Widget:Character.Subskills
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<script>
(function () {
const api = (window.__subskills ||= {});
const subCache = new Map();
const imagePreloadCache = new Map();
let subRail, subBar, spacer;
// Cache das skills principais (capturado na carga da página)
let cachedMainSkills = null;
// ===== HERANÇA DE ATRIBUTOS: busca dados das skills principais =====
function getMainSkillsMap() {
// Retorna cache se já foi construído E tem dados
if (cachedMainSkills && cachedMainSkills.byIndex.size > 0) {
return cachedMainSkills;
}
const maps = {
byName: new Map(),
byIndex: new Map()
};
// Busca skills com data-index (skills principais, não subskills)
const icons = document.querySelectorAll('.icon-bar .skill-icon[data-index][data-nome]');
icons.forEach(icon => {
const name = (icon.dataset.nome || ).trim();
if (!name) return;
// Extrai atributos do data-atr (formato: "pve, pvp, energy, cd")
const atrRaw = icon.dataset.atr || ;
const parts = atrRaw.split(',').map(x => (x || ).trim());
const powerpve = parts[0] && parts[0] !== '-' ? parts[0] : ;
const powerpvp = parts[1] && parts[1] !== '-' ? parts[1] : ;
const energy = parts[2] && parts[2] !== '-' ? parts[2] : ;
const cooldown = parts[3] && parts[3] !== '-' ? parts[3] : ;
// Nome original do arquivo de ícone (armazenado no dataset pelo widget de skills)
let iconFile = (icon.dataset.iconFile || ).trim();
if (!iconFile) {
const imgSrc = icon.querySelector('img')?.src || ;
const iconMatch = imgSrc.match(/(?:FilePath|images)\/([^\/?]+)$/);
iconFile = iconMatch ? decodeURIComponent(iconMatch[1]) : ;
}
// Nome original do arquivo de vídeo (caso exista)
let videoFile = (icon.dataset.videoFile || ).trim();
if (!videoFile) {
const videoUrl = icon.dataset.video || ;
const videoMatch = videoUrl.match(/FilePath\/([^&?]+)/);
videoFile = videoMatch ? decodeURIComponent(videoMatch[1]) : ;
}
const index = (icon.dataset.index || ).trim();
const data = {
name: name, // Inclui o nome para herança completa
icon: iconFile,
level: icon.dataset.level || ,
video: videoFile,
powerpve: powerpve,
powerpvp: powerpvp,
cooldown: cooldown,
energy: energy
};
// Mantém descrições caso precise como fallback extra
if (icon.dataset.descPt) data.descPt = icon.dataset.descPt;
if (icon.dataset.descEn) data.descEn = icon.dataset.descEn;
if (icon.dataset.descEs) data.descEs = icon.dataset.descEs;
if (icon.dataset.descPl) data.descPl = icon.dataset.descPl;
maps.byName.set(name, data);
if (index) {
// Guarda tanto como string quanto como número para compatibilidade
maps.byIndex.set(index, data);
maps.byIndex.set(parseInt(index, 10), data);
}
});
// Cacheia para uso futuro (importante: as skills principais não mudam)
cachedMainSkills = maps;
return maps;
}
// Aplica herança COMPLETA: se subskill só tem refM, busca TUDO da skill principal
function applyInheritance(sub, mainSkills) {
let name = (sub.name || sub.n || ).trim();
const refIndex = ((sub.refM || sub.m || sub.M || ) + ).trim();
let main = null;
// Tenta como string
if (refIndex && mainSkills.byIndex.has(refIndex)) {
main = mainSkills.byIndex.get(refIndex);
}
// Tenta como número
if (!main && refIndex) {
const numIndex = parseInt(refIndex, 10);
if (!isNaN(numIndex) && mainSkills.byIndex.has(numIndex)) {
main = mainSkills.byIndex.get(numIndex);
}
}
if (!main && name && mainSkills.byName.has(name)) {
main = mainSkills.byName.get(name);
}
// Se não tem main skill para herdar, retorna como está
if (!main) {
return sub;
}
// Se não tem nome mas tem refM, herda o nome da skill principal
if (!name && refIndex && main.name) {
name = main.name;
}
return {
...sub,
name: name || main.name || sub.name,
icon: (sub.icon && sub.icon !== 'Nada.png' && sub.icon !== ) ? sub.icon : (main.icon || 'Nada.png'),
level: sub.level || main.level,
video: sub.video || main.video,
powerpve: sub.powerpve || main.powerpve,
powerpvp: sub.powerpvp || main.powerpvp,
cooldown: sub.cooldown || main.cooldown,
energy: sub.energy || main.energy,
descPt: sub.descPt || (sub.desc_i18n?.pt) || main.descPt,
descEn: sub.descEn || (sub.desc_i18n?.en) || main.descEn,
descEs: sub.descEs || (sub.desc_i18n?.es) || main.descEs,
descPl: sub.descPl || (sub.desc_i18n?.pl) || main.descPl
};
}
function filePathURL(fileName) {
const f = encodeURIComponent((fileName || 'Nada.png').replace(/^Arquivo:|^File:/, ));
