Widget:Character.Subskills

De Wiki Gla
Revisão de 12h47min de 4 de dezembro de 2025 por Gurren1 (discussão | contribs)
Ir para navegação Ir para pesquisar

<script>

   (function () {
       const api = (window.__subskills ||= {});
       const subCache = new Map();
       const imagePreloadCache = new Map();
       let subRail, subBar, spacer;
       // Cache das skills principais (capturado na carga da página)
       let cachedMainSkills = null;
       // ===== HERANÇA DE ATRIBUTOS: busca dados das skills principais =====
       function getMainSkillsMap() {
           // Retorna cache se já foi construído E tem dados
           if (cachedMainSkills && cachedMainSkills.byIndex.size > 0) {
               return cachedMainSkills;
           }
           const maps = {
               byName: new Map(),
               byIndex: new Map()
           };
           // Busca skills com data-index (skills principais, não subskills)
           const icons = document.querySelectorAll('.icon-bar .skill-icon[data-index][data-nome]');
           icons.forEach(icon => {
               const name = (icon.dataset.nome || ).trim();
               if (!name) return;
               // Extrai atributos do data-atr (formato: "pve, pvp, energy, cd")
               const atrRaw = icon.dataset.atr || ;
               const parts = atrRaw.split(',').map(x => (x || ).trim());
               const powerpve = parts[0] && parts[0] !== '-' ? parts[0] : ;
               const powerpvp = parts[1] && parts[1] !== '-' ? parts[1] : ;
               const energy = parts[2] && parts[2] !== '-' ? parts[2] : ;
               const cooldown = parts[3] && parts[3] !== '-' ? parts[3] : ;
               // Nome original do arquivo de ícone (armazenado no dataset pelo widget de skills)
               let iconFile = (icon.dataset.iconFile || ).trim();
               if (!iconFile) {
                   const imgSrc = icon.querySelector('img')?.src || ;
                   const iconMatch = imgSrc.match(/(?:FilePath|images)\/([^\/?]+)$/);
                   iconFile = iconMatch ? decodeURIComponent(iconMatch[1]) : ;
               }
               // Nome original do arquivo de vídeo (caso exista)
               let videoFile = (icon.dataset.videoFile || ).trim();
               if (!videoFile) {
                   const videoUrl = icon.dataset.video || ;
                   const videoMatch = videoUrl.match(/FilePath\/([^&?]+)/);
                   videoFile = videoMatch ? decodeURIComponent(videoMatch[1]) : ;
               }
               const index = (icon.dataset.index || ).trim();
               const data = {
                   name: name,  // Inclui o nome para herança completa
                   icon: iconFile,
                   level: icon.dataset.level || ,
                   video: videoFile,
                   powerpve: powerpve,
                   powerpvp: powerpvp,
                   cooldown: cooldown,
                   energy: energy
               };
               // Mantém descrições caso precise como fallback extra
               if (icon.dataset.descPt) data.descPt = icon.dataset.descPt;
               if (icon.dataset.descEn) data.descEn = icon.dataset.descEn;
               if (icon.dataset.descEs) data.descEs = icon.dataset.descEs;
               if (icon.dataset.descPl) data.descPl = icon.dataset.descPl;
               maps.byName.set(name, data);
               if (index) {
                   // Guarda tanto como string quanto como número para compatibilidade
                   maps.byIndex.set(index, data);
                   maps.byIndex.set(parseInt(index, 10), data);
               }
           });
           // Cacheia para uso futuro (importante: as skills principais não mudam)
           cachedMainSkills = maps;
           return maps;
       }
       // Aplica herança COMPLETA: se subskill só tem refM, busca TUDO da skill principal
       function applyInheritance(sub, mainSkills) {
           let name = (sub.name || sub.n || ).trim();
           const refIndex = ((sub.refM || sub.m || sub.M || ) + ).trim();


