Módulo:Info
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A documentação para este módulo pode ser criada em Módulo:Info/doc
-- Módulo:Info — resolve metadados e skills (robusto/corrigido + gambiarra expandTier/expandTags)
local p = {}
-- ===== util =====
local function trim(s)
return (tostring(s or ""):gsub("^%s+", ""):gsub("%s+$", ""))
end
local function safeArgs(node)
return (node and node.args) or {}
end
local function requireCharacterModule(charName)
charName = trim(charName)
if charName == "" then
return nil
end
local ok, data
ok, data = pcall(function()
return require("Módulo:" .. charName)
end)
if ok and type(data) == "table" then
return data
end
ok, data = pcall(function()
return require("Modulo:" .. charName)
end)
if ok and type(data) == "table" then
return data
end
ok, data = pcall(function()
return require("Module:" .. charName)
end)
if ok and type(data) == "table" then
return data
end
return nil
end
local function resolveCharFromFrames(frame, a)
if a.char and trim(a.char) ~= "" then
return trim(a.char)
end
if a.nome and trim(a.nome) ~= "" then
return trim(a.nome)
end
local p1 = frame:getParent()
if p1 then
local ap1 = safeArgs(p1)
if ap1.char and trim(ap1.char) ~= "" then
return trim(ap1.char)
end
if ap1.nome and trim(ap1.nome) ~= "" then
return trim(ap1.nome)
end
local p2 = p1.getParent and p1:getParent()
if p2 then
local ap2 = safeArgs(p2)
if ap2.char and trim(ap2.char) ~= "" then
return trim(ap2.char)
end
if ap2.nome and trim(ap2.nome) ~= "" then
return trim(ap2.nome)
end
end
end
local title = mw.title.getCurrentTitle()
return title and trim(title.text) or ""
end
-- paleta para marcadores
local COLOR = {
debuff = "#ff5252",
atk = "#ffcc00",
def = "#64b5f6",
ms = "#43a047",
hp = "#42a5f5",
sec = "#ffcc00"
}
local function colorize(txt)
if not txt or txt == "" then
return ""
end
return (txt:gsub("{{(%a+):([^}]+)}}", function(tag, inner)
local hex = COLOR[tag]
if not hex then
return "{{" .. tag .. ":" .. inner .. "}}"
end
return string.format('<span style="color:%s;">%s</span>', hex, inner)
end))
end
-- ===== API =====
function p.getTier(frame)
local a = safeArgs(frame)
local char = trim(frame.args[1] or a.nome)
if char == "" then
char = resolveCharFromFrames(frame, a)
end
local data = requireCharacterModule(char) or {}
return trim(data.tier or "")
end
function p.getTags(frame)
local a = safeArgs(frame)
local char = trim(frame.args[1] or a.nome)
if char == "" then
char = resolveCharFromFrames(frame, a)
end
local data = requireCharacterModule(char) or {}
local tags = data.tags or {}
if type(tags) ~= "table" then
return ""
end
return trim(table.concat(tags, " / "))
end
-- Skill (normal: com M)
function p.skill(frame)
local a = safeArgs(frame)
local lang = trim((a.lang or (frame:getParent() and frame:getParent().args.lang) or "pt"):lower())
local char = trim(a.char or (frame:getParent() and frame:getParent().args.nome) or "")
if char == "" then
char = resolveCharFromFrames(frame, a)
end
local data = requireCharacterModule(char) or {}
local name, desc_i18n = nil, {}
if a.M and trim(a.M) ~= "" then
local m = tonumber(a.M) or 0
local order = data.order or {}
local key = order[m] or ""
local sk = (data.skills or {})[key] or {}
name = trim(sk.name or key or "")
-- monta tabela de descrições por idioma (já colorizadas)
if type(sk.desc) == "table" then
local langs = {"pt", "en", "es", "pl"}
for _, code in ipairs(langs) do
local d = sk.desc[code]
if d and trim(d) ~= "" then
desc_i18n[code] = colorize(d)
end
end
elseif sk.desc and trim(sk.desc) ~= "" then
desc_i18n["pt"] = colorize(sk.desc) -- fallback: único texto vira pt
end
end
-- (dentro de p.skill)
local isSub = (a.S and trim(a.S) ~= "")
local parentM = tonumber(a.parentM or a.parent or "") or 0 -- aceita |parentM= ou |parent=
