Módulo:C.Generate
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A documentação para este módulo pode ser criada em Módulo:C.Generate/doc
-- Módulo:C.Generate — função generate()
local p = {}
local utils = require("Módulo:C.Utils")
local i18n = require("Módulo:C.i18n")
local trim = utils.trim
local fileURL = utils.fileURL
local makeAttrString = utils.makeAttrString
local requireCharModule = utils.requireCharModule
local collectJsonObjects = utils.collectJsonObjects
local function ensureFileExists(fileName, fallback)
fileName = trim(fileName or "")
if fileName == "" then
return fallback
end
local title = mw.title.new("Arquivo:" .. fileName)
if title and title.exists then
return fileName
end
return fallback
end
local ATTR_I18N = i18n.ATTR_I18N
local FLAGS_I18N = i18n.FLAGS_I18N
local TAB_I18N = i18n.TAB_I18N
local tierPackFrom = i18n.tierPackFrom
local tagsPackFrom = i18n.tagsPackFrom
-- Importa geradores
local iSkills = require("Módulo:I.Skills")
--------------------------------------------------------------------------------
-- Componente principal
--------------------------------------------------------------------------------
function p.generate(frame)
local parent = frame:getParent() or frame
local args = parent.args or {}
-- Requer |module= explícito
local moduleName = trim(args.module or "")
if moduleName == "" then
return "<!-- C.Generate: |module= é obrigatório -->"
end
-- Carrega módulo do personagem
local data = requireCharModule(moduleName) or {}
-- Nome: |name= ou do módulo
local charName = trim(args.name or data.name or "")
local html = mw.html.create('div')
local box = html:tag('div'):addClass('character-box')
----------------------------------------------------------------------------
-- Background (do módulo)
----------------------------------------------------------------------------
do
local bgParam = data.background or ""
if bgParam ~= "" then
box:attr('data-bg-file', bgParam)
local url = fileURL(bgParam)
if url and url ~= "" then
box:attr('data-bg-url', url)
local style = string.format("--character-bg: url('%s'); background-image: url('%s');", url, url)
box:attr('style', style)
end
end
end
----------------------------------------------------------------------------
-- Weapon Icon (do módulo)
----------------------------------------------------------------------------
do
local weaponIconParam = data.weaponicon or ""
if weaponIconParam ~= "" and weaponIconParam ~= "Nada.png" then
box:attr('data-weaponicon', weaponIconParam)
end
end
----------------------------------------------------------------------------
-- Header
----------------------------------------------------------------------------
local header = box:tag('div'):addClass('character-header')
-- topbar (avatar + nome + tags)
local topbar = header:tag('div'):addClass('character-topbar')
local nameBox = topbar:tag('div'):addClass('character-name-box')
local avatarImg = ensureFileExists(data.avatar, "Franky_ts_medal.png")
nameBox:wikitext(string.format('[[Arquivo:%s|class=topbar-icon|link=|alt=Avatar]]', avatarImg))
local nameGroup = nameBox:tag('div'):addClass('character-name-group')
nameGroup:tag('div'):addClass('character-name'):wikitext(charName)
-- Class tags (TIER + TAGS, com i18n injetada)
local classTags = nameGroup:tag('div'):addClass('class-tags')
-- Resolve Tier/Tags do módulo
local rawTier = ""
if data.tier_i18n and type(data.tier_i18n) == "table" then