const base = (window.mw && mw.util && typeof mw.util.wikiScript === 'function')
? mw.util.wikiScript()
: (window.mw && mw.config ? (mw.config.get('wgScript') || '/index.php') : '/index.php');
return `${base}?title=Especial:FilePath/${f}`;
}
function preloadImage(iconFile) {
const url = filePathURL(iconFile || 'Nada.png');
if (imagePreloadCache.has(url)) {
return imagePreloadCache.get(url);
}
const promise = new Promise((resolve, reject) => {
const img = new Image();
img.onload = () => resolve(url);
img.onerror = () => resolve(url);
img.src = url;
});
imagePreloadCache.set(url, promise);
return promise;
}
function getLabels() {
const skillsRoot = document.getElementById('skills');
const i18nMap = skillsRoot ? JSON.parse(skillsRoot.dataset.i18nAttrs || '{}') : {};
const raw = (document.documentElement.lang || skillsRoot?.dataset.i18nDefault || 'pt').toLowerCase();
const lang = raw === 'pt-br' ? 'pt' : (raw.split('-')[0] || 'pt');
return i18nMap[lang] || i18nMap.pt || {
cooldown: 'Recarga',
energy_gain: 'Ganho de energia',
energy_cost: 'Custo de energia',
power: 'Poder',
power_pvp: 'Poder PvP',
level: 'Nível'
};
}
// Verifica se o modo weapon está ativo
function isWeaponModeOn() {
try {
return localStorage.getItem('glaWeaponEnabled') === '1';
} catch (e) {
return false;
}
}
// Retorna os atributos corretos (weapon ou normal)
function getEffectiveAttrs(s) {
const weaponOn = isWeaponModeOn();
if (weaponOn && s.weapon) {
return {
powerpve: s.weapon.powerpve || s.powerpve,
powerpvp: s.weapon.powerpvp || s.powerpvp,
energy: s.weapon.energy || s.energy,
cooldown: s.weapon.cooldown || s.cooldown
};
}
return {
powerpve: s.powerpve,
powerpvp: s.powerpvp,
energy: s.energy,
cooldown: s.cooldown
};
}
// Retorna a descrição correta (weapon ou normal)
// Aceita tanto desc_i18n quanto desc para compatibilidade
function getEffectiveDesc(s) {
const weaponOn = isWeaponModeOn();
const raw = (document.documentElement.lang || 'pt').toLowerCase();
const lang = raw === 'pt-br' ? 'pt' : (raw.split('-')[0] || 'pt');
// Para weapon: aceita tanto desc_i18n quanto desc
if (weaponOn && s.weapon) {
const wDesc = s.weapon.desc_i18n || s.weapon.desc;
if (wDesc) {
return wDesc[lang] || wDesc.pt || wDesc.en || ;
}
}
// Para descrição base: aceita tanto desc_i18n quanto desc
const base = s.desc_i18n || s.desc;
if (base) {
return base[lang] || base.pt || base.en || ;
}
// Fallback para campos individuais (compatibilidade)
const descI18n = {
pt: s.descPt || ,
en: s.descEn || ,
es: s.descEs || ,
pl: s.descPl ||
};
return descI18n[lang] || descI18n.pt || ;
}
// Retorna o vídeo correto (weapon ou normal)
function getEffectiveVideo(s) {
const weaponOn = isWeaponModeOn();
if (weaponOn && s.weapon && s.weapon.video) {
return s.weapon.video;
}
return s.video || ;
}
function renderSubAttrs(s, L) {
const chip = (label, val) => (val ? `
${label}${val}
` : );
const pve = (s.powerpve || ).toString().trim();
const pvp = (s.powerpvp || ).toString().trim();
const en = (s.energy || ).toString().trim();
const cd = (s.cooldown || ).toString().trim();
const rows = [
cd ? chip(L.cooldown, cd) : ,
en ? chip((en.startsWith('-') ? L.energy_cost : L.energy_gain), en.startsWith('-') ? en.replace(/^-/, ) : en.replace(/^\+?/, )) : ,
pve ? chip(L.power, pve) : ,
pvp ? chip(L.power_pvp, pvp) : ,
].filter(Boolean);
return rows.length ? `
${rows.join()}
` : ;
}
function renderFlagsRow(flags) {
const map = {
aggro: 'Enemyaggro-icon.png',
bridge: 'Bridgemaker-icon.png',
wall: 'Destroywall-icon.png',
quickcast: 'Quickcast-icon.png'
};
const arr = (flags || []).filter(Boolean);
if (!arr.length) return ;
const items = arr.map(k => `<img class="skill-flag" data-flag="${k}" alt="" src="${filePathURL(map[k])}">`).join();
return `
${items}
`;
}
function applyFlagTooltips(container) {
const skillsRoot = document.getElementById('skills');
if (!skillsRoot) return;
let pack = {};
try { pack = JSON.parse(skillsRoot.dataset.i18nFlags || '{}'); } catch (e) { }
const raw = (document.documentElement.lang || 'pt').toLowerCase();
const lang = raw === 'pt-br' ? 'pt' : (raw.split('-')[0] || 'pt');
const dict = pack[lang] || pack.pt || {};
const flags = container.querySelectorAll('.skill-flags .skill-flag[data-flag]');
const tooltip = window.__globalSkillTooltip;
if (!tooltip) return;
flags.forEach(el => {
const key = el.getAttribute('data-flag');