if isSub then
-- 1) localizar o pai
local order = data.order or {}
local parentKey = order[parentM] or ""
local parentSk = (data.skills or {})[parentKey] or {}
-- 2) resolver a S-ésima filha
local sIndex = tonumber(a.S) or 1
local subs = {}
if type(parentSk.subs) == "table" then
subs = parentSk.subs
else
-- fallback: varrer skills que declarem parent=parentKey
for k, v in pairs(data.skills or {}) do
if type(v) == "table" and v.parent == parentKey then
table.insert(subs, k)
end
end
table.sort(subs) -- ordem estável se não houver parentSk.subs
end
local childKey = subs[sIndex] or ""
local sk = (data.skills or {})[childKey] or {}
name = trim(sk.name or childKey or "")
-- descrições i18n (mesma lógica de antes)
if type(sk.desc) == "table" then
local langs = {"pt", "en", "es", "pl"}
for _, code in ipairs(langs) do
local d = sk.desc[code]
if d and trim(d) ~= "" then
desc_i18n[code] = colorize(d)
end
end
elseif sk.desc and trim(sk.desc) ~= "" then
desc_i18n["pt"] = colorize(sk.desc)
end
end
-- ... mais abaixo, quando montar obj:
if isSub then
obj.type = "sub"
obj.parentM = parentM
obj.parentName = (data.order or {})[parentM] or ""
else
-- principal: se tiver subs no módulo, exporta meta p/ o front
local order = data.order or {}
local key = order[tonumber(a.M) or 0] or ""
local sk = (data.skills or {})[key] or {}
if type(sk.subs) == "table" and #sk.subs > 0 then
obj.subs_names = sk.subs
end
end
local function nz(v)
v = v or ""
return (trim(v) ~= "" and v or nil)
end
local chosen = desc_i18n[lang] or desc_i18n["pt"] or ""
local obj = {
icon = (trim(a.icon or "") ~= "" and a.icon or "Nada.png"),
level = (trim(a.level or "") ~= "" and a.level or "NIVEL"),
energy = nz(a.energy),
powerpve = nz(a.powerpve),
powerpvp = nz(a.powerpvp),
cooldown = nz(a.cooldown),
video = a.video or ""
}
if name and name ~= "" then
obj.name = name
end
if chosen ~= "" then
obj.desc = chosen
end
-- inclui as variantes para o Character expor como data-desc-*
if next(desc_i18n) ~= nil then
obj.desc_i18n = desc_i18n
obj.descPt = desc_i18n.pt
obj.descEn = desc_i18n.en
obj.descEs = desc_i18n.es
obj.descPl = desc_i18n.pl
end
return mw.text.jsonEncode(obj)
end
-- Skill (emote: sem M)
function p.emote(frame)
local a = safeArgs(frame)
local obj = {
name = "Emote",
desc = "",
icon = (trim(a.icon or "") ~= "" and a.icon or "Nada.png"),
level = 25,
video = a.video or "",
desc_i18n = {
pt = "",
en = "",
es = "",
pl = ""
},
descPt = "",
descEn = "",
descEs = "",
descPl = ""
}
return mw.text.jsonEncode(obj)
end
-- expandTier/expandTags mantidos
function p.expandTier(frame)
local token = trim(frame.args[1] or "")
local nome = trim(frame.args[2] or (frame:getParent() and frame:getParent().args.nome) or "")
if token == "" then
return ""
end
if token:lower():sub(1, 4) ~= "tier" then
return token
end
local char = nome ~= "" and nome or token:match("^tier(.+)$") or ""
if char == "" then
local title = mw.title.getCurrentTitle()
char = title and trim(title.text) or ""
end
local data = requireCharacterModule(char) or {}
local i18n = (data.tier_i18n and data.tier_i18n.pt) or data.tier
return trim(i18n or "")
end
function p.expandTags(frame)
local token = trim(frame.args[1] or "")
local nome = trim(frame.args[2] or (frame:getParent() and frame:getParent().args.nome) or "")
if token == "" then
return ""
end
if token:lower():sub(1, 5) ~= "class" then
return token
end
local char = nome ~= "" and nome or token:match("^class(.+)$") or ""
if char == "" then
local title = mw.title.getCurrentTitle()
char = title and trim(title.text) or ""
end
local data = requireCharacterModule(char) or {}
local arr = (data.tags_i18n and data.tags_i18n.pt) or data.tags
if type(arr) == "table" then
return table.concat(arr, " / ")
end
return trim(arr or "")
end
return p