Widget:Character.Skills
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<script>
(function () {
// ===========================
// Utility Functions
// ===========================
const $ = (s, root = document) => root.querySelector(s);
const $$ = (s, root = document) => Array.from(root.querySelectorAll(s));
const ensureRemoved = sel => { Array.from(document.querySelectorAll(sel)).forEach(n => n.remove()); };
const onceFlag = (el, key) => { if (!el) return false; if (el.dataset[key]) return false; el.dataset[key] = '1'; return true; };
const addOnce = (el, ev, fn) => {
if (!el) return;
const attr = `data-wired-${ev}`;
if (el.hasAttribute(attr)) return;
el.addEventListener(ev, fn);
el.setAttribute(attr, '1');
};
// Extra helpers
const FLAG_ICON_FILES = {
aggro: 'Enemyaggro-icon.png',
bridge: 'Bridgemaker-icon.png',
wall: 'Destroywall-icon.png',
quickcast: 'Quickcast-icon.png'
};
const subBarTemplateCache = window.__skillSubBarTemplateCache || (window.__skillSubBarTemplateCache = new Map());
const imagePreloadCache = window.__skillImagePreloadCache || (window.__skillImagePreloadCache = new Map());
const videoPreloadCache = window.__skillVideoPreloadCache || (window.__skillVideoPreloadCache = new Set());
const flagRowCache = window.__skillFlagRowCache || (window.__skillFlagRowCache = new Map());
const flagIconURLCache = window.__skillFlagIconURLCache || (window.__skillFlagIconURLCache = new Map());
function filePathURL(fileName) {
const f = encodeURIComponent((fileName || 'Nada.png').replace(/^Arquivo:|^File:/, ));
const base = (window.mw && mw.util && typeof mw.util.wikiScript === 'function')
? mw.util.wikiScript()
: (window.mw && window.mw.config ? (mw.config.get('wgScript') || '/index.php') : '/index.php');
return `${base}?title=Especial:FilePath/${f}`;
}
// Slugify: converte nome para slug (minúsculas, sem acentos, espaços/:/'/' viram -, remove múltiplos -)
function slugify(s) {
if (!s) return ;
return String(s)
.toLowerCase()
.normalize('NFD')
.replace(/[\u0300-\u036f]/g, ) // Remove acentos
.replace(/[^\w\s-]/g, ) // Remove caracteres especiais exceto hífen
.replace(/[\s:/\-]+/g, '-') // Espaços, dois-pontos, barras viram hífen
.replace(/^-+|-+$/g, ) // Remove hífens do início/fim
.replace(/-+/g, '-'); // Remove múltiplos hífens consecutivos
}
// Expor slugify globalmente para Subskills usar
window.__skillSlugify = slugify;
function getLangKey() {
const skillsRoot = document.getElementById('skills');
const raw = (document.documentElement.lang || skillsRoot?.dataset.i18nDefault || 'pt').toLowerCase();
return raw === 'pt-br' ? 'pt' : (raw.split('-')[0] || 'pt');
}
function chooseDescFrom(obj) {
const lang = getLangKey();
const pack = obj.desc_i18n || { pt: obj.descPt, en: obj.descEn, es: obj.descEs, pl: obj.descPl };
return (pack && (pack[lang] || pack.pt || pack.en || pack.es || pack.pl)) || (obj.desc || );
}
function renderSubAttributesFromObj(s, L) {
const chip = (label, val) => (val ? `
${label}${val}
` : );
const pve = (s.powerpve || ).toString().trim();
const pvp = (s.powerpvp || ).toString().trim();
const en = (s.energy || ).toString().trim();
const cd = (s.cooldown || ).toString().trim();
const rows = [
cd ? chip(L.cooldown, cd) : ,
en ? chip((en.startsWith('-') ? L.energy_cost : L.energy_gain), en.startsWith('-') ? en.replace(/^-/, ) : en.replace(/^\+?/, )) : ,
pve ? chip(L.power, pve) : ,
pvp ? chip(L.power_pvp, pvp) : ,
].filter(Boolean);
return rows.length ? `
${rows.join()}
` : ;
}
function getFlagIconURL(key) {
if (!FLAG_ICON_FILES[key]) return ;
if (!flagIconURLCache.has(key)) {
flagIconURLCache.set(key, filePathURL(FLAG_ICON_FILES[key]));
}
return flagIconURLCache.get(key);
}
function renderFlagsRow(flags) {
const arr = (flags || []).filter(Boolean);
if (!arr.length) return ;
const cacheKey = arr.join('|');
if (flagRowCache.has(cacheKey)) {
return flagRowCache.get(cacheKey);
}
const items = arr.map(k => {
const url = getFlagIconURL(k);
return url ? `<img class="skill-flag" data-flag="${k}" alt="" src="${url}">` : ;
}).join();
const html = items ? `
${items}
` : ;
if (html) flagRowCache.set(cacheKey, html);
return html;
}
function applyFlagTooltips(container) {
const skillsRoot = document.getElementById('skills');
if (!skillsRoot) return;
let pack = {};
try {
pack = JSON.parse(skillsRoot.dataset.i18nFlags || '{}');
} catch (e) { }
const lang = getLangKey();
const dict = pack[lang] || pack.pt || {};
const flags = container.querySelectorAll('.skill-flags .skill-flag[data-flag]');
const tooltip = window.__globalSkillTooltip;
if (!tooltip) return; // Tooltip system not ready yet
flags.forEach(el => {
const key = el.getAttribute('data-flag');
const tip = (dict && dict[key]) || ;
if (!tip) return;
// Remove old listeners if any
if (el.dataset.flagTipWired) return;
el.dataset.flagTipWired = '1';
// Set aria-label for accessibility
el.setAttribute('aria-label', tip);
if (el.hasAttribute('title')) el.removeAttribute('title');
// Wire tooltip events using the same system as skill icons
el.addEventListener('mouseenter', () => {
const tipEl = document.querySelector('.skill-tooltip');
if (tipEl) tipEl.classList.add('flag-tooltip');
tooltip.show(el, tip);
});
el.addEventListener('mousemove', () => {
if (performance.now() >= tooltip.lockUntil.value) {
tooltip.measureAndPos(el);
}
});
el.addEventListener('click', () => {
tooltip.lockUntil.value = performance.now() + 240;
tooltip.measureAndPos(el);
});
el.addEventListener('mouseleave', () => {
const tipEl = document.querySelector('.skill-tooltip');
if (tipEl) tipEl.classList.remove('flag-tooltip');
tooltip.hide();
});
});
}
// ===========================
// Asset Manifest & Preloading
// ===========================
function normalizeFileURL(raw, fallback = ) {
if (!raw) return fallback;
const val = String(raw).trim();
if (!val) return fallback;
if (/^(https?:)?\/\//i.test(val) || val.startsWith('data:') || val.includes('Especial:FilePath/')) {
return val;
}
return filePathURL(val);
}
function collectAssetsFromSubs(subs, iconsSet, videosSet, flagsSet) {
if (!Array.isArray(subs)) return;
subs.forEach(sub => {
const iconURL = normalizeFileURL(sub.icon || 'Nada.png', filePathURL('Nada.png'));
if (iconURL) iconsSet.add(iconURL);
if (sub.video) {
const videoURL = normalizeFileURL(sub.video);
if (videoURL) videosSet.add(videoURL);
}
if (Array.isArray(sub.flags)) {
sub.flags.forEach(flagKey => {
const url = getFlagIconURL(flagKey);
if (url) flagsSet.add(url);
});
}
if (Array.isArray(sub.subs)) {
collectAssetsFromSubs(sub.subs, iconsSet, videosSet, flagsSet);
