

    -- Artwork: parameter accepted for compatibility but intentionally not rendered in UI.
    -- (CSS forces .character-art display:none so legacy pages don't break layout)
    -- local artImg = args.artwork or 'Franky_ts_splash.png' -- ignored on purpose

    -- ===== SKILLS =====
    local skillsTab = box:tag('div'):addClass('tab-content active'):attr('id', 'skills')
    local iconBar = skillsTab:tag('div'):addClass('icon-bar')
    local skillsContainer = skillsTab:tag('div'):addClass('skills-container')
    local details = skillsContainer:tag('div'):addClass('skills-details')
    local descBox = details:tag('div'):addClass('desc-box')

    local skillsPacked = args.skills or ''
    local idx = 0
    for obj in skillsPacked:gmatch("%b{}") do
        local ok, sk = pcall(mw.text.jsonDecode, obj)
        if ok and type(sk) == "table" and (sk.name or sk.nome) and (sk.name ~= '' or sk.nome ~= '') then
            idx = idx + 1
            local name = sk.name or sk.nome or ''
            local icon = sk.icon or ''
            local desc = sk.desc or ''
            -- ordem esperada pelo JS: PVE, PVP, Energia, Recarga
            local attrs = table.concat({sk.powerpve or '-', sk.powerpvp or '-', sk.energy or '-', sk.cooldown or '-'},
                ", ")

            local videoURL = (sk.video and sk.video ~= '') and fileURL(sk.video) or ''

            -- bloco do ícone
            local iconWrap = iconBar:tag('div'):addClass('skill-icon'):attr('data-index', idx):attr('data-nome', name)
                :attr('data-desc', desc):attr('data-atr', attrs):attr('data-video', videoURL):attr('data-video-preload',
                    'auto')

            iconWrap:wikitext(string.format('[[Arquivo:%s|class=skill-icon-img|link=]]', icon))

            -- placeholder por índice (se precisar no DOM)
            descBox:tag('div'):addClass('skill-desc'):attr('data-index', idx)
        end
    end

    details:done()
    skillsContainer:tag('div'):addClass('video-container'):done()
    skillsTab:done()

    -- ===== SKINS =====
    local skinsTab = box:tag('div'):addClass('tab-content'):attr('id', 'skins')
    local cardSkins = skinsTab:tag('div'):addClass('card-skins')
    cardSkins:tag('span'):addClass('card-skins-title'):wikitext('SKINS & SPOTLIGHTS')

    local wrapper = cardSkins:tag('div'):addClass('skins-carousel-wrapper')
    wrapper:tag('div'):addClass('skins-arrow left'):wikitext('«')
    local carousel = wrapper:tag('div'):addClass('skins-carousel')

    local skinsPacked = args.skins or ''
    for obj in skinsPacked:gmatch("%b{}") do
        local ok, sk = pcall(mw.text.jsonDecode, obj)
        if ok and type(sk) == "table" then
            local bannerFile = sk.background or ''
            local imageFile = sk.sprite or ''
            local tooltipRaw = sk.tooltip or ''
            local tooltipHtml = tooltipRaw:gsub("'''([^']+)'''", "<b>%1</b>"):gsub("\n", "<br>")

            local skinCard = carousel:tag('div')
                :addClass('skin-card simple-tooltip simple-tooltip-inline tooltipstered'):attr('data-simple-tooltip',
                    tooltipHtml)

            skinCard:tag('div'):addClass('skin-banner'):wikitext(bannerFile ~= '' and
                                                                     string.format('[[Arquivo:%s|link=]]', bannerFile) or
                                                                     ''):attr('alt', 'banner')

            skinCard:tag('div'):addClass('skin-sprite'):wikitext(imageFile ~= '' and
                                                                     string.format('[[Arquivo:%s|link=]]', imageFile) or
                                                                     ''):attr('alt', 'skin')
        end
    end

    wrapper:tag('div'):addClass('skins-arrow right'):wikitext('»')

    return tostring(html)
end

return p