rawTier = data.tier_i18n.pt or data.tier_i18n.en or data.tier or ""
else
rawTier = data.tier or ""
end
-- Chip de TIER
local tierDiv
if rawTier ~= "" then
tierDiv = classTags:tag('div'):addClass('class-tag tier'):wikitext(rawTier)
end
-- Injeta i18n do TIER como data-*
do
local tI = data.tier_i18n
if type(tI) ~= "table" then
tI = tierPackFrom(rawTier ~= "" and rawTier or (data.tier or ""))
else
local seed = tI.pt or tI.en or tI.es or tI.pl or rawTier or data.tier or ""
local base = tierPackFrom(seed)
tI = {
pt = tI.pt or base.pt,
en = tI.en or base.en,
es = tI.es or base.es,
pl = tI.pl or base.pl
}
end
if tierDiv then
tierDiv:attr('data-tier-pt', tI.pt or rawTier)
:attr('data-tier-en', tI.en or tI.pt or rawTier)
:attr('data-tier-es', tI.es or tI.pt or rawTier)
:attr('data-tier-pl', tI.pl or tI.pt or rawTier)
end
end
-- Injeta i18n das TAGS em JSON no container
do
local tagsI = nil
if type(data.tags_i18n) == "table" then
local basis = tagsPackFrom(data.tags_i18n.pt or data.tags_i18n.en or data.tags_i18n.es or data.tags_i18n.pl or
{})
tagsI = {
pt = data.tags_i18n.pt or basis.pt,
en = data.tags_i18n.en or basis.en,
es = data.tags_i18n.es or basis.es,
pl = data.tags_i18n.pl or basis.pl
}
else
local baseList = {}
if type(data.tags) == "table" then
baseList = data.tags
elseif type(data.tags) == "string" then
for entry in mw.text.gsplit(data.tags, '/', true) do
local t = mw.text.trim(entry or '')
if t ~= '' then
table.insert(baseList, t)
end
end
end
tagsI = tagsPackFrom(baseList)
end
if tagsI then
classTags:attr('data-tags-i18n', mw.text.jsonEncode(tagsI))
-- Render inicial das TAGS (PT)
if tagsI.pt and type(tagsI.pt) == "table" then
for _, tag in ipairs(tagsI.pt) do
if trim(tag) ~= "" then
classTags:tag('div'):addClass('class-tag'):wikitext(tag)
end
end
end
end
end
-- Descrição geral (do módulo)
if data.desc then
local descText = ""
if type(data.desc) == "table" then
descText = data.desc.pt or data.desc.en or data.desc.es or data.desc.pl or ""
else
descText = tostring(data.desc)
end
if descText ~= "" then
header:tag('div'):addClass('topbar-description'):wikitext(descText)
end
end
----------------------------------------------------------------------------
-- Idioma para tabs (PT padrão + aceita pt-br,en-US,... via |lang=)
----------------------------------------------------------------------------
local rawLang = trim(args.lang or "pt")
rawLang = mw.ustring.lower(rawLang)
local baseLang = rawLang:match("^([a-z][a-z])") or rawLang
local TAB = TAB_I18N[rawLang] or TAB_I18N[baseLang] or TAB_I18N.pt
----------------------------------------------------------------------------
-- Abas (tabs)
----------------------------------------------------------------------------
local tabs = header:tag('div'):addClass('character-tabs')
tabs:tag('div'):addClass('tab-btn active'):attr('data-tab', 'skills'):wikitext(TAB.skills)
tabs:tag('div'):addClass('tab-btn'):attr('data-tab', 'skins'):wikitext(TAB.skins)
----------------------------------------------------------------------------
-- Aba: Skills
----------------------------------------------------------------------------
local skillsTab = box:tag('div'):addClass('tab-content active'):attr('id', 'skills')
local iconBar = skillsTab:tag('div'):addClass('icon-bar')
local skillsContainer = skillsTab:tag('div'):addClass('skills-container')