}
});
}
function buildAssetManifest() {
if (window.__skillAssetManifest && window.__skillAssetManifest.ready) {
return window.__skillAssetManifest;
}
const iconsSet = new Set();
const videosSet = new Set();
const flagsSet = new Set();
iconItems.forEach(el => {
const img = el.querySelector('img');
if (img && img.src) {
iconsSet.add(img.src);
} else if (el.dataset.icon) {
iconsSet.add(normalizeFileURL(el.dataset.icon));
}
const videoRaw = (el.dataset.video || ).trim();
if (videoRaw) {
videosSet.add(normalizeFileURL(videoRaw));
}
if (el.dataset.flags) {
try {
const parsedFlags = JSON.parse(el.dataset.flags);
(parsedFlags || []).forEach(flagKey => {
const url = getFlagIconURL(flagKey);
if (url) flagsSet.add(url);
});
} catch (e) { }
}
if (el.dataset.subs) {
try {
const subs = JSON.parse(el.dataset.subs);
collectAssetsFromSubs(subs, iconsSet, videosSet, flagsSet);
} catch (e) { }
}
});
Object.keys(FLAG_ICON_FILES).forEach(flagKey => {
const url = getFlagIconURL(flagKey);
if (url) flagsSet.add(url);
});
const manifest = {
icons: iconsSet,
videos: videosSet,
flags: flagsSet,
ready: true
};
window.__skillAssetManifest = manifest;
return manifest;
}
function preloadImagesFromSet(set) {
if (!set || !set.size) return;
set.forEach(url => {
if (!url || imagePreloadCache.has(url)) return;
const img = new Image();
img.decoding = 'async';
img.loading = 'eager';
img.referrerPolicy = 'same-origin';
img.src = url;
imagePreloadCache.set(url, img);
});
}
function preloadVideosFromSet(set) {
if (!set || !set.size) return;
const head = document.head || document.getElementsByTagName('head')[0];
set.forEach(url => {
if (!url || videoPreloadCache.has(url)) return;
const link = document.createElement('link');
link.rel = 'preload';
link.as = 'video';
link.href = url;
link.crossOrigin = 'anonymous';
head.appendChild(link);
videoPreloadCache.add(url);
});
}
// Cache global de vídeos de subskills pré-criados
const subskillVideosCache = new Map();
// Expor globalmente para Widget_Character.Subskills usar
window.__subskillVideosCache = subskillVideosCache;
// Build manifest now that DOM is ready and kick off preloading
let assetManifest = null;
// ===========================
// DOM Setup & Initialization
// ===========================
const skillsTab = $('#skills');
const skinsTab = $('#skins');
// Clean up existing elements
ensureRemoved('.top-rail');
ensureRemoved('.content-card');
ensureRemoved('.video-placeholder');
Array.from(document.querySelectorAll('.card-skins-title, .card-skins .card-skins-title, .cardskins-title, .rail-title')).forEach(t => {
if ((t.textContent || ).trim().toLowerCase().includes('skins')) {
t.remove();
}
});
// Setup skills tab structure
if (skillsTab) {
const iconBar = skillsTab.querySelector('.icon-bar');
if (iconBar) {
const rail = document.createElement('div');
rail.className = 'top-rail skills';
rail.appendChild(iconBar);
skillsTab.prepend(rail);
}
const details = skillsTab.querySelector('.skills-details');
const videoContainer = skillsTab.querySelector('.video-container');
const card = document.createElement('div');
card.className = 'content-card skills-grid';
if (details) card.appendChild(details);
if (videoContainer) card.appendChild(videoContainer);
skillsTab.appendChild(card);
}
// Setup skins tab structure
if (skinsTab) {
const wrapper = skinsTab.querySelector('.skins-carousel-wrapper');
const rail = document.createElement('div');
rail.className = 'top-rail skins';
const title = document.createElement('div');
title.className = 'rail-title';
title.textContent = 'Skins & Spotlights';
rail.appendChild(title);
if (wrapper) {
const card = document.createElement('div');
card.className = 'content-card';
card.appendChild(wrapper);
skinsTab.prepend(rail);
skinsTab.appendChild(card);
} else {
skinsTab.prepend(rail);
}
}
// ===========================
// Video Management
// ===========================
const iconsBar = $('#skills') ? $('.icon-bar', $('#skills')) : null;
const iconItems = iconsBar ? Array.from(iconsBar.querySelectorAll('.skill-icon')) : [];
if (!assetManifest) {
assetManifest = buildAssetManifest();
preloadImagesFromSet(assetManifest.icons);
preloadImagesFromSet(assetManifest.flags);
preloadVideosFromSet(assetManifest.videos);
}
const descBox = $('#skills') ? $('.desc-box', $('#skills')) : null;
const videoBox = $('#skills') ? $('.video-container', $('#skills')) : null;
const videosCache = new Map();
const nestedVideoElByIcon = new WeakMap();
const barStack = [];
// Expose barStack globally for subskill hash updates
window.__barStack = barStack;
let initialBarSnapshot = null;
let totalVideos = 0, loadedVideos = 0, autoplay = false;
// Track last clicked skill/subskill for language changes
window.__lastActiveSkillIcon = null;
// Flag para indicar que o usuário já interagiu (não resetar vídeos após isso)
let userHasInteracted = false;
// ===========================
// Weapon Toggle System
// ===========================
// Global weapon state (off by default)
let globalWeaponEnabled = false;
// Expose setter for WeaponToggle widget
window.__setGlobalWeaponEnabled = (enabled) => {
globalWeaponEnabled = enabled;
};
// Inject weapon styles
(function injectWeaponStyles() {
if (document.getElementById('weapon-toggle-styles')) return;
const style = document.createElement('style');
style.id = 'weapon-toggle-styles';
style.textContent = `
/* Badge on skill icon when weapon equipped */
.skill-icon.weapon-equipped::after {
content: ;
position: absolute;
bottom: 4px;
right: 4px;
width: 14px;
height: 14px;
background: var(--weapon-badge-url) center/contain no-repeat;
filter: drop-shadow(0 2px 4px rgba(0,0,0,0.8));
pointer-events: none;
z-index: 5;
border-radius: 2px;
}
.skill-icon.weapon-equipped {
position: relative;
filter: brightness(1.08) saturate(1.12);
box-shadow: 0 0 0 2px rgba(255, 200, 0, 0.4), 0 0 12px rgba(255, 200, 0, 0.3);
}
`;
document.head.appendChild(style);
})();
function applyWeaponBadge(el, weaponData, equipped) {
if (equipped && weaponData) {
el.classList.add('weapon-equipped');
el.style.setProperty('--weapon-badge-url', `url('${filePathURL(weaponData.icon || 'Nada.png')}')`);
} else {
el.classList.remove('weapon-equipped');
el.style.removeProperty('--weapon-badge-url');
}
}
// ===========================
// Funções auxiliares para vídeos
// ===========================
function createVideoElement(videoURL, extraAttrs = {}) {
const v = document.createElement('video');
v.className = 'skill-video';
v.setAttribute('controls', );
v.setAttribute('preload', 'metadata');
