Módulo:Character
Ir para navegação
Ir para pesquisar
A documentação para este módulo pode ser criada em Módulo:Character/doc
-- Module:Character
local p = {}
-- ===== util =====
local function trim(s)
return (tostring(s or ""):gsub("^%s+", ""):gsub("%s+$", ""))
end
local function requireCharModule(char)
char = trim(char or "")
if char == "" then
return nil
end
local ok, data
ok, data = pcall(function()
return require("Módulo:" .. char)
end)
if ok and type(data) == "table" then
return data
end
ok, data = pcall(function()
return require("Modulo:" .. char)
end)
if ok and type(data) == "table" then
return data
end
ok, data = pcall(function()
return require("Module:" .. char)
end)
if ok and type(data) == "table" then
return data
end
return nil
end
-- ===== I18N: labels de atributos + "Nível" =====
-- Este mapa é injetado em data-i18n-attrs no #skills para o JS consumir.
local ATTR_I18N = {
pt = {
cooldown = "Recarga",
energy = "Energia",
energy_gain = "Ganho de energia",
energy_cost = "Custo de energia",
power = "Poder",
power_pvp = "Poder PvP",
level = "Nível"
},
en = {
cooldown = "Cooldown",
energy = "Energy",
energy_gain = "Energy Gain",
energy_cost = "Energy Cost",
power = "Power",
power_pvp = "PvP Power",
level = "Level"
},
es = {
cooldown = "Recarga",
energy = "Energía",
energy_gain = "Ganancia de energía",
energy_cost = "Costo de energía",
power = "Poder",
power_pvp = "Poder PvP",
level = "Nivel"
},
pl = {
cooldown = "Czas odnowienia",
energy = "Energia",
energy_gain = "Przyrost energii",
energy_cost = "Koszt energii",
power = "Moc",
power_pvp = "Moc PvP",
level = "Poziom"
}
}
-- ===== I18N: labels das abas (Skills/Skins) =====
local TAB_I18N = {
pt = {
skills = "Habilidades",
skins = "Skins",
skins_title = "SKINS & SPOTLIGHTS"
},
en = {
skills = "Skills",
skins = "Skins",
skins_title = "SKINS & SPOTLIGHTS"
},
es = {
skills = "Habilidades",
skins = "Aspectos",
skins_title = "ASPECTOS Y DESTACADOS"
},
pl = {
skills = "Umiejętności",
skins = "Skórki",
skins_title = "SKÓRKI I PREZENTACJE"
}
}
-- ===== skin serializer (mantido) =====
function p.skin(frame)
local a = frame.args
local obj = {
sprite = a.sprite or '',
background = a.background or '',
tooltip = a.tooltip or '',
youtube = a.youtube or '',
source = a.source or ''
}
return mw.text.jsonEncode(obj)
end
-- ===== componente principal =====
function p.generate(frame)
local args = frame:getParent().args
local html = mw.html.create('div')
local function fileURL(name)
return tostring(mw.uri.fullUrl('Special:FilePath/' .. (name or '')))
end
local nomeChar = args.nome or ""
-- ===== tier / classes (auto-resolve) =====
local rawTier = trim(frame:preprocess(args.tier or ""))
local rawClasse = trim(frame:preprocess(args.classe or ""))
if rawTier ~= "" and mw.ustring.lower(rawTier):sub(1, 4) == "tier" then
local data = requireCharModule(nomeChar) or {}
rawTier = (data.tier_i18n and data.tier_i18n.pt) or data.tier or rawTier
end
if rawClasse ~= "" and mw.ustring.lower(rawClasse):sub(1, 5) == "class" then
local data = requireCharModule(nomeChar) or {}
local arr = (data.tags_i18n and data.tags_i18n.pt) or data.tags
if type(arr) == "table" then
rawClasse = table.concat(arr, " / ")
end
end
if rawTier == "" or rawClasse == "" then
local data = requireCharModule(nomeChar) or {}
if rawTier == "" then
rawTier = (data.tier_i18n and data.tier_i18n.pt) or data.tier or ""