           let main = null;
           // Tenta como string
           if (refIndex && mainSkills.byIndex.has(refIndex)) {
               main = mainSkills.byIndex.get(refIndex);
           }
           // Tenta como número
           if (!main && refIndex) {
               const numIndex = parseInt(refIndex, 10);
               if (!isNaN(numIndex) && mainSkills.byIndex.has(numIndex)) {
                   main = mainSkills.byIndex.get(numIndex);
               }
           }
           if (!main && name && mainSkills.byName.has(name)) {
               main = mainSkills.byName.get(name);
           }
           // Se não tem main skill para herdar, retorna como está
           if (!main) {
               return sub;
           }
           // Se não tem nome mas tem refM, herda o nome da skill principal
           if (!name && refIndex && main.name) {
               name = main.name;
           }
           return {
               ...sub,
               name: name || main.name || sub.name,
               icon: (sub.icon && sub.icon !== 'Nada.png' && sub.icon !== ) ? sub.icon : (main.icon || 'Nada.png'),
               level: sub.level || main.level,
               video: sub.video || main.video,
               powerpve: sub.powerpve || main.powerpve,
               powerpvp: sub.powerpvp || main.powerpvp,
               cooldown: sub.cooldown || main.cooldown,
               energy: sub.energy || main.energy,
               descPt: sub.descPt || (sub.desc_i18n?.pt) || main.descPt,
               descEn: sub.descEn || (sub.desc_i18n?.en) || main.descEn,
               descEs: sub.descEs || (sub.desc_i18n?.es) || main.descEs,
               descPl: sub.descPl || (sub.desc_i18n?.pl) || main.descPl
           };
       }
       function filePathURL(fileName) {
           const f = encodeURIComponent((fileName || 'Nada.png').replace(/^Arquivo:|^File:/, ));
           const base = (window.mw && mw.util && typeof mw.util.wikiScript === 'function')
               ? mw.util.wikiScript()
               : (window.mw && mw.config ? (mw.config.get('wgScript') || '/index.php') : '/index.php');
           return `${base}?title=Especial:FilePath/${f}`;
       }
       function preloadImage(iconFile) {
           const url = filePathURL(iconFile || 'Nada.png');
           if (imagePreloadCache.has(url)) {
               return imagePreloadCache.get(url);
           }
           const promise = new Promise((resolve, reject) => {
               const img = new Image();
               img.onload = () => resolve(url);
               img.onerror = () => resolve(url);
               img.src = url;
           });
           imagePreloadCache.set(url, promise);
           return promise;
       }
       function getLabels() {
           const skillsRoot = document.getElementById('skills');
           const i18nMap = skillsRoot ? JSON.parse(skillsRoot.dataset.i18nAttrs || '{}') : {};
           const raw = (document.documentElement.lang || skillsRoot?.dataset.i18nDefault || 'pt').toLowerCase();
           const lang = raw === 'pt-br' ? 'pt' : (raw.split('-')[0] || 'pt');
           return i18nMap[lang] || i18nMap.pt || {
               cooldown: 'Recarga',
               energy_gain: 'Ganho de energia',
               energy_cost: 'Custo de energia',
               power: 'Poder',
               power_pvp: 'Poder PvP',
               level: 'Nível'
           };
       }
       // Verifica se o modo weapon está ativo
       function isWeaponModeOn() {
           try {
               return localStorage.getItem('glaWeaponEnabled') === '1';
           } catch (e) {
               return false;
           }
       }
       // Retorna os atributos corretos (weapon ou normal)
       function getEffectiveAttrs(s) {
           const weaponOn = isWeaponModeOn();
           if (weaponOn && s.weapon) {
               return {
                   powerpve: s.weapon.powerpve || s.powerpve,
                   powerpvp: s.weapon.powerpvp || s.powerpvp,
                   energy: s.weapon.energy || s.energy,
                   cooldown: s.weapon.cooldown || s.cooldown
               };
           }
           return {
               powerpve: s.powerpve,
               powerpvp: s.powerpvp,
               energy: s.energy,
               cooldown: s.cooldown
           };
       }
       // Retorna a descrição correta (weapon ou normal)
       // Aceita tanto desc_i18n quanto desc para compatibilidade
       function getEffectiveDesc(s) {
           const weaponOn = isWeaponModeOn();
           const raw = (document.documentElement.lang || 'pt').toLowerCase();
           const lang = raw === 'pt-br' ? 'pt' : (raw.split('-')[0] || 'pt');
           // Para weapon: aceita tanto desc_i18n quanto desc
           if (weaponOn && s.weapon) {
               const wDesc = s.weapon.desc_i18n || s.weapon.desc;
               if (wDesc) {
                   return wDesc[lang] || wDesc.pt || wDesc.en || ;
               }
           }
           // Para descrição base: aceita tanto desc_i18n quanto desc
           const base = s.desc_i18n || s.desc;
           if (base) {
               return base[lang] || base.pt || base.en || ;
           }
           // Fallback para campos individuais (compatibilidade)
           const descI18n = {
               pt: s.descPt || ,
               en: s.descEn || ,
               es: s.descEs || ,
               pl: s.descPl || 
           };
           return descI18n[lang] || descI18n.pt || ;
       }
       // Retorna o vídeo correto (weapon ou normal)
       function getEffectiveVideo(s) {
           const weaponOn = isWeaponModeOn();
           if (weaponOn && s.weapon && s.weapon.video) {
               return s.weapon.video;
           }
           return s.video || ;
       }
       function renderSubAttrs(s, L) {