v.setAttribute('playsinline', );
v.style.display = 'none';
v.style.width = '100%';
v.style.height = 'auto';
v.style.aspectRatio = '16/9';
v.style.objectFit = 'cover';
Object.keys(extraAttrs).forEach(k => {
v.dataset[k] = extraAttrs[k];
});
const src = document.createElement('source');
src.src = videoURL;
src.type = 'video/webm';
v.appendChild(src);
return v;
}
// Pré-criar vídeos de subskills (lazy - só cria os elementos, não força download)
function precreateSubskillVideos() {
if (!videoBox) return;
iconItems.forEach(parentIcon => {
const subsRaw = parentIcon.dataset.subs || parentIcon.getAttribute('data-subs');
if (!subsRaw) return;
try {
const subs = JSON.parse(subsRaw);
if (!Array.isArray(subs)) return;
const parentIdx = parentIcon.dataset.index || ;
subs.forEach(s => {
if (!s.video) return;
const subName = (s.name || s.n || ).trim();
const key = `sub:${parentIdx}:${subName}`;
if (subskillVideosCache.has(key)) return;
const videoURL = normalizeFileURL(s.video);
if (!videoURL) return;
const v = createVideoElement(videoURL, {
sub: '1',
parentIndex: parentIdx,
subName: subName
});
videoBox.appendChild(v);
subskillVideosCache.set(key, v);
});
} catch (e) {
// Ignore parse errors
}
});
}
// Executar pré-criação de vídeos após um delay para não bloquear carregamento inicial
setTimeout(precreateSubskillVideos, 500);
// ===========================
// Video Loading & Caching
// ===========================
if (iconItems.length && videoBox) {
iconItems.forEach(el => {
const src = (el.dataset.video || ).trim();
const idx = el.dataset.index || ;
if (!src || videosCache.has(idx)) return;
totalVideos++;
const v = createVideoElement(src, { index: idx });
v.style.maxWidth = '100%';
v.addEventListener('canplaythrough', () => {
loadedVideos++;
// Só resetar vídeo se usuário ainda não interagiu
if (!userHasInteracted && loadedVideos === 1) {
try { v.pause(); v.currentTime = 0; } catch (e) { }
}
if (loadedVideos === totalVideos) autoplay = true;
}, { once: true });
v.addEventListener('error', () => {
loadedVideos++;
if (loadedVideos === totalVideos) autoplay = true;
}, { once: true });
videoBox.appendChild(v);
videosCache.set(idx, v);
});
}
// ===========================
// Skill Bar Wiring (root and nested)
// ===========================
function wireTooltipsForNewIcons() {
const tip = document.querySelector('.skill-tooltip');
if (!tip) return;
let lockUntil2 = 0;
Array.from(document.querySelectorAll('.icon-bar .skill-icon')).forEach(icon => {
if (icon.dataset.tipwired) return;
icon.dataset.tipwired = '1';
const label = icon.dataset.nome || icon.dataset.name || icon.title || ;
if (label && !icon.hasAttribute('aria-label')) icon.setAttribute('aria-label', label);
if (icon.hasAttribute('title')) icon.removeAttribute('title');
const img = icon.querySelector('img');
if (img) { const imgAlt = img.getAttribute('alt') || ; const imgTitle = img.getAttribute('title') || ; if (!label && (imgAlt || imgTitle)) icon.setAttribute('aria-label', imgAlt || imgTitle); img.setAttribute('alt', ); if (img.hasAttribute('title')) img.removeAttribute('title'); }
const measureAndPos = (el) => {
if (!el || tip.getAttribute('aria-hidden') === 'true') return;
tip.style.left = '0px'; tip.style.top = '0px';
const rect = el.getBoundingClientRect(); const tr = tip.getBoundingClientRect();
let left = Math.round(rect.left + (rect.width - tr.width) / 2);
left = Math.max(8, Math.min(left, window.innerWidth - tr.width - 8));
const coarse = (window.matchMedia && matchMedia('(pointer: coarse)').matches) || (window.innerWidth <= 600);
let top = coarse ? Math.round(rect.bottom + 10) : Math.round(rect.top - tr.height - 8);
if (top < 8) top = Math.round(rect.bottom + 10);
tip.style.left = left + 'px'; tip.style.top = top + 'px';
};
const show = (el, text) => { tip.textContent = text || ; tip.setAttribute('aria-hidden', 'false'); measureAndPos(el); tip.style.opacity = '1'; };
const hide = () => { tip.setAttribute('aria-hidden', 'true'); tip.style.opacity = '0'; tip.style.left = '-9999px'; tip.style.top = '-9999px'; };
icon.addEventListener('mouseenter', () => show(icon, (icon.dataset.nome || icon.dataset.name || )));
icon.addEventListener('mousemove', () => { if (performance.now() >= lockUntil2) measureAndPos(icon); });
icon.addEventListener('click', () => { lockUntil2 = performance.now() + 240; measureAndPos(icon); });
icon.addEventListener('mouseleave', hide);
});
}
function showVideoForIcon(el) {
// Marcar que usuário interagiu
userHasInteracted = true;
// Hide all existing videos
if (videoBox) {
Array.from(videoBox.querySelectorAll('video.skill-video')).forEach(v => { try { v.pause(); } catch (e) { } v.style.display = 'none'; });
}
if (window.__subskills) window.__subskills.hideAll?.(videoBox);
const hasIdx = !!el.dataset.index;
const hasVideo = !!(el.dataset.video && el.dataset.video.trim() !== );
if (!videoBox || !hasVideo) {
if (videoBox) { videoBox.style.display = 'none'; }
return;
}
// Verificar cache de skills principais
if (hasIdx && videosCache.has(el.dataset.index)) {
const v = videosCache.get(el.dataset.index);
videoBox.style.display = 'block';
v.style.display = 'block';
try { v.currentTime = 0; } catch (e) { }
const suppress = document.body.dataset.suppressSkillPlay === '1';
if (!suppress) { v.play().catch(() => { }); } else { try { v.pause(); } catch (e) { } }
return;
}
// Verificar cache de subskills (para ícones nested na barra principal após pushSubBarFrom)
const subName = el.dataset.subName || el.dataset.nome || el.dataset.name || ;
const parentIdx = el.dataset.parentIndex || ;
if (subName && parentIdx) {
const subKey = `sub:${parentIdx}:${subName}`;
if (subskillVideosCache.has(subKey)) {
const v = subskillVideosCache.get(subKey);
videoBox.style.display = 'block';
v.style.display = 'block';
try { v.currentTime = 0; } catch (e) { }
const suppress = document.body.dataset.suppressSkillPlay === '1';
if (!suppress) { v.play().catch(() => { }); } else { try { v.pause(); } catch (e) { } }
return;
}
}
// Nested or custom icon video - usar cache existente ou criar novo
let v = nestedVideoElByIcon.get(el);
if (!v) {
v = createVideoElement(el.dataset.video, {});
videoBox.appendChild(v);
nestedVideoElByIcon.set(el, v);
}
videoBox.style.display = 'block';
v.style.display = 'block';
try { v.currentTime = 0; } catch (e) { }
const suppress = document.body.dataset.suppressSkillPlay === '1';
if (!suppress) { v.play().catch(() => { }); } else { try { v.pause(); } catch (e) { } }
}
/**
* Activate a skill icon: show description, video, update UI state