end
if rawClasse == "" then
local arr = (data.tags_i18n and data.tags_i18n.pt) or data.tags
if type(arr) == "table" then
rawClasse = table.concat(arr, " / ")
else
rawClasse = arr or ""
end
end
end
-- ===== Tier -> classe css =====
local tierRaw = rawTier
local tierKey = mw.ustring.lower(tierRaw or "")
local tierMap = {
bronze = "tier-bronze",
bronce = "tier-bronze",
silver = "tier-silver",
prata = "tier-silver",
gold = "tier-gold",
ouro = "tier-gold",
diamond = "tier-diamond",
diamante = "tier-diamond"
}
local tierClass = tierMap[tierKey]
-- ===== raiz =====
local box = html:tag('div'):addClass('character-box')
-- BG via data-attr
do
local raw = frame:preprocess(args.background or "")
raw = (raw or ""):gsub("^%s+", ""):gsub("%s+$", "")
if raw ~= "" then
raw = raw:gsub("^Arquivo:", ""):gsub("^File:", "")
local title = mw.title.new('Especial:FilePath/' .. raw)
local url = title and title:fullUrl() or nil
if url and url ~= "" then
box:attr('data-bg-file', raw)
box:attr('data-bg-url', url)
end
end
end
local function trim2(s2)
return (s2 or ''):match('^%s*(.-)%s*$')
end
local function fileURL2(name)
if not name or name == '' then
return nil
end
name = name:gsub('^Arquivo:', ''):gsub('^File:', '')
return mw.title.new('Special:FilePath/' .. name):fullUrl()
end
do
local bgParam = trim2(args.background or '')
if bgParam == '' then
bgParam = trim2(args.banner or '')
end
if bgParam ~= '' then
local url = fileURL2(bgParam)
if url then
local style = string.format("--character-bg: url('%s'); background-image: url('%s') !important;", url,
url)
local old = box:getAttr('style')
box:attr('style', old and (old .. ' ' .. style) or style)
box:attr('data-bg-file', bgParam)
end
end
end
local bgFile = trim(frame:preprocess(args.background or ""))
if bgFile ~= "" then
local bgUrl = fileURL(bgFile)
local style = string.format("--character-bg: url('%s'); background-image: url('%s');", bgUrl, bgUrl)
box:attr('style', style)
end
if tierClass and tierClass ~= "" then
box:addClass(tierClass)
end
-- ===== header / topbar =====
local header = box:tag('div'):addClass('character-header')
local topbar = header:tag('div'):addClass('character-topbar')
local nameBox = topbar:tag('div'):addClass('character-name-box')
local avatarImg = args.avatar or 'Franky_ts_medal.png'
nameBox:wikitext(string.format('[[Arquivo:%s|class=topbar-icon|link=|alt=Avatar]]', avatarImg))
local nameGroup = nameBox:tag('div'):addClass('character-name-group')
nameGroup:tag('div'):addClass('character-name'):wikitext(args.nome or '')
local classTags = nameGroup:tag('div'):addClass('class-tags')
if tierRaw and tierRaw ~= "" then
classTags:tag('div'):addClass('class-tag tier'):wikitext(tierRaw)
end
local classeString = rawClasse or ""
for classe in mw.text.gsplit(classeString, '/', true) do
local clean = mw.text.trim(classe or '')
if clean ~= '' then
classTags:tag('div'):addClass('class-tag'):wikitext(clean)
end
end
header:tag('div'):addClass('topbar-description'):wikitext(args.desc or '')
local rawLang = trim(args.lang or "pt")
rawLang = mw.ustring.lower(rawLang)
local base = rawLang:match("^([a-z][a-z])") or rawLang
local TAB = TAB_I18N[rawLang] or TAB_I18N[base] or TAB_I18N.pt
local tabs = header:tag('div'):addClass('character-tabs')
tabs:tag('div'):addClass('tab-btn active'):attr('data-tab', 'skills'):wikitext(TAB.skills)
tabs:tag('div'):addClass('tab-btn'):attr('data-tab', 'skins'):wikitext(TAB.skins)