const tip = (dict && dict[key]) || ;
if (!tip) return;
if (el.dataset.flagTipWired) return;
el.dataset.flagTipWired = '1';
el.setAttribute('aria-label', tip);
if (el.hasAttribute('title')) el.removeAttribute('title');
el.addEventListener('mouseenter', () => {
const tipEl = document.querySelector('.skill-tooltip');
if (tipEl) tipEl.classList.add('flag-tooltip');
tooltip.show(el, tip);
});
el.addEventListener('mousemove', () => {
if (performance.now() >= tooltip.lockUntil.value) {
tooltip.measureAndPos(el);
}
});
el.addEventListener('click', () => {
tooltip.lockUntil.value = performance.now() + 240;
tooltip.measureAndPos(el);
});
el.addEventListener('mouseleave', () => {
const tipEl = document.querySelector('.skill-tooltip');
if (tipEl) tipEl.classList.remove('flag-tooltip');
tooltip.hide();
});
});
}
function ensureRail(iconsBar) {
const rail = iconsBar.closest('.top-rail');
if (!rail) return null;
if (!subRail) {
subRail = document.createElement('div');
subRail.className = 'subskills-rail collapsed hidden';
rail.appendChild(subRail);
}
if (!subBar) {
subBar = document.createElement('div');
subBar.className = 'subicon-bar';
subRail.appendChild(subBar);
}
if (!spacer) {
spacer = document.createElement('div');
spacer.className = 'subskills-spacer';
rail.parentNode.insertBefore(spacer, rail.nextSibling);
}
return rail;
}
function ensureSubVideoCached(s, parentIdx, videoBox) {
const key = `sub:${parentIdx}:${(s.name || s.n || ).trim()}`;
if (window.__subskillVideosCache && window.__subskillVideosCache.has(key)) {
const precreated = window.__subskillVideosCache.get(key);
if (!subCache.has(key)) {
subCache.set(key, precreated);
}
return key;
}
if (subCache.has(key)) return key;
if (!s.video) return key;
const v = document.createElement('video');
v.className = 'skill-video';
v.dataset.sub = '1';
v.setAttribute('controls', );
v.setAttribute('preload', 'auto');
v.setAttribute('playsinline', );
Object.assign(v.style, { display: 'none', width: '100%', height: 'auto', aspectRatio: '16/9', objectFit: 'cover' });
const videoURL = filePathURL(s.video);
// Detectar formato do vídeo pela extensão
const ext = (videoURL.split('.').pop() || ).toLowerCase().split('?')[0];
const mimeTypes = {
'mp4': 'video/mp4',
'm4v': 'video/mp4',
'webm': 'video/webm',
'ogv': 'video/ogg',
'ogg': 'video/ogg',
'mov': 'video/quicktime'
};
const mimeType = mimeTypes[ext] || 'video/mp4';
const src = document.createElement('source');
src.src = videoURL;
src.type = mimeType;
v.appendChild(src);
// Fallback para Safari/iOS mais antigos
v.setAttribute('webkit-playsinline', );
v.setAttribute('x-webkit-airplay', 'allow');
videoBox.appendChild(v);
subCache.set(key, v);
v.load();
return key;
}
// Cria vídeo de weapon em cache (para subskills com weapon)
function ensureSubVideoInCache(videoFileName, key, videoBox) {
if (subCache.has(key)) return key;
if (!videoFileName) return key;
const v = document.createElement('video');
v.className = 'skill-video';
v.dataset.sub = '1';
v.dataset.weapon = '1';
v.setAttribute('controls', );
v.setAttribute('preload', 'auto');
v.setAttribute('playsinline', );
Object.assign(v.style, { display: 'none', width: '100%', height: 'auto', aspectRatio: '16/9', objectFit: 'cover' });
const videoURL = filePathURL(videoFileName);
const ext = (videoURL.split('.').pop() || ).toLowerCase().split('?')[0];
const mimeTypes = {
'mp4': 'video/mp4',
'm4v': 'video/mp4',
'webm': 'video/webm',
'ogv': 'video/ogg',
'ogg': 'video/ogg',
'mov': 'video/quicktime'
};
const mimeType = mimeTypes[ext] || 'video/mp4';
const src = document.createElement('source');
src.src = videoURL;
src.type = mimeType;
v.appendChild(src);
v.setAttribute('webkit-playsinline', );
v.setAttribute('x-webkit-airplay', 'allow');
videoBox.appendChild(v);
subCache.set(key, v);
v.load();
return key;
}
function showSubVideo(key, videoBox) {
videoBox.querySelectorAll('.skill-video').forEach(v => {
try { v.pause(); } catch { }
v.style.display = 'none';
});
let v = null;
if (window.__subskillVideosCache && window.__subskillVideosCache.has(key)) {
v = window.__subskillVideosCache.get(key);
}
if (!v) {
v = subCache.get(key);
}
if (!v) {
videoBox.style.display = 'none';
return;
}
videoBox.style.display = 'block';
v.style.display = 'block';
try { v.currentTime = 0; } catch { }
const suppress = document.body.dataset.suppressSkillPlay === '1';
if (!suppress) {