const chip = (label, val) => (val ? `

${label}${val}

` : );

           const pve = (s.powerpve || ).toString().trim();
           const pvp = (s.powerpvp || ).toString().trim();
           const en = (s.energy || ).toString().trim();
           const cd = (s.cooldown || ).toString().trim();
           const rows = [
               cd ? chip(L.cooldown, cd) : ,
               en ? chip((en.startsWith('-') ? L.energy_cost : L.energy_gain), en.startsWith('-') ? en.replace(/^-/, ) : en.replace(/^\+?/, )) : ,
               pve ? chip(L.power, pve) : ,
               pvp ? chip(L.power_pvp, pvp) : ,
           ].filter(Boolean);

return rows.length ? `

${rows.join()}

` : ;

       }
       function renderFlagsRow(flags) {
           const map = {
               aggro: 'Enemyaggro-icon.png',
               bridge: 'Bridgemaker-icon.png',
               wall: 'Destroywall-icon.png',
               quickcast: 'Quickcast-icon.png'
           };
           const arr = (flags || []).filter(Boolean);
           if (!arr.length) return ;
           const items = arr.map(k => `<img class="skill-flag" data-flag="${k}" alt="" src="${filePathURL(map[k])}">`).join();

return `

${items}

`;

       }
       function applyFlagTooltips(container) {
           const skillsRoot = document.getElementById('skills');
           if (!skillsRoot) return;
           let pack = {};
           try { pack = JSON.parse(skillsRoot.dataset.i18nFlags || '{}'); } catch (e) { }
           const raw = (document.documentElement.lang || 'pt').toLowerCase();
           const lang = raw === 'pt-br' ? 'pt' : (raw.split('-')[0] || 'pt');
           const dict = pack[lang] || pack.pt || {};
           const flags = container.querySelectorAll('.skill-flags .skill-flag[data-flag]');
           const tooltip = window.__globalSkillTooltip;
           if (!tooltip) return;
           flags.forEach(el => {
               const key = el.getAttribute('data-flag');
               const tip = (dict && dict[key]) || ;
               if (!tip) return;
               if (el.dataset.flagTipWired) return;
               el.dataset.flagTipWired = '1';
               el.setAttribute('aria-label', tip);
               if (el.hasAttribute('title')) el.removeAttribute('title');
               el.addEventListener('mouseenter', () => {
                   const tipEl = document.querySelector('.skill-tooltip');
                   if (tipEl) tipEl.classList.add('flag-tooltip');
                   tooltip.show(el, tip);
               });
               el.addEventListener('mousemove', () => {
                   if (performance.now() >= tooltip.lockUntil.value) {
                       tooltip.measureAndPos(el);
                   }
               });
               el.addEventListener('click', () => {
                   tooltip.lockUntil.value = performance.now() + 240;
                   tooltip.measureAndPos(el);
               });
               el.addEventListener('mouseleave', () => {
                   const tipEl = document.querySelector('.skill-tooltip');
                   if (tipEl) tipEl.classList.remove('flag-tooltip');
                   tooltip.hide();
               });
           });
       }
       function ensureRail(iconsBar) {
           console.log('[DEBUG Subskills] ensureRail chamado, iconsBar:', iconsBar);
           const rail = iconsBar.closest('.top-rail');
           if (!rail) {
               console.error('[DEBUG Subskills] ensureRail: .top-rail não encontrado! iconsBar:', iconsBar);
               return null;
           }
           console.log('[DEBUG Subskills] ensureRail: rail encontrado:', rail);
           if (!subRail) {
               subRail = document.createElement('div');
               subRail.className = 'subskills-rail collapsed hidden';
               rail.appendChild(subRail);
               console.log('[DEBUG Subskills] ensureRail: subRail criado e anexado:', subRail);
           } else {
               console.log('[DEBUG Subskills] ensureRail: subRail já existe:', subRail);
           }
           if (!subBar) {
               subBar = document.createElement('div');
               subBar.className = 'subicon-bar';
               subRail.appendChild(subBar);
               console.log('[DEBUG Subskills] ensureRail: subBar criado e anexado:', subBar);
           } else {
               console.log('[DEBUG Subskills] ensureRail: subBar já existe:', subBar);