local details = skillsContainer:tag('div'):addClass('skills-details')
local descBox = details:tag('div'):addClass('desc-box')
skillsContainer:tag('div'):addClass('video-container'):done()
skillsTab:attr('data-i18n-attrs', mw.text.jsonEncode(ATTR_I18N))
skillsTab:attr('data-i18n-flags', mw.text.jsonEncode(FLAGS_I18N))
if baseLang then
skillsTab:attr('data-i18n-default', baseLang)
end
-- Gera skills do módulo: chama I.Skills
local skillsJSON = iSkills.skill(frame)
local idx = 0
if skillsJSON and skillsJSON ~= "" then
for _, chunk in ipairs(collectJsonObjects(skillsJSON)) do
local ok, sk = pcall(mw.text.jsonDecode, chunk)
if ok and type(sk) == "table" then
local name = trim(sk.name or sk.n or "")
local icon = trim(sk.icon or "")
if icon ~= "" then
idx = idx + 1
local attrs = makeAttrString(
trim(tostring(sk.powerpve or "")),
trim(tostring(sk.powerpvp or "")),
trim(tostring(sk.energy or "")),
trim(tostring(sk.cooldown or ""))
)
local iconWrap = iconBar:tag('div'):addClass('skill-icon')
:attr('data-index', idx)
:attr('data-nome', name)
:attr('data-desc', trim(sk.desc or ""))
:attr('data-atr', attrs)
:attr('data-video', (sk.video and sk.video ~= "" and fileURL(sk.video)) or "")
:attr('data-video-preload', 'auto')
:attr('data-icon-file', icon)
:attr('data-video-file', sk.video or "")
local level = trim(tostring(sk.level or ""))
if level ~= "" and mw.ustring.upper(level) ~= "NIVEL" then
iconWrap:attr('data-level', level)
end
-- Descrições i18n
if type(sk.desc_i18n) == "table" then
iconWrap:attr('data-desc-pt', sk.desc_i18n.pt or "")
:attr('data-desc-en', sk.desc_i18n.en or "")
:attr('data-desc-es', sk.desc_i18n.es or "")
:attr('data-desc-pl', sk.desc_i18n.pl or "")
end
-- Subskills (suporte recursivo nativo)
if type(sk.subs) == "table" and #sk.subs > 0 then
iconWrap:attr('data-subs', mw.text.jsonEncode(sk.subs))
end
if type(sk.suborder) == "table" and #sk.suborder > 0 then
iconWrap:attr('data-suborder', mw.text.jsonEncode(sk.suborder))
end
-- Flags
if type(sk.flags) == "table" and #sk.flags > 0 then
iconWrap:attr('data-flags', mw.text.jsonEncode(sk.flags))
end
-- Weapon
if type(sk.weapon) == "table" then
iconWrap:attr('data-weapon', mw.text.jsonEncode(sk.weapon))
end
if sk.weaponicon and sk.weaponicon ~= "" and sk.weaponicon ~= "Nada.png" then
iconWrap:attr('data-weaponicon', sk.weaponicon)
end
-- Imagem do ícone
iconWrap:wikitext(string.format('[[Arquivo:%s|class=skill-icon-img|link=]]', icon))
-- Slot de descrição
descBox:tag('div'):addClass('skill-desc'):attr('data-index', idx)
end
end
end
end
----------------------------------------------------------------------------
-- Aba: Skins (podium isométrico)
----------------------------------------------------------------------------
local skinsTab = box:tag('div'):addClass('tab-content'):attr('id', 'skins')
local cardSkins = skinsTab:tag('div'):addClass('card-skins')
local podium = cardSkins:tag('div'):addClass('skins-podium')
-- Gera skins do módulo: chama I.Skills
local skinsJSON = iSkills.skin(frame)
local skinIndex = 0
if skinsJSON and skinsJSON ~= "" then
for _, chunk in ipairs(collectJsonObjects(skinsJSON)) do
local ok, sk = pcall(mw.text.jsonDecode, chunk)
if ok and type(sk) == "table" then
skinIndex = skinIndex + 1
local imageFile = trim(sk.sprite or "")
local tooltipRaw = trim(sk.tooltip or "")
local skinTitle = trim(sk.name or "")
-- Processa tooltip (pode ser string ou objeto i18n)