v.play?.().catch(() => { });
}
}
api.refreshCurrentSubSafe = function () {
const btn = document.querySelector('.subskills-rail .subicon.active');
if (!btn) return false;
const had = document.body.dataset.suppressSkillPlay;
document.body.dataset.suppressSkillPlay = '1';
try {
btn.dispatchEvent(new Event('click', { bubbles: true }));
} finally {
if (had) document.body.dataset.suppressSkillPlay = had;
else delete document.body.dataset.suppressSkillPlay;
}
return true;
};
// Função auxiliar para aplicar classes de weapon nas subskills renderizadas
const applyWeaponClassesToSubskills = () => {
const weaponOn = isWeaponModeOn();
const allSubBars = document.querySelectorAll('.subicon-bar');
console.log('[Subskills] applyWeaponClassesToSubskills chamado, weaponOn:', weaponOn, 'subbars:', allSubBars.length);
allSubBars.forEach(bar => {
const weaponSubs = bar.querySelectorAll('.subicon[data-weapon]');
console.log('[Subskills] Aplicando classes em', weaponSubs.length, 'subskills com weapon');
weaponSubs.forEach(el => {
if (weaponOn) {
el.classList.add('has-weapon-available');
if (el.classList.contains('active')) {
el.classList.add('weapon-equipped');
console.log('[Subskills] Subskill ativa marcada como weapon-equipped:', el.title || el.dataset.slug);
}
} else {
el.classList.remove('has-weapon-available');
el.classList.remove('weapon-equipped');
}
});
});
};
api.renderBarFrom = function (el, { iconsBar, descBox, videoBox }) {
const rail = ensureRail(iconsBar);
if (!rail) return;
const rawSubs = el.getAttribute('data-subs') || ;
const rawOrder = el.getAttribute('data-suborder') || ;
const parentIdx = el.dataset.index || ;
if (!rawSubs.trim()) {
subRail.classList.add('collapsed');
subRail.classList.add('hidden');
subBar.innerHTML = ;
if (spacer) spacer.style.height = '0px';
return;
}
let subs;
try { subs = JSON.parse(rawSubs); } catch { subs = []; }
// DEBUG: Verifica se weapon está presente no JSON do Lua
console.log('[Subskills] Total de subskills recebidas:', subs.length);
subs.forEach((sub, idx) => {
const subName = (sub.name || sub.n || ).trim();
if (subName === 'Karmic Jishin') {
console.log('[Subskills] Karmic Jishin do JSON Lua:', {
index: idx,
name: subName,
weapon: sub.weapon,
weaponType: typeof sub.weapon,
weaponKeys: sub.weapon ? Object.keys(sub.weapon) : null,
hasDesc_i18n: !!(sub.weapon && sub.weapon.desc_i18n),
hasDesc: !!(sub.weapon && sub.weapon.desc),
fullSub: JSON.stringify(sub, null, 2)
});
}
// Log todas as subskills com weapon
if (sub.weapon) {
console.log(`[Subskills] Subskill "${subName}" TEM WEAPON:`, {
weapon: sub.weapon,
keys: Object.keys(sub.weapon),
hasDesc_i18n: !!sub.weapon.desc_i18n,
hasDesc: !!sub.weapon.desc
});
}
});
// NORMALIZADOR: Converte weaponPacked para weapon se necessário (fallback para dados legados)
subs = subs.map(sub => {
// Se tem weaponPacked mas não tem weapon, tenta parsear
if (sub.weaponPacked && !sub.weapon && typeof sub.weaponPacked === 'string' && sub.weaponPacked.trim() !== ) {
const parts = sub.weaponPacked.split('~');
if (parts.length >= 2) {
sub.weapon = {
icon: parts[0] || 'Nada.png',
powerpve: parts[1] || null,
powerpvp: parts[2] || null,
cooldown: parts[3] || null,
video: parts[4] || ,
energy: parts[5] || null
};
// Remove valores vazios
Object.keys(sub.weapon).forEach(k => {
if (sub.weapon[k] === || sub.weapon[k] === null) {
delete sub.weapon[k];
}
});
}
}
// Garante que weapon seja objeto válido
if (sub.weapon && typeof sub.weapon === 'string') {
// Tenta parsear como JSON primeiro
try {
sub.weapon = JSON.parse(sub.weapon);
} catch {
// Se falhar, tenta formato ~
const parts = sub.weapon.split('~');
if (parts.length >= 2) {
sub.weapon = {
icon: parts[0] || 'Nada.png',
powerpve: parts[1] || null,
powerpvp: parts[2] || null,
cooldown: parts[3] || null,
video: parts[4] || ,
energy: parts[5] || null
};
Object.keys(sub.weapon).forEach(k => {
if (sub.weapon[k] === || sub.weapon[k] === null) {
delete sub.weapon[k];
}
});
} else {
sub.weapon = null;
}
}
}
return sub;
});
if (!Array.isArray(subs) || subs.length === 0) {
subRail.classList.add('collapsed');
subRail.classList.add('hidden');
subBar.innerHTML = ;
if (spacer) spacer.style.height = '0px';
return;
}
// Busca mapa das skills principais para herança
const mainSkills = getMainSkillsMap();
// Aplica herança ANTES de processar - isso resolve nome, icon, etc.