           }
           if (!spacer) {
               spacer = document.createElement('div');
               spacer.className = 'subskills-spacer';
               rail.parentNode.insertBefore(spacer, rail.nextSibling);
               console.log('[DEBUG Subskills] ensureRail: spacer criado e anexado:', spacer);
           }
           return rail;
       }
       function ensureSubVideoCached(s, parentIdx, videoBox) {
           const key = `sub:${parentIdx}:${(s.name || s.n || ).trim()}`;
           if (window.__subskillVideosCache && window.__subskillVideosCache.has(key)) {
               const precreated = window.__subskillVideosCache.get(key);
               if (!subCache.has(key)) {
                   subCache.set(key, precreated);
               }
               return key;
           }
           if (subCache.has(key)) return key;
           if (!s.video) return key;
           const v = document.createElement('video');
           v.className = 'skill-video';
           v.dataset.sub = '1';
           v.setAttribute('controls', );
           v.setAttribute('preload', 'auto');
           v.setAttribute('playsinline', );
           Object.assign(v.style, { display: 'none', width: '100%', height: 'auto', aspectRatio: '16/9', objectFit: 'cover' });
           const videoURL = filePathURL(s.video);
           // Detectar formato do vídeo pela extensão
           const ext = (videoURL.split('.').pop() || ).toLowerCase().split('?')[0];
           const mimeTypes = {
               'mp4': 'video/mp4',
               'm4v': 'video/mp4',
               'webm': 'video/webm',
               'ogv': 'video/ogg',
               'ogg': 'video/ogg',
               'mov': 'video/quicktime'
           };
           const mimeType = mimeTypes[ext] || 'video/mp4';
           const src = document.createElement('source');
           src.src = videoURL;
           src.type = mimeType;
           v.appendChild(src);
           // Fallback para Safari/iOS mais antigos
           v.setAttribute('webkit-playsinline', );
           v.setAttribute('x-webkit-airplay', 'allow');
           videoBox.appendChild(v);
           subCache.set(key, v);
           v.load();
           return key;
       }
       // Cria vídeo de weapon em cache (para subskills com weapon)
       function ensureSubVideoInCache(videoFileName, key, videoBox) {
           if (subCache.has(key)) return key;
           if (!videoFileName) return key;
           const v = document.createElement('video');
           v.className = 'skill-video';
           v.dataset.sub = '1';
           v.dataset.weapon = '1';
           v.setAttribute('controls', );
           v.setAttribute('preload', 'auto');
           v.setAttribute('playsinline', );
           Object.assign(v.style, { display: 'none', width: '100%', height: 'auto', aspectRatio: '16/9', objectFit: 'cover' });
           const videoURL = filePathURL(videoFileName);
           const ext = (videoURL.split('.').pop() || ).toLowerCase().split('?')[0];
           const mimeTypes = {
               'mp4': 'video/mp4',
               'm4v': 'video/mp4',
               'webm': 'video/webm',
               'ogv': 'video/ogg',
               'ogg': 'video/ogg',
               'mov': 'video/quicktime'
           };
           const mimeType = mimeTypes[ext] || 'video/mp4';
           const src = document.createElement('source');
           src.src = videoURL;
           src.type = mimeType;
           v.appendChild(src);
           v.setAttribute('webkit-playsinline', );
           v.setAttribute('x-webkit-airplay', 'allow');
           videoBox.appendChild(v);
           subCache.set(key, v);
           v.load();
           return key;
       }
       function showSubVideo(key, videoBox) {
           videoBox.querySelectorAll('.skill-video').forEach(v => {
               try { v.pause(); } catch { }
               v.style.display = 'none';
           });
           let v = null;
           if (window.__subskillVideosCache && window.__subskillVideosCache.has(key)) {
               v = window.__subskillVideosCache.get(key);
           }
           if (!v) {
               v = subCache.get(key);
           }
           if (!v) {
               videoBox.style.display = 'none';
               return;
           }
           videoBox.style.display = 'block';
           v.style.display = 'block';
           try { v.currentTime = 0; } catch { }