-- ===== SKILLS =====
local skillsTab = box:tag('div'):addClass('tab-content active'):attr('id', 'skills')
local iconBar = skillsTab:tag('div'):addClass('icon-bar')
local skillsContainer = skillsTab:tag('div'):addClass('skills-container')
local details = skillsContainer:tag('div'):addClass('skills-details')
local descBox = details:tag('div'):addClass('desc-box')
-- I18N: injeta o mapa inteiro para o JS usar (botão de idioma)
skillsTab:attr('data-i18n-attrs', mw.text.jsonEncode(ATTR_I18N))
if args.lang and trim(args.lang) ~= "" then
skillsTab:attr('data-i18n-default', mw.ustring.lower(trim(args.lang)))
end
local skillsPacked = args.skills or '' -- sequência de {} gerados por {{Skill}} (via Módulo:Info)
local idx = 0
for obj in skillsPacked:gmatch("%b{}") do
local ok, sk = pcall(mw.text.jsonDecode, obj)
if ok and type(sk) == "table" and (sk.name or sk.nome) and (sk.name ~= '' or sk.nome ~= '') then
idx = idx + 1
local name = sk.name or sk.nome or ''
local icon = sk.icon or ''
local desc = sk.desc or ''
local level = tostring(sk.level or '')
-- ordem esperada pelo JS: PVE, PVP, Energia, Recarga
local attrs = table.concat({sk.powerpve or '-', sk.powerpvp or '-', sk.energy or '-', sk.cooldown or '-'},
", ")
local videoURL = (sk.video and sk.video ~= '') and fileURL(sk.video) or ''
local iconWrap = iconBar:tag('div'):addClass('skill-icon'):attr('data-index', idx):attr('data-nome', name)
:attr('data-desc', desc):attr('data-atr', attrs):attr('data-video', videoURL):attr('data-video-preload',
'auto')
-- aplica data-level quando houver (e não for placeholder)
if level ~= '' and mw.ustring.upper(level) ~= 'NIVEL' then
iconWrap:attr('data-level', level)
end
iconWrap:wikitext(string.format('[[Arquivo:%s|class=skill-icon-img|link=]]', icon))
descBox:tag('div'):addClass('skill-desc'):attr('data-index', idx)
end
end
details:done()
skillsContainer:tag('div'):addClass('video-container'):done()
skillsTab:done()
-- ===== SKINS =====
local skinsTab = box:tag('div'):addClass('tab-content'):attr('id', 'skins')
local cardSkins = skinsTab:tag('div'):addClass('card-skins')
cardSkins:tag('span'):addClass('card-skins-title'):wikitext(TAB.skins_title)
local wrapper = cardSkins:tag('div'):addClass('skins-carousel-wrapper')
wrapper:tag('div'):addClass('skins-arrow left'):wikitext('«')
local carousel = wrapper:tag('div'):addClass('skins-carousel')
local skinsPacked = args.skins or ''
for obj in skinsPacked:gmatch("%b{}") do
local ok, sk = pcall(mw.text.jsonDecode, obj)
if ok and type(sk) == "table" then
local bannerFile = sk.background or ''
local imageFile = sk.sprite or ''
local tooltipRaw = sk.tooltip or ''
local tooltipHtml = tooltipRaw:gsub("'''([^']+)'''", "<b>%1</b>"):gsub("\n", "<br>")
local skinCard = carousel:tag('div'):addClass('skin-card'):attr('data-skin-tooltip', tooltipHtml)
local yt = (sk.youtube or '')
if yt ~= '' then
skinCard:attr('data-youtube', yt):addClass('is-clickable')
end
skinCard:tag('div'):addClass('skin-banner'):wikitext(bannerFile ~= '' and
string.format('[[Arquivo:%s|link=]]', bannerFile) or
''):attr('alt', 'banner')
skinCard:tag('div'):addClass('skin-sprite'):wikitext(imageFile ~= '' and
string.format('[[Arquivo:%s|link=]]', imageFile) or
''):attr('alt', 'skin')
end
end
wrapper:tag('div'):addClass('skins-arrow right'):wikitext('»')
return tostring(html)
end
return p