* @param {HTMLElement} el - The skill icon element
* @param {Object} options - Options object
* @param {boolean} options.openSubs - Whether to open sub-bar if skill has subskills (default: true)
*/
function activateSkill(el, options = {}) {
const { openSubs = true } = options;
// Hide tooltip immediately when activating (prevents it from jumping to corner when bar changes)
const tip = document.querySelector('.skill-tooltip');
if (tip) {
tip.setAttribute('aria-hidden', 'true');
tip.style.opacity = '0';
tip.style.left = '-9999px';
tip.style.top = '-9999px';
}
const skillsRoot = document.getElementById('skills');
const i18nMap = skillsRoot ? JSON.parse(skillsRoot.dataset.i18nAttrs || '{}') : {};
const L = i18nMap[getLangKey()] || i18nMap.pt || { cooldown: 'Recarga', energy_gain: 'Ganho de energia', energy_cost: 'Custo de energia', power: 'Poder', power_pvp: 'Poder PvP', level: 'Nível' };
const name = el.dataset.nome || el.dataset.name || ;
const level = (el.dataset.level || ).trim();
// Check for weapon data
let weaponData = null;
if (el.dataset.weapon) {
try {
weaponData = JSON.parse(el.dataset.weapon);
} catch (e) { weaponData = null; }
}
const hasWeapon = !!weaponData;
const weaponEquipped = hasWeapon && globalWeaponEnabled;
// Pick description from current language (respects language changes)
const lang = getLangKey();
// Base skill description
const baseDescPack = {
pt: el.dataset.descPt || ,
en: el.dataset.descEn || ,
es: el.dataset.descEs || ,
pl: el.dataset.descPl ||
};
const baseDesc = baseDescPack[lang] || baseDescPack.pt || baseDescPack.en || baseDescPack.es || baseDescPack.pl || el.dataset.desc || ;
// Weapon description (if equipped)
let weaponDescPack = {};
if (weaponData && weaponData.desc_i18n) {
weaponDescPack = weaponData.desc_i18n;
} else if (weaponData) {
weaponDescPack = {
pt: weaponData.descPt || ,
en: weaponData.descEn || ,
es: weaponData.descEs || ,
pl: weaponData.descPl ||
};
}
const weaponDesc = weaponDescPack[lang] || weaponDescPack.pt || weaponDescPack.en || weaponDescPack.es || weaponDescPack.pl || ;
// Choose description based on weapon state
const chosenDesc = (weaponEquipped && weaponDesc) ? weaponDesc : baseDesc;
const descHtml = chosenDesc.replace(/(.*?)/g, '$1');
// Choose attributes based on weapon state
let attrsHTML = ;
if (weaponEquipped && weaponData) {
// Build weapon attrs string: pve, pvp, energy, cooldown
const wPve = (weaponData.powerpve || ).toString().trim();
const wPvp = (weaponData.powerpvp || ).toString().trim();
const wEnergy = (weaponData.energy || ).toString().trim();
const wCd = (weaponData.cooldown || ).toString().trim();
const weaponAttrs = [wPve, wPvp, wEnergy, wCd].join(',');
attrsHTML = renderAttributes(weaponAttrs);
} else {
attrsHTML = el.dataset.atr ? renderAttributes(el.dataset.atr) : (el.dataset.subattrs ? renderSubAttributesFromObj(JSON.parse(el.dataset.subattrs), L) : );
}
let flagsHTML = ;
if (el.dataset.flags) {
try {
const flags = JSON.parse(el.dataset.flags);
flagsHTML = renderFlagsRow(flags);
} catch (e) { }
}
if (descBox) {
descBox.innerHTML = `
${name}
${level ? `
${L.level} ${level}
` : }
${attrsHTML}
${descHtml}
`;
}
// Update weapon badge on skill icon
if (hasWeapon) {
applyWeaponBadge(el, weaponData, weaponEquipped);
}
// Renderizar flags dentro do videoBox (canto superior esquerdo do vídeo)
if (videoBox) {
// Remover flags antigas
const oldFlags = videoBox.querySelector('.skill-flags');
if (oldFlags) oldFlags.remove();
if (flagsHTML) {
videoBox.insertAdjacentHTML('beforeend', flagsHTML);
applyFlagTooltips(videoBox);
}
}
// Active state
const currIcons = Array.from(iconsBar.querySelectorAll('.skill-icon'));
currIcons.forEach(i => i.classList.remove('active'));
el.classList.add('active');
if (!autoplay && loadedVideos > 0) autoplay = true;
// Track for language changes
window.__lastActiveSkillIcon = el;
// Video - show weapon video if equipped and available
if (weaponEquipped && weaponData && weaponData.video) {
// Create/show weapon video
const weaponVideoURL = normalizeFileURL(weaponData.video);
if (weaponVideoURL && videoBox) {
// Hide all existing videos
Array.from(videoBox.querySelectorAll('video.skill-video')).forEach(v => {
try { v.pause(); } catch (e) { }
v.style.display = 'none';
});
// Check if we already have this weapon video cached
const weaponKey = `weapon:${getWeaponKey(el)}`;
let weaponVideo = videoBox.querySelector(`video[data-weapon-key="${weaponKey}"]`);
if (!weaponVideo) {
weaponVideo = createVideoElement(weaponVideoURL, { weaponKey });
videoBox.appendChild(weaponVideo);
}
videoBox.style.display = 'block';
weaponVideo.style.display = 'block';
try { weaponVideo.currentTime = 0; } catch (e) { }
const suppress = document.body.dataset.suppressSkillPlay === '1';
if (!suppress) { weaponVideo.play().catch(() => { }); }
}
} else {
showVideoForIcon(el);
}
// Handle subskills and back navigation
const subsRaw = el.dataset.subs || el.getAttribute('data-subs');
const isBack = el.dataset.back === 'true' || el.getAttribute('data-back') === 'true' || el.dataset.back === 'yes' || el.getAttribute('data-back') === 'yes' || el.dataset.back === '1' || el.getAttribute('data-back') === '1';
if (isBack && barStack.length) {
const prev = barStack.pop();
renderBarFromItems(prev.items);
const btn = document.querySelector('.skills-back-wrapper');
if (btn) btn.style.display = barStack.length ? 'block' : 'none';
return;
}
// Hash/deeplink behavior removed per latest request
// Open sub-bar if skill has subskills and openSubs is true
if (openSubs && subsRaw && subsRaw.trim() !== ) {
// Avoid re-opening same sub-bar if already opened by this icon (prevents flicker on language change)
if (barStack.length && barStack[barStack.length - 1].parentIcon === el) return;
try {
const subs = JSON.parse(subsRaw);
pushSubBarFrom(subs, el);
} catch { /* no-op */ }
}
}
function wireClicksForCurrentBar() {
const currIcons = Array.from(iconsBar.querySelectorAll('.skill-icon'));
currIcons.forEach(el => {
if (el.dataset.wired) return;
el.dataset.wired = '1';
const label = el.dataset.nome || el.dataset.name || ;
el.setAttribute('aria-label', label);
if (el.hasAttribute('title')) el.removeAttribute('title');
const img = el.querySelector('img'); if (img) { img.setAttribute('alt', ); if (img.hasAttribute('title')) img.removeAttribute('title'); }
el.addEventListener('click', () => {
activateSkill(el, { openSubs: true });
});
});
// Removido: badges de +/− (abrir/voltar via clique direto no ícone)
wireTooltipsForNewIcons();
}
function animateIconsBarEntrance() {