subs = subs.map(sub => applyInheritance(sub, mainSkills));
// Verifica weapon nas subskills
subs.forEach((s, i) => {
if (s.weapon) {
console.log(`[Subskills] Sub ${i} TEM WEAPON:`, JSON.stringify(s.weapon));
}
});
// Remove subskills que ficaram sem nome após herança (herança falhou)
subs = subs.filter(s => (s.name || s.n || ).trim() !== );
subRail.classList.add('hidden');
subBar.innerHTML = ;
// Usa a ordem natural das subskills após herança
let order = subs.map(s => s.name || s.n || );
if (rawOrder.trim()) {
try {
const preferred = JSON.parse(rawOrder);
if (Array.isArray(preferred) && preferred.length) {
const byName = new Map(subs.map(s => [(s.name || s.n || ), s]));
order = preferred.filter(n => byName.has(n));
}
} catch { }
}
order.forEach(nm => {
const s = subs.find(x => (x.name || x.n || ) === nm);
if (s) {
if (s.video) ensureSubVideoCached(s, parentIdx, videoBox);
if (s.icon) preloadImage(s.icon);
}
});
order.forEach(nm => {
const s = subs.find(x => (x.name || x.n || ) === nm);
if (!s) return;
const item = document.createElement('div');
item.className = 'subicon';
item.title = s.name || nm;
const slugify = window.__skillSlugify || ((str) => (str || ).toLowerCase().replace(/[^\w]+/g, '-').replace(/^-+|-+$/g, ));
item.dataset.slug = slugify(s.name || nm);
const img = document.createElement('img');
img.alt = ;
img.src = filePathURL(s.icon || 'Nada.png');
item.appendChild(img);
// PATCH: Adiciona atributos data-weapon e data-weaponData se tem weapon
if (s.weapon && (typeof s.weapon === 'object' && Object.keys(s.weapon).length > 0)) {
item.setAttribute('data-weapon', '1');
item.dataset.weaponData = JSON.stringify(s.weapon);
// DEBUG: Log para verificar se weapon está sendo armazenado
if ((s.name || s.n || ).trim() === 'Karmic Jishin') {
console.log('[Subskills] Karmic Jishin - weapon armazenado:', JSON.stringify(s.weapon, null, 2));
}
// Aplica classe inicial se o toggle já está ativo
if (isWeaponModeOn()) {
item.classList.add('has-weapon-available');
}
} else if ((s.name || s.n || ).trim() === 'Karmic Jishin') {
console.warn('[Subskills] Karmic Jishin - SEM WEAPON!', s);
}
item.addEventListener('click', () => {
const L = getLabels();
const weaponOn = isWeaponModeOn();
const subName = (s.name || s.n || ).trim();
// RECUPERA weapon do data-weaponData se disponível (garante que está atualizado)
let currentSub = { ...s };
if (item.dataset.weaponData) {
try {
const weaponFromData = JSON.parse(item.dataset.weaponData);
if (weaponFromData && typeof weaponFromData === 'object' && Object.keys(weaponFromData).length > 0) {
currentSub.weapon = weaponFromData;
}
} catch (e) {
console.warn('[Subskills] Erro ao parsear weaponData:', e);
}
}
// DEBUG: Log para Karmic Jishin
if (subName === 'Karmic Jishin') {
console.log('[Subskills Click] Karmic Jishin:', {
weaponOn,
hasWeaponData: !!item.dataset.weaponData,
weaponFromS: s.weapon,
weaponFromData: currentSub.weapon,
currentSubWeapon: currentSub.weapon
});
}
// SISTEMA UNIFICADO: Verifica weapon de forma consistente
const hasWeapon = !!(currentSub.weapon && (typeof currentSub.weapon === 'object' && Object.keys(currentSub.weapon).length > 0));
// Usa descrição do weapon se ativo
const chosen = getEffectiveDesc(currentSub);
// Usa atributos do weapon se ativo
const effectiveAttrs = getEffectiveAttrs(currentSub);
// Usa level do weapon se disponível e toggle está ativo
const level = (weaponOn && hasWeapon && currentSub.weapon && currentSub.weapon.level)
? currentSub.weapon.level.toString().trim()
: (currentSub.level || ).toString().trim();
let flagsHTML = ;
if (Array.isArray(currentSub.flags) && currentSub.flags.length > 0) {
flagsHTML = renderFlagsRow(currentSub.flags);
}
if (descBox) {
// Renderiza com atributos efetivos (weapon ou normal)
const attrsObj = {