local tipPack, chosen = nil, ""
if tooltipRaw:match("^%s*{") then
local ok2, obj2 = pcall(mw.text.jsonDecode, tooltipRaw)
if ok2 and type(obj2) == "table" then
tipPack = obj2
chosen = trim(obj2.pt or obj2.en or obj2.es or obj2.pl or "")
end
end
if chosen == "" then
chosen = tooltipRaw
end
-- HTML do tooltip
local titleHtml = skinTitle ~= "" and
('<div class="skin-tooltip-title" style="margin:0">' .. skinTitle .. '</div>') or ""
local bodyHtml = chosen:gsub("'''([^']+)'''", "<b>%1</b>"):gsub("\n", "<br>")
bodyHtml = bodyHtml ~= "" and ('<b>' .. bodyHtml .. '</b>') or ""
local tooltipHtml = titleHtml .. bodyHtml
-- Podium slot
local slot = podium:tag('div'):addClass('podium-slot')
:attr('data-skin-tooltip', tooltipHtml)
:attr('data-skin-index', skinIndex)
-- Offset X
local offsetXStr = trim(sk.offset_x or "")
if offsetXStr ~= "" and offsetXStr ~= "0" then
local offsetX = tonumber(offsetXStr)
if offsetX and offsetX ~= 0 then
slot:attr('data-offset-x', tostring(offsetX))
end
end
-- YouTube
local yt = trim(sk.youtube or "")
if yt ~= "" then
if not yt:match("^https?://") then
if yt:match("^[%w%-%_]+$") then
yt = "https://youtu.be/" .. yt
else
yt = "https://" .. yt
end
end
slot:attr('data-youtube', yt):addClass('is-clickable')
:attr('tabindex', '0')
:attr('role', 'button')
:attr('aria-label', 'YouTube: ' .. (skinTitle ~= "" and skinTitle or 'skin'))
end
if skinTitle ~= "" then
slot:attr('data-skin-title', skinTitle)
end
if tipPack then
slot:attr('data-skin-tooltip-i18n', mw.text.jsonEncode(tipPack))
end
-- Sprite container
local spriteContainer = slot:tag('div'):addClass('podium-sprite-container')
local spriteDiv = spriteContainer:tag('div'):addClass('podium-sprite')
if imageFile ~= "" then
spriteDiv:wikitext(string.format('[[Arquivo:%s|link=]]', imageFile))
else
spriteDiv:wikitext("")
end
-- Tile
local platform = spriteDiv:tag('div'):addClass('podium-platform')
local platformTop = platform:tag('div'):addClass('podium-platform-top')
local tileParam = trim(sk.tile or "")
local tileFile = "Skintile.png"
if mw.ustring.lower(tileParam) == "medium" then
tileFile = "SkintileM.png"
end
platformTop:wikitext(string.format('[[Arquivo:%s|link=]]', tileFile))
-- Posição do tile
local tileX = trim(sk.tile_x or "")
local tileY = trim(sk.tile_y or "")
local platformStyle = ""
if tileX ~= "" then
platformStyle = platformStyle .. "right:" .. tileX .. "px;"
else
platformStyle = platformStyle .. "right:-25px;"
end
if tileY ~= "" then
platformStyle = platformStyle .. "bottom:" .. tileY .. "px;"
else
platformStyle = platformStyle .. "bottom:-15px;"
end
if platformStyle ~= "" then
platform:attr('style', platformStyle)
end
end
end
end
----------------------------------------------------------------------------
-- Tier -> classe CSS (visual)
----------------------------------------------------------------------------
do
local tierKey = mw.ustring.lower(rawTier or "")
local tierMap = {
bronze = "tier-bronze",
bronce = "tier-bronze",
silver = "tier-silver",
prata = "tier-silver",
gold = "tier-gold",
ouro = "tier-gold",
diamond = "tier-diamond",
diamante = "tier-diamond"
}
local tierClass = tierMap[tierKey]
if tierClass then
box:addClass(tierClass)
end
end
----------------------------------------------------------------------------
-- Retorno
----------------------------------------------------------------------------
return tostring(html)
end
return p