           const suppress = document.body.dataset.suppressSkillPlay === '1';
           if (!suppress) {
               v.play?.().catch(() => { });
           }
       }
       api.refreshCurrentSubSafe = function () {
           const btn = document.querySelector('.subskills-rail .subicon.active');
           if (!btn) return false;
           const had = document.body.dataset.suppressSkillPlay;
           document.body.dataset.suppressSkillPlay = '1';
           try {
               btn.dispatchEvent(new Event('click', { bubbles: true }));
           } finally {
               if (had) document.body.dataset.suppressSkillPlay = had;
               else delete document.body.dataset.suppressSkillPlay;
           }
           return true;
       };
       // Função auxiliar para aplicar classes de weapon nas subskills renderizadas
       // PADRONIZADO: usa data-weapon (igual a Character.Skills.html)
       const applyWeaponClassesToSubskills = () => {
           const weaponOn = isWeaponModeOn();
           // Busca TODAS as subskills com weapon usando o seletor correto
           // Tenta múltiplos seletores para garantir que encontra
           let weaponSubs = document.querySelectorAll('.subicon[data-weapon]');
           if (weaponSubs.length === 0) {
               // Tenta buscar em todas as subbars
               const allSubbars = document.querySelectorAll('.subicon-bar');
               console.log('[Subskills] Nenhuma subskill encontrada com .subicon[data-weapon], tentando buscar em todas as subbars:', allSubbars.length);
               allSubbars.forEach(bar => {
                   const subsInBar = bar.querySelectorAll('.subicon[data-weapon]');
                   console.log('[Subskills] Subbar encontrada com', subsInBar.length, 'subskills com weapon');
                   weaponSubs = Array.from(weaponSubs).concat(Array.from(subsInBar));
               });
           }
           // Remove duplicatas
           weaponSubs = Array.from(new Set(Array.from(weaponSubs)));
           console.log('[Subskills] applyWeaponClassesToSubskills chamado, weaponOn:', weaponOn, 'subskills com weapon:', weaponSubs.length);
           if (weaponSubs.length === 0) {
               // Log adicional para debug
               const allSubicons = document.querySelectorAll('.subicon');
               console.log('[Subskills] Total de subicons no DOM:', allSubicons.length);
               allSubicons.forEach((icon, idx) => {
                   const hasData = icon.hasAttribute('data-weapon');
                   const title = icon.title || icon.dataset.slug || `subicon-${idx}`;
                   console.log(`[Subskills] Subicon ${idx} "${title}": data-weapon=${hasData}`);
               });
           }
           weaponSubs.forEach(el => {
               if (weaponOn) {
                   el.classList.add('has-weapon-available');
                   if (el.classList.contains('active')) {
                       el.classList.add('weapon-equipped');
                       console.log('[Subskills] Subskill ativa marcada como weapon-equipped:', el.title || el.dataset.slug);
                   }
               } else {
                   el.classList.remove('has-weapon-available');
                   el.classList.remove('weapon-equipped');
               }
           });
       };
       api.renderBarFrom = function (el, { iconsBar, descBox, videoBox }) {
           console.log('[DEBUG Subskills] renderBarFrom chamado, iconsBar:', iconsBar);
           const rail = ensureRail(iconsBar);
           if (!rail) {
               console.error('[DEBUG Subskills] ensureRail retornou null! iconsBar:', iconsBar);
               return;
           }
           console.log('[DEBUG Subskills] rail encontrado:', rail, 'subRail:', subRail, 'subBar:', subBar);
           const rawSubs = el.getAttribute('data-subs') || ;
           const rawOrder = el.getAttribute('data-suborder') || ;
           const parentIdx = el.dataset.index || ;
           if (!rawSubs.trim()) {
               console.log('[DEBUG Subskills] Sem data-subs, ocultando subskills');
               if (subRail) subRail.classList.add('collapsed');
               if (subRail) subRail.classList.add('hidden');
               if (subBar) subBar.innerHTML = ;
               if (spacer) spacer.style.height = '0px';
               return;
           }
           let subs;
           try { subs = JSON.parse(rawSubs); } catch { subs = []; }