Array.from(iconsBar.children).forEach((c, i) => {
c.style.opacity = '0';
c.style.transform = 'translateY(6px)';
requestAnimationFrame(() => {
setTimeout(() => {
c.style.transition = 'opacity .18s ease, transform .18s ease';
c.style.opacity = '1';
c.style.transform = 'translateY(0)';
}, i * 24);
});
});
}
function snapshotCurrentBarItemsFromDOM() {
return Array.from(iconsBar.querySelectorAll('.skill-icon')).map(el => {
const img = el.querySelector('img');
const iconURL = img ? img.src : ;
const subsRaw = el.dataset.subs || el.getAttribute('data-subs') || ;
let subs = null; try { subs = subsRaw ? JSON.parse(subsRaw) : null; } catch { subs = null; }
const subattrsRaw = el.dataset.subattrs || ;
let flags = null;
if (el.dataset.flags) {
try {
flags = JSON.parse(el.dataset.flags);
} catch (e) { }
}
let weapon = null;
if (el.dataset.weapon) {
try {
weapon = JSON.parse(el.dataset.weapon);
} catch (e) { }
}
return {
name: el.dataset.nome || el.dataset.name || ,
index: el.dataset.index || , // Guardar index para skills principais
level: el.dataset.level || ,
desc: el.dataset.desc || ,
descPt: el.dataset.descPt || ,
descEn: el.dataset.descEn || ,
descEs: el.dataset.descEs || ,
descPl: el.dataset.descPl || ,
attrs: el.dataset.atr || el.dataset.attrs || ,
video: el.dataset.video || ,
iconURL,
subs,
subattrsStr: subattrsRaw,
flags: flags,
weapon: weapon
};
});
}
function ensureBackButton() {
const rail = iconsBar.closest('.top-rail.skills'); if (!rail) return null;
// Wrap rail in a dedicated container if not already wrapped
let wrap = rail.parentElement;
if (!wrap || !wrap.classList || !wrap.classList.contains('skills-rail-wrap')) {
const parentNode = rail.parentNode;
const newWrap = document.createElement('div');
newWrap.className = 'skills-rail-wrap';
// keep layout
parentNode.insertBefore(newWrap, rail);
newWrap.appendChild(rail);
wrap = newWrap;
}
// Ensure back-wrapper exists as sibling layered behind
let backWrap = wrap.querySelector('.skills-back-wrapper');
if (!backWrap) {
backWrap = document.createElement('div');
backWrap.className = 'skills-back-wrapper';
const btnInner = document.createElement('button');
btnInner.className = 'skills-back';
btnInner.type = 'button';
btnInner.setAttribute('aria-label', 'Voltar');
// Use SVG double chevron for a crisper, larger icon
btnInner.innerHTML = '<svg class="back-chevron" width="100%" height="100%" viewBox="0 0 36 32" fill="none" xmlns="http://www.w3.org/2000/svg" aria-hidden="true" preserveAspectRatio="xMidYMid meet"><path d="M10 2L4 16L10 30" stroke="currentColor" stroke-width="2.8" stroke-linecap="round" stroke-linejoin="round"/><path d="M20 2L14 16L20 30" stroke="currentColor" stroke-width="2.8" stroke-linecap="round" stroke-linejoin="round"/><path d="M30 2L24 16L30 30" stroke="currentColor" stroke-width="2.8" stroke-linecap="round" stroke-linejoin="round"/></svg>';
backWrap.appendChild(btnInner);
wrap.insertBefore(backWrap, rail);
btnInner.addEventListener('click', () => {
if (!barStack.length) return;
const prev = barStack.pop();
renderBarFromItems(prev.items);
backWrap.style.display = barStack.length ? 'block' : 'none';
wrap.classList.toggle('has-sub-bar', barStack.length > 0);
if (!barStack.length) btnInner.classList.remove('peek');
});
}
// Always show back button when there's a sub-bar (user can always go back)
backWrap.style.display = barStack.length ? 'block' : 'none';
// Toggle class to show/hide mask
wrap.classList.toggle('has-sub-bar', barStack.length > 0);
const btnInner = backWrap.querySelector('.skills-back');
return btnInner;
}
function renderBarFromItems(items) {
// Hide tooltip when bar changes (prevents it from jumping to corner)
const tip = document.querySelector('.skill-tooltip');
if (tip) {
tip.setAttribute('aria-hidden', 'true');
tip.style.opacity = '0';
tip.style.left = '-9999px';
tip.style.top = '-9999px';
}
iconsBar.innerHTML = ;
items.forEach((it, idx) => {
const node = document.createElement('div'); node.className = 'skill-icon';
node.dataset.nome = it.name || ;
// Restaurar index se disponível (para skills principais)
if (it.index) node.dataset.index = it.index;
if (it.level) node.dataset.level = it.level;
if (it.desc) node.dataset.desc = it.desc;
if (it.descPt) node.dataset.descPt = it.descPt;
if (it.descEn) node.dataset.descEn = it.descEn;
if (it.descEs) node.dataset.descEs = it.descEs;
if (it.descPl) node.dataset.descPl = it.descPl;
if (it.attrs) node.dataset.atr = it.attrs;
if (it.video) node.dataset.video = it.video;
if (it.subs) node.dataset.subs = JSON.stringify(it.subs);
if (it.subattrsStr) node.dataset.subattrs = it.subattrsStr;
if (it.flags) node.dataset.flags = JSON.stringify(it.flags);
if (it.weapon) node.dataset.weapon = JSON.stringify(it.weapon);
// mark nested icons (no dataset.index)
if (!it.index) node.dataset.nested = '1';
const img = document.createElement('img'); img.alt = ; img.src = it.iconURL || (it.icon ? filePathURL(it.icon) : ); node.appendChild(img);
iconsBar.appendChild(node);
});
animateIconsBarEntrance();
wireClicksForCurrentBar(); const b = ensureBackButton(); if (b) b.classList.add('peek');
}
function pushSubBarFrom(subs, parentIconEl) {
// Hide tooltip when opening sub-bar (prevents it from jumping to corner)
const tip = document.querySelector('.skill-tooltip');
if (tip) {
tip.setAttribute('aria-hidden', 'true');
tip.style.opacity = '0';
tip.style.left = '-9999px';
tip.style.top = '-9999px';
}
// Save current (store parentIcon to avoid re-opening same sub-bar on language change)
const parentNameSnapshot = parentIconEl ? (parentIconEl.dataset.nome || parentIconEl.dataset.name || ) : ;
const parentIndexSnapshot = parentIconEl ? (parentIconEl.dataset.index || ) : ;
barStack.push({
items: snapshotCurrentBarItemsFromDOM(),
parentIcon: parentIconEl,
parentName: parentNameSnapshot,
parentIndex: parentIndexSnapshot
});
ensureBackButton();
const langKey = getLangKey();
let cacheKey = null;
if (parentIconEl) {
cacheKey = parentIconEl.dataset.subCacheKey || null;
if (!cacheKey) {
if (parentIconEl.dataset.index) {
cacheKey = `idx:${parentIconEl.dataset.index}`;
} else {
const slug = slugify(parentIconEl.dataset.nome || parentIconEl.dataset.name || );
if (slug) cacheKey = `slug:${slug}`;
}
if (cacheKey) parentIconEl.dataset.subCacheKey = cacheKey;
}
}
if (cacheKey) {
const cached = subBarTemplateCache.get(cacheKey);
if (cached && cached.lang === langKey) {
iconsBar.innerHTML = ;
const clone = cached.template.cloneNode(true);
iconsBar.appendChild(clone);
animateIconsBarEntrance();
