Módulo:Info.Skills
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A documentação para este módulo pode ser criada em Módulo:Info.Skills/doc
-- Módulo:Info.Skills — skill(), subskill(), emote()
local p = {}
local utils = require("Módulo:Info.Utils")
local trim = utils.trim
local safeArgs = utils.safeArgs
local collectJsonObjects = utils.collectJsonObjects
local requireCharacterModule = utils.requireCharacterModule
local resolveCharFromFrames = utils.resolveCharFromFrames
local colorize = utils.colorize
local nz = utils.nz
local parseFlags = utils.parseFlags
-- ===== Herança automática de descrições =====
-- Busca descrição em skills principais
local function findDescInSkills(data, skillName)
if not data or not data.skills then return nil end
local sk = data.skills[skillName]
if sk and type(sk.desc) == "table" then
return sk.desc
end
return nil
end
-- Busca descrição em qualquer subskills do módulo
local function findDescInAnySubskills(data, skillName)
if not data or not data.skills then return nil end
for _, sk in pairs(data.skills) do
if type(sk) == "table" and type(sk.subskills) == "table" then
local sub = sk.subskills[skillName]
if sub and type(sub.desc) == "table" then
return sub.desc
end
end
end
return nil
end
-- Busca descrição com herança automática
local function resolveDescWithInheritance(data, skillName, directDesc)
-- 1. Se tem desc direta, usa ela
if directDesc and type(directDesc) == "table" and next(directDesc) then
return directDesc
end
-- 2. Busca em skills principais
local fromSkills = findDescInSkills(data, skillName)
if fromSkills then
return fromSkills
end
-- 3. Busca em outras subskills
local fromSubskills = findDescInAnySubskills(data, skillName)
if fromSubskills then
return fromSubskills
end
return nil
end
-- ===== Weapon (gera JSON com atributos da arma para uso em {{Skill}}) =====
function p.weapon(frame)
local a = safeArgs(frame)
local obj = {
icon = (trim(a.icon or "") ~= "" and a.icon or "Nada.png"),
energy = nz(a.energy),
powerpve = nz(a.powerpve),
powerpvp = nz(a.powerpvp),
cooldown = nz(a.cooldown),
video = a.video or ""
}
return mw.text.jsonEncode(obj)
end
-- ===== Skill (com M) =====
function p.skill(frame)
local a = safeArgs(frame)
local lang = trim((a.lang or (frame:getParent() and frame:getParent().args.lang) or "pt"):lower())
local char = trim(a.char or (frame:getParent() and frame:getParent().args.nome) or "")
if char == "" then
char = resolveCharFromFrames(frame, a)
end
local data = requireCharacterModule(char) or {}
local name, desc_i18n = nil, {}
if a.M and trim(a.M) ~= "" then
local m = tonumber(a.M) or 0
local order = data.order or {}
local key = order[m] or ""
local sk = (data.skills or {})[key] or {}
name = trim(sk.name or key or "")
if type(sk.desc) == "table" then
local langs = { "pt", "en", "es", "pl" }
for _, code in ipairs(langs) do
local d = sk.desc[code]
if d and trim(d) ~= "" then
desc_i18n[code] = colorize(d)
end
end
elseif sk.desc and trim(sk.desc) ~= "" then
desc_i18n["pt"] = colorize(sk.desc)
end
end
local chosen = desc_i18n[lang] or desc_i18n["pt"] or ""
-- Parse flags CSV
local flagsArr = parseFlags(a.flags)
local obj = {
icon = (trim(a.icon or "") ~= "" and a.icon or "Nada.png"),
level = (trim(a.level or "") ~= "" and a.level or "NIVEL"),
energy = nz(a.energy),
powerpve = nz(a.powerpve),
powerpvp = nz(a.powerpvp),
cooldown = nz(a.cooldown),
video = a.video or "",
name = name
}
if #flagsArr > 0 then
obj.flags = flagsArr
end