           // DEBUG: Verifica se weapon está presente no JSON do Lua
           console.log('[Subskills] Total de subskills recebidas:', subs.length);
           console.log('[Subskills] JSON completo recebido do Lua:', JSON.stringify(subs, null, 2));
           subs.forEach((sub, idx) => {
               const subName = (sub.name || sub.n || ).trim();
               if (subName === 'Karmic Jishin') {
                   console.log('[Subskills] Karmic Jishin do JSON Lua:', {
                       index: idx,
                       name: subName,
                       weapon: sub.weapon,
                       weaponType: typeof sub.weapon,
                       weaponKeys: sub.weapon ? Object.keys(sub.weapon) : null,
                       hasDesc_i18n: !!(sub.weapon && sub.weapon.desc_i18n),
                       hasDesc: !!(sub.weapon && sub.weapon.desc),
                       fullSub: JSON.stringify(sub, null, 2)
                   });
               }
               // Log todas as subskills com weapon
               if (sub.weapon) {
                   console.log(`[Subskills] Subskill "${subName}" TEM WEAPON:`, {
                       weapon: sub.weapon,
                       keys: Object.keys(sub.weapon),
                       hasDesc_i18n: !!sub.weapon.desc_i18n,
                       hasDesc: !!sub.weapon.desc
                   });
               } else {
                   console.log(`[Subskills] Subskill "${subName}" SEM WEAPON`);
               }
           });
           // NORMALIZADOR: Converte weaponPacked para weapon se necessário (fallback para dados legados)
           subs = subs.map(sub => {
               // Se tem weaponPacked mas não tem weapon, tenta parsear
               if (sub.weaponPacked && !sub.weapon && typeof sub.weaponPacked === 'string' && sub.weaponPacked.trim() !== ) {
                   const parts = sub.weaponPacked.split('~');
                   if (parts.length >= 2) {
                       sub.weapon = {
                           icon: parts[0] || 'Nada.png',
                           powerpve: parts[1] || null,
                           powerpvp: parts[2] || null,
                           cooldown: parts[3] || null,
                           video: parts[4] || ,
                           energy: parts[5] || null
                       };
                       // Remove valores vazios
                       Object.keys(sub.weapon).forEach(k => {
                           if (sub.weapon[k] ===  || sub.weapon[k] === null) {
                               delete sub.weapon[k];
                           }
                       });
                   }
               }
               // Garante que weapon seja objeto válido
               if (sub.weapon && typeof sub.weapon === 'string') {
                   // Tenta parsear como JSON primeiro
                   try {
                       sub.weapon = JSON.parse(sub.weapon);
                   } catch {
                       // Se falhar, tenta formato ~
                       const parts = sub.weapon.split('~');
                       if (parts.length >= 2) {
                           sub.weapon = {
                               icon: parts[0] || 'Nada.png',
                               powerpve: parts[1] || null,
                               powerpvp: parts[2] || null,
                               cooldown: parts[3] || null,
                               video: parts[4] || ,
                               energy: parts[5] || null
                           };
                           Object.keys(sub.weapon).forEach(k => {
                               if (sub.weapon[k] ===  || sub.weapon[k] === null) {
                                   delete sub.weapon[k];
                               }
                           });
                       } else {
                           sub.weapon = null;
                       }
                   }
               }
               return sub;
           });
           if (!Array.isArray(subs) || subs.length === 0) {
               subRail.classList.add('collapsed');
               subRail.classList.add('hidden');
               subBar.innerHTML = ;
               if (spacer) spacer.style.height = '0px';
               return;
           }
           // Busca mapa das skills principais para herança
           const mainSkills = getMainSkillsMap();