powerpve: effectiveAttrs.powerpve,
powerpvp: effectiveAttrs.powerpvp,
energy: effectiveAttrs.energy,
cooldown: effectiveAttrs.cooldown
};
descBox.innerHTML = `
${currentSub.name || nm}
${level ? `
${L.level} ${level}
` : }${renderSubAttrs(attrsObj, L)}
${chosen.replace(/(.*?)/g, '$1')}
`;
}
if (videoBox) {
const oldFlags = videoBox.querySelector('.skill-flags');
if (oldFlags) oldFlags.remove();
if (flagsHTML) {
videoBox.insertAdjacentHTML('beforeend', flagsHTML);
applyFlagTooltips(videoBox);
}
}
// Usa vídeo do weapon se ativo
const effectiveVideo = getEffectiveVideo(currentSub);
const videoKey = (weaponOn && hasWeapon && effectiveVideo)
? `sub:${parentIdx}:${(currentSub.name || currentSub.n || ).trim()}:weapon`
: `sub:${parentIdx}:${(currentSub.name || currentSub.n || ).trim()}`;
// Se tem weapon video e está ativo, precisa criar/mostrar esse vídeo
if (weaponOn && hasWeapon && effectiveVideo) {
ensureSubVideoInCache(effectiveVideo, videoKey, videoBox);
} else if (currentSub.video) {
// Garante que o vídeo normal também está em cache
ensureSubVideoCached(currentSub, parentIdx, videoBox);
}
showSubVideo(videoKey, videoBox);
Array.from(subBar.children).forEach(c => {
c.classList.remove('active');
c.classList.remove('weapon-equipped');
});
item.classList.add('active');
// Aplica weapon-equipped se tem weapon e está ativo
if (weaponOn && hasWeapon) {
item.classList.add('weapon-equipped');
}
window.__lastActiveSkillIcon = item;
});
if (window.__globalSkillTooltip) {
const { show, hide, measureAndPos, lockUntil } = window.__globalSkillTooltip;
const label = item.title || ;
item.setAttribute('aria-label', label);
if (item.hasAttribute('title')) item.removeAttribute('title');
item.addEventListener('mouseenter', () => show(item, label));
item.addEventListener('mousemove', () => { if (performance.now() >= lockUntil.value) measureAndPos(item); });
item.addEventListener('click', () => { lockUntil.value = performance.now() + 240; measureAndPos(item); });
item.addEventListener('mouseleave', hide);
}
subBar.appendChild(item);
});
// Aplica classes de weapon nas subskills recém-renderizadas se o toggle estiver ativo
applyWeaponClassesToSubskills();
requestAnimationFrame(() => {
subRail.classList.remove('collapsed');
subRail.classList.remove('hidden');
const h = subRail.offsetHeight || 48;
if (spacer) spacer.style.height = h + 'px';
});
};
api.hideAll = function (videoBox) {
videoBox?.querySelectorAll('.skill-video[data-sub="1"]').forEach(v => {
try { v.pause(); } catch { }
v.style.display = 'none';
});
};
window.renderSubskillsBarFrom = function (el, ctx) { api.renderBarFrom(el, ctx); };
api.preloadAllSubskillImages = function () {
const allSkillIcons = document.querySelectorAll('.icon-bar .skill-icon[data-subs]');
const preloadPromises = [];
let totalImages = 0;
allSkillIcons.forEach(icon => {
try {
const subsRaw = icon.getAttribute('data-subs');
if (!subsRaw) return;
const subs = JSON.parse(subsRaw);
if (!Array.isArray(subs)) return;
subs.forEach(s => {
if (s && s.icon) {
preloadPromises.push(preloadImage(s.icon));
totalImages++;
}
if (s && Array.isArray(s.subs)) {
s.subs.forEach(nested => {
if (nested && nested.icon) {
preloadPromises.push(preloadImage(nested.icon));
totalImages++;
}
});
}
});
} catch (e) {
}
});
if (totalImages > 0) {
return Promise.all(preloadPromises).then(() => {
});
}
return Promise.resolve();
};
// Inicialização: constrói cache das skills principais e pré-carrega imagens
function init() {
// Constrói cache das skills principais ANTES de qualquer interação
getMainSkillsMap();
// Pré-carrega imagens das subskills
api.preloadAllSubskillImages();
// Escuta mudanças no localStorage para atualizar subskill ativa
window.addEventListener('storage', (e) => {
if (e.key === 'glaWeaponEnabled') {