wireClicksForCurrentBar(); const cachedBtn = ensureBackButton(); if (cachedBtn) cachedBtn.classList.add('peek');
return;
}
}
// Build next items from JSON
const skillsRoot = document.getElementById('skills');
const i18nMap = skillsRoot ? JSON.parse(skillsRoot.dataset.i18nAttrs || '{}') : {};
const L = i18nMap[getLangKey()] || i18nMap.pt || { cooldown: 'Recarga', energy_gain: 'Ganho de energia', energy_cost: 'Custo de energia', power: 'Poder', power_pvp: 'Poder PvP', level: 'Nível' };
const items = (subs || []).map(s => {
const name = (s.name || s.n || ).trim();
const desc = chooseDescFrom(s).replace(/(.*?)/g, '$1');
const attrsHTML = renderSubAttributesFromObj(s, L);
// store sub-attrs object JSON to re-render attributes later
return {
name,
level: (s.level || ).toString().trim(),
desc,
descPt: (s.descPt || (s.desc_i18n && s.desc_i18n.pt) || ),
descEn: (s.descEn || (s.desc_i18n && s.desc_i18n.en) || ),
descEs: (s.descEs || (s.desc_i18n && s.desc_i18n.es) || ),
descPl: (s.descPl || (s.desc_i18n && s.desc_i18n.pl) || ),
// keep raw obj for attrs
attrs: ,
icon: (s.icon || 'Nada.png'),
iconURL: filePathURL(s.icon || 'Nada.png'),
video: s.video ? filePathURL(s.video) : ,
subs: Array.isArray(s.subs) ? s.subs : null,
subattrs: s,
flags: Array.isArray(s.flags) ? s.flags : null,
back: (s.back === true || s.back === 'true' || s.back === 'yes' || s.back === '1') ? 'true' : null
};
});
// Render and attach subattrs object via data-subattrs
const fragment = document.createDocumentFragment();
items.forEach((it, iIdx) => {
const node = document.createElement('div'); node.className = 'skill-icon'; node.dataset.nested = '1';
node.dataset.nome = it.name || ;
// Guardar parentIndex e subName para lookup no cache de vídeos
node.dataset.parentIndex = parentIndexSnapshot;
node.dataset.subName = it.name || ;
// Store slug for hash matching
const subSlug = slugify(it.name || );
if (subSlug) node.dataset.slug = subSlug;
if (it.level) node.dataset.level = it.level;
if (it.desc) node.dataset.desc = it.desc;
if (it.descPt) node.dataset.descPt = it.descPt;
if (it.descEn) node.dataset.descEn = it.descEn;
if (it.descEs) node.dataset.descEs = it.descEs;
if (it.descPl) node.dataset.descPl = it.descPl;
if (it.video) node.dataset.video = it.video;
if (it.subs) node.dataset.subs = JSON.stringify(it.subs);
if (it.subattrs) node.dataset.subattrs = JSON.stringify(it.subattrs);
if (it.flags) node.dataset.flags = JSON.stringify(it.flags);
if (it.back) node.dataset.back = it.back;
const img = document.createElement('img'); img.alt = ; img.src = it.iconURL; node.appendChild(img);
fragment.appendChild(node);
});
const templateClone = fragment.cloneNode(true);
iconsBar.innerHTML = ;
iconsBar.appendChild(fragment);
animateIconsBarEntrance();
wireClicksForCurrentBar(); const b2 = ensureBackButton(); if (b2) b2.classList.add('peek');
if (cacheKey) {
subBarTemplateCache.set(cacheKey, {
template: templateClone,
lang: langKey
});
}
}
// Reage à troca de idioma (emitida pelo char translator)
window.addEventListener('gla:langChanged', () => {
subBarTemplateCache.clear();
const skillsRoot = document.getElementById('skills');
const i18nMap = skillsRoot ? JSON.parse(skillsRoot.dataset.i18nAttrs || '{}') : {};
const lang = getLangKey();
// Atualiza dataset.desc dos ícones da barra atual (skills)
Array.from(iconsBar.querySelectorAll('.skill-icon')).forEach(icon => {
const pack = {
pt: icon.dataset.descPt || ,
en: icon.dataset.descEn || ,
es: icon.dataset.descEs || ,
pl: icon.dataset.descPl ||
};
const chosen = (pack[lang] || pack.pt || pack.en || pack.es || pack.pl || icon.dataset.desc || ).trim();
if (chosen) icon.dataset.desc = chosen;
});
// Atualiza descrições salvas no stack (para futuras barras ao voltar)
barStack.forEach(frame => {
(frame.items || []).forEach(it => {
const pack = { pt: it.descPt, en: it.descEn, es: it.descEs, pl: it.descPl };
const chosen = (pack[lang] || pack.pt || pack.en || pack.es || pack.pl || it.desc || );
it.desc = chosen;
});
});
// Atualiza tooltips dos flags na descrição atual
if (descBox) {
applyFlagTooltips(descBox);
}
// Re-render active skill to update weapon description in new language
const activeIcon = window.__lastActiveSkillIcon;
if (activeIcon && activeIcon.dataset.weapon) {
activateSkill(activeIcon, { openSubs: false });
}
});
// Wire initial (root) bar and add + badges
wireClicksForCurrentBar(); const b0 = ensureBackButton(); if (b0) { b0.classList.add('peek'); b0.style.alignSelf = 'stretch'; }
// ===========================
// Tooltip System
// ===========================
(function initSkillTooltip() {
if (document.querySelector('.skill-tooltip')) return;
const tip = document.createElement('div');
tip.className = 'skill-tooltip';
tip.setAttribute('role', 'tooltip');
tip.setAttribute('aria-hidden', 'true');
document.body.appendChild(tip);
const lockUntilRef = { value: 0 };
function measureAndPos(el) {
if (!el || tip.getAttribute('aria-hidden') === 'true') return;
tip.style.left = '0px';
tip.style.top = '0px';
const rect = el.getBoundingClientRect();
const tr = tip.getBoundingClientRect();
let left = Math.round(rect.left + (rect.width - tr.width) / 2);
left = Math.max(8, Math.min(left, window.innerWidth - tr.width - 8));
const coarse = (window.matchMedia && matchMedia('(pointer: coarse)').matches) || (window.innerWidth <= 600);
let top = coarse ? Math.round(rect.bottom + 10) : Math.round(rect.top - tr.height - 8);
if (top < 8) top = Math.round(rect.bottom + 10);
tip.style.left = left + 'px';
tip.style.top = top + 'px';
}
function show(el, text) {
tip.textContent = text || ;
tip.setAttribute('aria-hidden', 'false');
measureAndPos(el);
tip.style.opacity = '1';
}
function hide() {
tip.setAttribute('aria-hidden', 'true');
tip.style.opacity = '0';
tip.style.left = '-9999px';
tip.style.top = '-9999px';
}
// Export to global for subskills to use
window.__globalSkillTooltip = {
show,
hide,
measureAndPos,
lockUntil: lockUntilRef
};
Array.from(document.querySelectorAll('.icon-bar .skill-icon')).forEach(icon => {
if (icon.dataset.tipwired) return;
icon.dataset.tipwired = '1';
const label = icon.dataset.nome || icon.dataset.name || icon.title || ;
if (label && !icon.hasAttribute('aria-label')) icon.setAttribute('aria-label', label);
if (icon.hasAttribute('title')) icon.removeAttribute('title');
const img = icon.querySelector('img');
if (img) {
const imgAlt = img.getAttribute('alt') || ;
const imgTitle = img.getAttribute('title') || ;
if (!label && (imgAlt || imgTitle)) icon.setAttribute('aria-label', imgAlt || imgTitle);