           // Aplica herança ANTES de processar - isso resolve nome, icon, etc.
           subs = subs.map(sub => applyInheritance(sub, mainSkills));


           // Verifica weapon nas subskills
           subs.forEach((s, i) => {
               if (s.weapon) {
                   console.log(`[Subskills] Sub ${i} TEM WEAPON:`, JSON.stringify(s.weapon));
               }
           });
           // Remove subskills que ficaram sem nome após herança (herança falhou)
           subs = subs.filter(s => (s.name || s.n || ).trim() !== );


           subRail.classList.add('hidden');
           subBar.innerHTML = ;
           // Usa a ordem natural das subskills após herança
           let order = subs.map(s => s.name || s.n || );
           if (rawOrder.trim()) {
               try {
                   const preferred = JSON.parse(rawOrder);
                   if (Array.isArray(preferred) && preferred.length) {
                       const byName = new Map(subs.map(s => [(s.name || s.n || ), s]));
                       order = preferred.filter(n => byName.has(n));
                   }
               } catch { }
           }
           order.forEach(nm => {
               const s = subs.find(x => (x.name || x.n || ) === nm);
               if (s) {
                   if (s.video) ensureSubVideoCached(s, parentIdx, videoBox);
                   if (s.icon) preloadImage(s.icon);
               }
           });
           // DEBUG: Log todas as subskills ANTES de renderizar
           console.log('[Subskills] Renderizando', subs.length, 'subskills. Verificando weapon...');
           subs.forEach((sub, idx) => {
               const subName = (sub.name || sub.n || ).trim();
               if (sub.weapon) {
                   console.log(`[Subskills] Subskill ${idx} "${subName}" TEM WEAPON antes de renderizar:`, {
                       weapon: sub.weapon,
                       weaponType: typeof sub.weapon,
                       weaponKeys: typeof sub.weapon === 'object' ? Object.keys(sub.weapon) : null
                   });
               } else {
                   if (subName === 'Karmic Jishin') {
                       console.warn(`[Subskills] Subskill ${idx} "${subName}" SEM WEAPON antes de renderizar!`, sub);
                   }
               }
           });
           console.log('[DEBUG Subskills] Iniciando criação de subicons, order.length:', order.length, 'subs.length:', subs.length);
           order.forEach(nm => {
               const s = subs.find(x => (x.name || x.n || ) === nm);
               if (!s) {
                   console.warn('[DEBUG Subskills] Subskill não encontrada para nome:', nm);
                   return;
               }
               console.log('[DEBUG Subskills] Criando subicon:', s.name || s.n || nm);
               const item = document.createElement('div');
               item.className = 'subicon';
               item.title = s.name || nm;
               const slugify = window.__skillSlugify || ((str) => (str || ).toLowerCase().replace(/[^\w]+/g, '-').replace(/^-+|-+$/g, ));
               item.dataset.slug = slugify(s.name || nm);
               const img = document.createElement('img');
               img.alt = ;
               img.src = filePathURL(s.icon || 'Nada.png');
               item.appendChild(img);
               // PADRONIZADO: usa data-weapon (igual a Character.Skills.html)
               // Verifica weapon de forma mais robusta
               const hasWeapon = s.weapon && (
                   (typeof s.weapon === 'object' && Object.keys(s.weapon).length > 0) ||
                   (typeof s.weapon === 'string' && s.weapon.trim() !== )
               );
               const subName = (s.name || s.n || ).trim();
               if (hasWeapon) {
                   // Normaliza weapon se for string
                   let weaponObj = s.weapon;
                   if (typeof weaponObj === 'string') {
                       try {
                           weaponObj = JSON.parse(weaponObj);
                       } catch {
                           // Se falhar, tenta formato ~
                           const parts = weaponObj.split('~');
                           if (parts.length >= 2) {
                               weaponObj = {
                                   icon: parts[0] || 'Nada.png',
                                   powerpve: parts[1] || null,
                                   powerpvp: parts[2] || null,
                                   cooldown: parts[3] || null,
                                   video: parts[4] || ,