setTimeout(() => api.refreshCurrentSubSafe(), 50);
}
});
// SISTEMA UNIFICADO: Escuta evento de toggle e aplica em todas as subskills
window.addEventListener('gla:weaponToggled', (e) => {
const enabled = e.detail?.enabled ?? false;
console.log('[Subskills] Evento gla:weaponToggled recebido:', enabled);
// Aplica classes usando a função auxiliar
applyWeaponClassesToSubskills();
// Atualiza a subskill ativa se houver (recarrega descrição/atributos)
setTimeout(() => {
const activeSub = document.querySelector('.subicon-bar .subicon.active')
|| document.querySelector('.subskills-rail .subicon.active')
|| document.querySelector('.subicon.active');
console.log('[Subskills] Atualizando subskill ativa:', activeSub ? (activeSub.title || activeSub.dataset.slug) : 'nenhuma');
if (activeSub) {
activeSub.dispatchEvent(new Event('click', { bubbles: true }));
} else {
api.refreshCurrentSubSafe();
}
}, 50);
});
}
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', () => {
setTimeout(init, 100);
});
} else {
setTimeout(init, 100);
}
})();
</script> <style>
.subicon-bar {
display: flex;
gap: 10px;
padding: 6px 6px;
overflow-x: auto;
/* Firefox */
scrollbar-width: thin;
scrollbar-color: #ababab transparent;
}
.subicon-bar::-webkit-scrollbar {
height: 6px;
}
.subicon-bar::-webkit-scrollbar-thumb {
background: #151515;
border-radius: 3px;
}
.subicon {
width: var(--icon-size, 42px);
height: var(--icon-size, 42px);
border-radius: var(--icon-radius, 10px);
overflow: hidden;
position: relative;
flex: 0 0 auto;
cursor: pointer;
isolation: isolate;
}
.subicon img {
width: 100%;
height: 100%;
object-fit: cover;
display: block;
border-radius: inherit;
}
.subicon::after {
content: "";
position: absolute;
inset: 0;
border-radius: inherit;
box-shadow: inset 0 0 0 var(--icon-ring-w, 2px) var(--icon-idle, #cfcfcf);
pointer-events: none;
z-index: 2;
transition: box-shadow .12s ease;
}
.subicon:hover::after {
box-shadow: inset 0 0 0 var(--icon-ring-w, 2px) #e6e6e6;
}
.subicon.active::after {
box-shadow: inset 0 0 0 var(--icon-ring-w, 2px) var(--icon-active, #FFD95A);
}
.subicon.active::before {
content: "";
position: absolute;
inset: -4px;
border-radius: calc(var(--icon-radius, 10px) + 4px);
pointer-events: none;
z-index: 1;
opacity: 1;
box-shadow: 0 0 12px 3px var(--icon-active-glow, rgba(255, 217, 90, .30)),
0 0 0 calc(var(--icon-ring-w, 2px) * 2) var(--icon-active-ring, rgba(255, 217, 90, .50));
}
.top-rail.skills {
position: relative;
display: flex;
flex-direction: column;
align-items: center;
overflow: visible;
}
.top-rail.skills .icon-bar {
margin-bottom: 0;
position: relative;
z-index: 2;
}
.subskills-rail {
position: absolute;
left: 50%;
transform: translateX(-50%);
top: calc(100% - 1px);
z-index: 3;
display: inline-flex;
justify-content: center;
align-items: center;
width: auto;
max-width: 100%;
padding: 3px 5px;
background: rgba(0, 0, 0, .38);
border: 1px solid rgba(255, 255, 255, .10);
border-top: 1px solid rgba(255, 255, 255, .08);
border-radius: 0 0 10px 10px;
box-shadow: 0 3px 9px rgba(0, 0, 0, .22);
-webkit-backdrop-filter: blur(2px);
backdrop-filter: blur(2px);
overflow: hidden;
transition: opacity .14s ease, transform .14s ease;
opacity: 1;
}
.subskills-rail::before {
content: "";
position: absolute;
top: -6px;
left: 0;
right: 0;
height: 6px;
background: linear-gradient(to bottom, rgba(0, 0, 0, .20), rgba(0, 0, 0, 0));
pointer-events: none;
}
.subskills-rail.collapsed {
opacity: 0;
pointer-events: none;
transform: translate(-50%, -6px);
}
.subskills-rail.hidden {
visibility: hidden;
}
.subskills-spacer {
height: 0;
transition: height .2s ease;
}
.subskills-rail .subicon-bar {
display: inline-flex;
align-items: center;
gap: 0;
overflow-x: auto;
/* Firefox */
scrollbar-width: thin;
scrollbar-color: #ababab transparent;
}