if chosen ~= "" then
obj.desc = chosen
end
if next(desc_i18n) ~= nil then
obj.desc_i18n = desc_i18n
obj.descPt = desc_i18n.pt
obj.descEn = desc_i18n.en
obj.descEs = desc_i18n.es
obj.descPl = desc_i18n.pl
end
-- empacota subskills vindas via |subs= (cada {{Subskill}} vira um objeto JSON)
do
local subsPacked = a.subs or ""
local subsArr = {}
for _, chunk in ipairs(collectJsonObjects(subsPacked)) do
local ok, sk = pcall(mw.text.jsonDecode, chunk)
if ok and type(sk) == "table" then
table.insert(subsArr, sk)
end
end
-- se não vier via |subs=, tenta obter do módulo (suborder/subskills)
if #subsArr == 0 and a.M and tonumber(a.M) then
local m = tonumber(a.M)
local order = (data and data.order) or {}
local key = order[m] or ""
local sk = (data and data.skills and data.skills[key]) or {}
local suborder = type(sk) == "table" and sk.suborder or nil
local subskills = type(sk) == "table" and sk.subskills or nil
if type(suborder) == "table" and type(subskills) == "table" then
for _, n in ipairs(suborder) do
local sub = subskills[n]
if type(sub) == "table" then
-- HERANÇA: se sub não tem desc, busca automaticamente
local resolvedDesc = resolveDescWithInheritance(data, n, sub.desc)
local subObj = {
n = n,
name = n,
icon = sub.icon or "",
level = sub.level or "",
video = sub.video or "",
energy = sub.energy,
powerpve = sub.powerpve,
powerpvp = sub.powerpvp,
cooldown = sub.cooldown,
desc_i18n = resolvedDesc,
descPt = resolvedDesc and resolvedDesc.pt or nil,
descEn = resolvedDesc and resolvedDesc.en or nil,
descEs = resolvedDesc and resolvedDesc.es or nil,
descPl = resolvedDesc and resolvedDesc.pl or nil
}
-- nested subs do módulo (sub.suborder/sub.subskills)
if type(sub.suborder) == "table" and type(sub.subskills) == "table" then
local nested = {}
for _, nn in ipairs(sub.suborder) do
local s2 = sub.subskills[nn]
if type(s2) == "table" then
-- HERANÇA para nested também
local nestedDesc = resolveDescWithInheritance(data, nn, s2.desc)
table.insert(nested, {
n = nn,
name = nn,
icon = s2.icon or "",
level = s2.level or "",
video = s2.video or "",
energy = s2.energy,
powerpve = s2.powerpve,
powerpvp = s2.powerpvp,
cooldown = s2.cooldown,
desc_i18n = nestedDesc,
descPt = nestedDesc and nestedDesc.pt or nil,
descEn = nestedDesc and nestedDesc.en or nil,
descEs = nestedDesc and nestedDesc.es or nil,
descPl = nestedDesc and nestedDesc.pl or nil
})
end
end
if #nested > 0 then subObj.subs = nested end
end
table.insert(subsArr, subObj)
end
end
end
end
if #subsArr > 0 then
obj.subs = subsArr
end
-- suborder do módulo (se existir pra esta skill M)
if a.M and tonumber(a.M) then
local m = tonumber(a.M)
local order = (data and data.order) or {}
local key = order[m] or ""
local sk = (data and data.skills and data.skills[key]) or {}
if type(sk) == "table" and type(sk.suborder) == "table" then
obj.suborder = sk.suborder
end
end
end
-- ===== Weapon: parsear |weapon= e buscar desc do módulo =====
do
local weaponPacked = trim(a.weapon or "")
if weaponPacked ~= "" then
-- Tentar parsear o JSON do {{Weapon}}
local ok, weaponData = pcall(mw.text.jsonDecode, weaponPacked)
if ok and type(weaponData) == "table" then
-- Buscar descrição da arma no módulo (skills[key].weapon.desc)
local weaponDesc_i18n = {}
if a.M and tonumber(a.M) then
local m = tonumber(a.M)
local order = (data and data.order) or {}
local key = order[m] or ""
local sk = (data and data.skills and data.skills[key]) or {}
if type(sk) == "table" and type(sk.weapon) == "table" and type(sk.weapon.desc) == "table" then