img.setAttribute('alt', );
if (img.hasAttribute('title')) img.removeAttribute('title');
}
icon.addEventListener('mouseenter', () => show(icon, label));
icon.addEventListener('mousemove', () => { if (performance.now() >= lockUntilRef.value) measureAndPos(icon); });
icon.addEventListener('click', () => { lockUntilRef.value = performance.now() + 240; measureAndPos(icon); });
icon.addEventListener('mouseleave', hide);
});
// Also wire subskill icons present at load (kept in sync when sub-rail opens)
Array.from(document.querySelectorAll('.subskills-rail .subicon')).forEach(sub => {
if (sub.dataset.tipwired) return;
sub.dataset.tipwired = '1';
const label = sub.getAttribute('title') || sub.getAttribute('aria-label') || ;
if (label && !sub.hasAttribute('aria-label')) sub.setAttribute('aria-label', label);
if (sub.hasAttribute('title')) sub.removeAttribute('title');
sub.addEventListener('mouseenter', () => show(sub, label));
sub.addEventListener('mousemove', () => { if (performance.now() >= lockUntilRef.value) measureAndPos(sub); });
sub.addEventListener('click', () => { lockUntilRef.value = performance.now() + 240; measureAndPos(sub); });
sub.addEventListener('mouseleave', hide);
});
window.addEventListener('scroll', () => {
const visible = document.querySelector('.skill-tooltip[aria-hidden="false"]');
if (!visible) return;
const target = document.querySelector('.subskills-rail .subicon:hover')
|| document.querySelector('.subskills-rail .subicon.active')
|| document.querySelector('.icon-bar .skill-icon:hover')
|| document.querySelector('.icon-bar .skill-icon.active');
measureAndPos(target);
}, true);
window.addEventListener('resize', () => {
const target = document.querySelector('.subskills-rail .subicon:hover')
|| document.querySelector('.subskills-rail .subicon.active')
|| document.querySelector('.icon-bar .skill-icon:hover')
|| document.querySelector('.icon-bar .skill-icon.active');
measureAndPos(target);
});
})();
// ===========================
// Tab System (com transição suave de altura)
// ===========================
(function initTabs() {
const tabs = Array.from(document.querySelectorAll('.tab-btn'));
if (!tabs.length) return;
const contents = Array.from(document.querySelectorAll('.tab-content'));
const characterBox = document.querySelector('.character-box');
// Cria o wrapper UMA VEZ no início
let wrapper = characterBox.querySelector('.tabs-height-wrapper');
if (!wrapper) {
wrapper = document.createElement('div');
wrapper.className = 'tabs-height-wrapper';
// Move os conteúdos das abas para dentro do wrapper
contents.forEach(c => {
wrapper.appendChild(c);
});
// Encontra onde inserir o wrapper (após as tabs)
const tabsElement = characterBox.querySelector('.character-tabs');
if (tabsElement && tabsElement.nextSibling) {
characterBox.insertBefore(wrapper, tabsElement.nextSibling);
} else {
characterBox.appendChild(wrapper);
}
}
// Função para animar a altura suavemente (retorna Promise)
// NOVA ESTRATÉGIA: aba já está visível mas invisível (opacity:0, visibility:hidden)
async function smoothHeightTransition(fromTab, toTab) {
if (!wrapper) return Promise.resolve();
// Salva o scroll atual
const scrollY = window.scrollY;
// Mede a altura ATUAL
const currentHeight = wrapper.getBoundingClientRect().height;
// A aba toTab JÁ está display:block mas invisível
// Aguarda ela renderizar COMPLETAMENTE na posição real
await new Promise((resolve) => {
const videoContainers = toTab.querySelectorAll('.video-container');
const contentCard = toTab.querySelector('.content-card');
if (videoContainers.length === 0) {
// Sem vídeos, aguarda 3 frames
requestAnimationFrame(() => {
requestAnimationFrame(() => {
requestAnimationFrame(() => resolve());
});
});
return;
}
// COM vídeos: aguarda até que TUDO esteja renderizado
// Faz polling da altura até estabilizar
let lastHeight = 0;
let stableCount = 0;
const checksNeeded = 3; // Altura precisa ficar estável por 3 checks
let totalChecks = 0;
const maxChecks = 15; // Máximo 15 checks (750ms)
function checkStability() {
totalChecks++;
// Mede altura atual da aba
const currentTabHeight = toTab.scrollHeight;
// Verifica se estabilizou
if (Math.abs(currentTabHeight - lastHeight) < 5) {
stableCount++;
} else {
stableCount = 0; // Resetar se mudou
}
lastHeight = currentTabHeight;
// Se estável por N checks ou atingiu máximo, resolve
if (stableCount >= checksNeeded || totalChecks >= maxChecks) {
resolve();
} else {
// Continua checando a cada 50ms
setTimeout(checkStability, 50);
}
}
// Inicia checagem após um pequeno delay
setTimeout(checkStability, 50);
});
// AGORA mede a altura REAL (após tudo renderizado)
const nextHeight = toTab.getBoundingClientRect().height;
const finalHeight = Math.max(nextHeight, 100);
// Se alturas são similares (< 30px diferença), não anima
if (Math.abs(finalHeight - currentHeight) < 30) {
wrapper.style.height = ;
return Promise.resolve();
}
// Define altura inicial fixa
wrapper.style.overflow = 'hidden';
wrapper.style.height = currentHeight + 'px';
// Força reflow
wrapper.offsetHeight;
// Define transição
wrapper.style.transition = 'height 0.3s cubic-bezier(0.4, 0, 0.2, 1)';
// Anima para a altura FINAL (já medida corretamente)
requestAnimationFrame(() => {
wrapper.style.height = finalHeight + 'px';
// Não altere a posição do scroll do usuário
});
// Limpa após transição
return new Promise(resolve => {
setTimeout(() => {
wrapper.style.height = ;
wrapper.style.transition = ;
wrapper.style.overflow = ;
resolve();
}, 320);
});
}
tabs.forEach(btn => {
if (btn.dataset.wiredTab) return;
btn.dataset.wiredTab = '1';
btn.addEventListener('click', () => {
const target = btn.getAttribute('data-tab');
const currentActive = contents.find(c => c.classList.contains('active'));
const nextActive = contents.find(c => c.id === target);
if (currentActive === nextActive) return; // Já está na aba
// Previne scroll durante a transição
document.body.classList.add('transitioning-tabs');
// Desativa a aba atual (fade out)
if (currentActive) {
currentActive.style.opacity = '0';
currentActive.style.transform = 'translateY(-8px)';
}
// Delay para fade out completar
setTimeout(async () => {
// Remove display de TODAS as abas inativas
contents.forEach(c => {
if (c !== nextActive) {
c.style.display = 'none';
c.classList.remove('active');
}
});
// Ativa os botões
tabs.forEach(b => b.classList.toggle('active', b === btn));
// MOSTRA a nova aba INVISÍVEL na posição real
if (nextActive) {
nextActive.classList.add('active');
nextActive.style.display = 'block';
nextActive.style.opacity = '0';