.subskills-rail .subicon-bar::-webkit-scrollbar {
height: 6px;
}
.subskills-rail .subicon-bar::-webkit-scrollbar-thumb {
background: #151515;
border-radius: 3px;
}
.subskills-rail .subicon {
width: 42px;
height: 42px;
border-radius: 6px;
position: relative;
overflow: hidden;
flex: 0 0 auto;
cursor: pointer;
isolation: isolate;
-webkit-backface-visibility: hidden;
backface-visibility: hidden;
transform: translateZ(0);
}
.subskills-rail .subicon+.subicon {
margin-left: 4px;
}
.subskills-rail .subicon img {
width: 100%;
height: 100%;
object-fit: cover;
display: block;
border-radius: inherit;
}
.subskills-rail .subicon::after {
content: "";
position: absolute;
inset: 0;
border-radius: inherit;
box-shadow: inset 0 0 0 2px var(--icon-idle, #cfcfcf);
pointer-events: none;
z-index: 2;
transition: box-shadow .12s ease;
}
.subskills-rail .subicon:hover::after {
box-shadow: inset 0 0 0 2px #e6e6e6;
}
.subskills-rail .subicon.active::after {
box-shadow: inset 0 0 0 2px var(--icon-active, #FFD95A);
}
.video-container .skill-video {
width: 100%;
height: auto;
aspect-ratio: 16 / 9;
object-fit: cover;
background: #000;
border-radius: 10px;
}
@media (max-width: 900px) {
.subskills-rail {
position: static;
transform: none;
margin-top: -2px;
border-top: 0;
border-radius: 0 0 10px 10px;
}
.subskills-spacer {
height: 0 !important;
}
}
.skills-rail-wrap {
position: relative;
display: block;
width: max-content;
margin: 0 auto;
}
/* Subskills com arma disponível - borda vermelha quando inativa */
.subicon.has-weapon-available:not(.active)::after {
box-shadow: inset 0 0 0 2px rgba(220, 70, 70, 0.8) !important;
}
/* Subskill com arma ATIVA - laranja/coral vibrante */
.subicon.has-weapon-available.active::after {
box-shadow: inset 0 0 0 2px #FF7043 !important;
}
.subicon.has-weapon-available.active::before {
box-shadow: 0 0 12px 3px rgba(255, 112, 67, 0.35), 0 0 0 4px rgba(255, 112, 67, 0.25) !important;
}
/* Modo arma ON - efeito animado nos subicons */
.top-rail.skills.weapon-mode-on .subicon.has-weapon-available {
position: relative;
}
.top-rail.skills.weapon-mode-on .subicon.has-weapon-available::after {
box-shadow: none !important;
background: linear-gradient(90deg,
rgba(255, 80, 80, 0.9) 0%,
rgba(255, 120, 60, 1) 25%,
rgba(255, 80, 80, 0.9) 50%,
rgba(255, 120, 60, 1) 75%,
rgba(255, 80, 80, 0.9) 100%) !important;
background-size: 400% 100% !important;
animation: weapon-subicon-border-scan 4s linear infinite !important;
-webkit-mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0) !important;
mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0) !important;
-webkit-mask-composite: xor !important;
mask-composite: exclude !important;
padding: 2px !important;
}
.top-rail.skills.weapon-mode-on .subicon.has-weapon-available::before {
content: "";
position: absolute;
inset: -4px;
border-radius: calc(6px + 4px);
pointer-events: none;
z-index: 1;
animation: weapon-subicon-pulse 3s ease-in-out infinite !important;
}
/* Subskill ativa com arma - mais intenso */
.top-rail.skills.weapon-mode-on .subicon.has-weapon-available.active::after {
background: linear-gradient(90deg,
rgba(255, 87, 34, 1) 0%,
rgba(255, 140, 60, 1) 25%,
rgba(255, 87, 34, 1) 50%,
rgba(255, 140, 60, 1) 75%,
rgba(255, 87, 34, 1) 100%) !important;
}
.top-rail.skills.weapon-mode-on .subicon.has-weapon-available.active::before {
box-shadow: 0 0 14px 4px rgba(255, 87, 34, 0.4), 0 0 0 4px rgba(255, 87, 34, 0.3) !important;
animation: weapon-subicon-pulse 2.5s ease-in-out infinite !important;
}
@keyframes weapon-subicon-border-scan {
0% {
background-position: 0% 50%;
}
100% {
background-position: 400% 50%;
}
}
@keyframes weapon-subicon-pulse {
0%,
100% {
opacity: 0.5;
box-shadow: 0 0 8px rgba(255, 80, 80, 0.25);
}
50% {
opacity: 1;
box-shadow: 0 0 16px rgba(255, 80, 80, 0.45);
}
}
</style>