local langs = { "pt", "en", "es", "pl" }
for _, code in ipairs(langs) do
local d = sk.weapon.desc[code]
if d and trim(d) ~= "" then
weaponDesc_i18n[code] = colorize(d)
end
end
end
end
-- Montar objeto weapon com atributos do template + desc do módulo
local weaponObj = {
icon = weaponData.icon or "Nada.png",
energy = weaponData.energy,
powerpve = weaponData.powerpve,
powerpvp = weaponData.powerpvp,
cooldown = weaponData.cooldown,
video = weaponData.video or ""
}
if next(weaponDesc_i18n) ~= nil then
weaponObj.desc_i18n = weaponDesc_i18n
weaponObj.descPt = weaponDesc_i18n.pt
weaponObj.descEn = weaponDesc_i18n.en
weaponObj.descEs = weaponDesc_i18n.es
weaponObj.descPl = weaponDesc_i18n.pl
end
obj.weapon = weaponObj
end
end
end
return mw.text.jsonEncode(obj)
end
-- ===== Emote (sem M) =====
function p.emote(frame)
local a = safeArgs(frame)
local obj = {
name = "Emote",
desc = "",
icon = (trim(a.icon or "") ~= "" and a.icon or "Nada.png"),
level = (trim(a.level or "") ~= "" and a.level or "NIVEL"),
video = a.video or ""
}
return mw.text.jsonEncode(obj)
end
-- ===== Subskill (nome n EXATO do suborder; agrega desc_i18n do módulo + atributos locais) =====
function p.subskill(frame)
local a = safeArgs(frame)
local lang = trim((a.lang or (frame:getParent() and frame:getParent().args.lang) or "pt"):lower())
local n = trim(a.n or "")
if n == "" then
return mw.text.jsonEncode({})
end
local char = trim(a.char or (frame:getParent() and frame:getParent().args.nome) or "")
if char == "" then
char = resolveCharFromFrames(frame, a)
end
local data = requireCharacterModule(char) or {}
-- HERANÇA AUTOMÁTICA: busca desc com fallback
local desc_i18n = {}
local foundDesc = nil
-- Primeiro tenta encontrar em subskills (comportamento original)
for _, key in ipairs(data.order or {}) do
local sk = (data.skills or {})[key]
if type(sk) == "table" and type(sk.subskills) == "table" then
local sub = sk.subskills[n]
if sub and type(sub.desc) == "table" then
foundDesc = sub.desc
break
end
end
end
-- Se não encontrou, aplica herança automática
if not foundDesc then
foundDesc = resolveDescWithInheritance(data, n, nil)
end
-- Coloriza as descrições encontradas
if foundDesc then
local langs = { "pt", "en", "es", "pl" }
for _, code in ipairs(langs) do
local d = foundDesc[code]
if d and trim(d) ~= "" then
desc_i18n[code] = colorize(d)
end
end
end
-- Parse flags CSV
local flagsArr = parseFlags(a.flags)
-- Atributos: valores do .wiki ou vazios (herança de atributos é feita no JavaScript)
local obj = {
name = n,
icon = (trim(a.icon or "") ~= "" and a.icon or "Nada.png"),
level = (trim(a.level or "") ~= "" and a.level or ""),
video = a.video or "",
energy = nz(a.energy),
powerpve = nz(a.powerpve),
powerpvp = nz(a.powerpvp),
cooldown = nz(a.cooldown),
back = (trim(a.back or "") == "yes" or trim(a.back or "") == "true") and true or nil
}
if #flagsArr > 0 then
obj.flags = flagsArr
end
if next(desc_i18n) ~= nil then
obj.desc_i18n = desc_i18n
obj.descPt = desc_i18n.pt
obj.descEn = desc_i18n.en
obj.descEs = desc_i18n.es
obj.descPl = desc_i18n.pl
end
-- Nested subs support: allow |subs= inside a subskill
do
local subsPacked = a.subs or ""
local subsArr = {}
for _, chunk in ipairs(collectJsonObjects(subsPacked)) do
local ok, sub = pcall(mw.text.jsonDecode, chunk)
if ok and type(sub) == "table" then
table.insert(subsArr, sub)
end
end
if #subsArr > 0 then
obj.subs = subsArr
end
end
return mw.text.jsonEncode(obj)
end
return p