nextActive.style.visibility = 'hidden';
// Força renderização completa ANTES de medir
nextActive.offsetHeight;
// Pré-carrega/ativa conteúdo padrão da aba (ex.: vídeo) ANTES da medição
// Assim a altura final já considera o player visível
try {
if (target === 'skills') {
const tabEl = document.getElementById(target);
if (tabEl) {
const activeIcon = tabEl.querySelector('.icon-bar .skill-icon.active');
const firstIcon = tabEl.querySelector('.icon-bar .skill-icon');
const toClick = activeIcon || firstIcon;
if (toClick) {
// Evita autoplay durante preparação
const had = document.body.dataset.suppressSkillPlay;
document.body.dataset.suppressSkillPlay = '1';
toClick.click();
// Mantém a flag até o fim da transição (limpamos mais abaixo)
if (had) document.body.dataset.suppressSkillPlay = had;
}
}
}
} catch (e) { /* no-op */ }
}
// AGORA anima altura (com a aba já renderizada na posição correta)
if (currentActive && nextActive) {
await smoothHeightTransition(currentActive, nextActive);
}
// Após altura estar correta, MOSTRA a nova aba
if (nextActive) {
nextActive.style.visibility = ;
nextActive.style.transform = 'translateY(12px)';
// Anima entrada
requestAnimationFrame(() => {
nextActive.style.opacity = '1';
nextActive.style.transform = 'translateY(0)';
// Limpa estilos inline e classe de transição
setTimeout(() => {
nextActive.style.opacity = ;
nextActive.style.transform = ;
document.body.classList.remove('transitioning-tabs');
// Libera flag de autoplay suprimido (se aplicada acima)
try { delete document.body.dataset.suppressSkillPlay; } catch { }
}, 300);
});
}
}, 120);
// Executa ações após a transição completa
setTimeout(() => {
syncDescHeight();
if (target === 'skins') {
// Pause all cached main skill videos
videosCache.forEach(v => { try { v.pause(); } catch (e) { } v.style.display = 'none'; });
// Pause all nested/subskill videos
if (videoBox) {
videoBox.querySelectorAll('video.skill-video').forEach(v => {
try { v.pause(); } catch (e) { }
v.style.display = 'none';
});
}
// Hide subskill videos via API
if (window.__subskills) window.__subskills.hideAll?.(videoBox);
if (videoBox && placeholder) { placeholder.style.display = 'none'; placeholder.classList.add('fade-out'); }
} else {
const activeIcon = document.querySelector('.icon-bar .skill-icon.active');
if (activeIcon) activeIcon.click();
}
}, 450); // Após transição completar (120ms + 300ms + buffer)
});
});
})();
// ===========================
// Skins Navigation
// ===========================
(function initSkinsArrows() {
const carousel = $('.skins-carousel');
const wrapper = $('.skins-carousel-wrapper');
const left = $('.skins-arrow.left');
const right = $('.skins-arrow.right');
if (!carousel || !left || !right || !wrapper) return;
if (wrapper.dataset.wired) return;
wrapper.dataset.wired = '1';
const scrollAmt = () => Math.round(carousel.clientWidth * 0.6);
function setState() {
const max = carousel.scrollWidth - carousel.clientWidth;
const x = carousel.scrollLeft;
const hasLeft = x > 5, hasRight = x < max - 5;
left.style.display = hasLeft ? 'inline-block' : 'none';
right.style.display = hasRight ? 'inline-block' : 'none';
wrapper.classList.toggle('has-left', hasLeft);
wrapper.classList.toggle('has-right', hasRight);
carousel.style.justifyContent = (!hasLeft && !hasRight) ? 'center' : ;
}
function go(dir) {
const max = carousel.scrollWidth - carousel.clientWidth;
const next = dir < 0
? Math.max(0, carousel.scrollLeft - scrollAmt())
: Math.min(max, carousel.scrollLeft + scrollAmt());
carousel.scrollTo({ left: next, behavior: 'smooth' });
}
left.addEventListener('click', () => go(-1));
right.addEventListener('click', () => go(1));
carousel.addEventListener('scroll', setState);
new ResizeObserver(setState).observe(carousel);
setState();
})();
// ===========================
// Utility Functions
// ===========================
function renderAttributes(str) {
const skillsRoot = document.getElementById('skills');
const i18nMap = skillsRoot ? JSON.parse(skillsRoot.dataset.i18nAttrs || '{}') : {};
const langRaw = (document.documentElement.lang || skillsRoot?.dataset.i18nDefault || 'pt').toLowerCase();
const langKey = i18nMap[langRaw] ? langRaw : (i18nMap[langRaw.split('-')[0]] ? langRaw.split('-')[0] : 'pt');
const L = i18nMap[langKey] || i18nMap.pt || {
cooldown: 'Recarga', energy_gain: 'Ganho de energia', energy_cost: 'Custo de energia',
power: 'Poder', power_pvp: 'Poder PvP', level: 'Nível'
};
const vals = (str || ).split(',').map(v => v.trim());
const pve = parseInt(vals[0], 10);
const pvp = parseInt(vals[1], 10);
const ene = parseInt(vals[2], 10);
const cd = parseInt(vals[3], 10);
const rows = [];
if (!isNaN(cd)) rows.push([L.cooldown, cd]);
if (!isNaN(ene) && ene !== 0) {
const label = ene > 0 ? L.energy_gain : L.energy_cost;
rows.push([label, Math.abs(ene)]);
}
if (!isNaN(pve)) rows.push([L.power, pve]);
if (!isNaN(pvp)) rows.push([L.power_pvp, pvp]);
if (!rows.length) return ;
const html = rows.map(([label, value]) => `
${label} ${value}
`).join(); return `
${html}
`;
}
function syncDescHeight() {
// no-op on purpose
}
// ===========================
// Event Listeners & Initialization
// ===========================
window.addEventListener('resize', syncDescHeight);
if (videoBox) new ResizeObserver(syncDescHeight).observe(videoBox);
iconItems.forEach(el => {
const wired = !!el.dataset._sync_wired;
if (wired) return;
el.dataset._sync_wired = '1';
el.addEventListener('click', () => {
Promise.resolve().then(syncDescHeight);
});
});
if (iconsBar) addOnce(iconsBar, 'wheel', (e) => {
if (e.deltaY) {
e.preventDefault();
iconsBar.scrollLeft += e.deltaY;
}
});
// Initialize first skill (only if no hash in URL)
// Wire clicks first so activateSkill is available
wireClicksForCurrentBar();
if (iconItems.length) {
const first = iconItems[0];
if (first) {
activateSkill(first, { openSubs: false });
}
}
// Debug logging
setTimeout(() => {
Array.from(document.querySelectorAll('.skill-icon')).forEach(el => {
console.log('icon', el.dataset.index, 'data-video=', el.dataset.video);
});
videosCache.forEach((v, idx) => {
const src = v.querySelector('source') ? v.querySelector('source').src : v.src;
console.log('video element', idx, 'src=', src, 'readyState=', v.readyState);
v.addEventListener('error', (ev) => {
console.error('VIDEO ERROR idx=', idx, 'src=', src, 'error=', v.error);
});
v.addEventListener('loadedmetadata', () => {
console.log('loadedmetadata idx=', idx, 'dimensions=', v.videoWidth, 'x', v.videoHeight);
});
});
}, 600);
})();
</script>