                                   energy: parts[5] || null
                               };
                               Object.keys(weaponObj).forEach(k => {
                                   if (weaponObj[k] ===  || weaponObj[k] === null) {
                                       delete weaponObj[k];
                                   }
                               });
                           } else {
                               weaponObj = null;
                           }
                       }
                   }
                   if (weaponObj && typeof weaponObj === 'object' && Object.keys(weaponObj).length > 0) {
                       try {
                           item.dataset.weapon = JSON.stringify(weaponObj);
                           console.log(`[Subskills] "${subName}" - data-weapon definido, weapon:`, weaponObj);
                       } catch (e) {
                           console.error('[Subskills] Erro ao serializar weapon de subskill', subName, e);
                       }
                       // Aplica classe inicial se o toggle já está ativo
                       if (isWeaponModeOn()) {
                           item.classList.add('has-weapon-available');
                       }
                   } else {
                       console.warn(`[Subskills] "${subName}" - weapon inválido após normalização:`, weaponObj);
                   }
               } else {
                   if (subName === 'Karmic Jishin') {
                       console.warn('[Subskills] Karmic Jishin - SEM WEAPON!', {
                           s: s,
                           weapon: s.weapon,
                           weaponType: typeof s.weapon,
                           weaponKeys: s.weapon ? Object.keys(s.weapon) : null
                       });
                   }
               }
               item.addEventListener('click', () => {
                   const L = getLabels();
                   const subName = (s.name || s.n || ).trim();
                   // PADRONIZADO: lê weapon diretamente do atributo data-weapon (igual a Character.Skills.html)
                   let subWeaponData = null;
                   if (item.dataset.weapon) {
                       try {
                           subWeaponData = JSON.parse(item.dataset.weapon);
                       } catch (e) {
                           console.warn('[Subskills] Erro ao parsear data-weapon:', e);
                           subWeaponData = null;
                       }
                   }
                   const hasSubWeapon = !!subWeaponData;
                   const weaponOn = isWeaponModeOn();
                   const weaponEquipped = weaponOn && hasSubWeapon && subWeaponData;
                   // DEBUG: Log para Karmic Jishin
                   if (subName === 'Karmic Jishin') {
                       console.log('[Subskills Click] Karmic Jishin:', {
                           weaponOn,
                           hasSubWeapon,
                           weaponEquipped,
                           subWeaponData: subWeaponData
                       });
                   }
                   // Determina descrição (weapon ou normal)
                   const raw = (document.documentElement.lang || 'pt').toLowerCase();
                   const lang = raw === 'pt-br' ? 'pt' : (raw.split('-')[0] || 'pt');
                   let chosen = ;
                   if (weaponEquipped && subWeaponData) {
                       // Descrição do weapon
                       const weaponDescPack = subWeaponData.desc_i18n || subWeaponData.desc || {};
                       chosen = weaponDescPack[lang] || weaponDescPack.pt || weaponDescPack.en || ;
                   } else {
                       // Descrição normal
                       const base = s.desc_i18n || s.desc || {};
                       chosen = base[lang] || base.pt || base.en || (s.descPt || );
                   }
                   // Determina atributos (weapon ou normal)
                   let attrsObj = {
                       powerpve: s.powerpve,
                       powerpvp: s.powerpvp,
                       energy: s.energy,
                       cooldown: s.cooldown
                   };
                   if (weaponEquipped && subWeaponData) {
                       attrsObj = {
                           powerpve: subWeaponData.powerpve || s.powerpve,
                           powerpvp: subWeaponData.powerpvp || s.powerpvp,
                           energy: subWeaponData.energy || s.energy,
                           cooldown: subWeaponData.cooldown || s.cooldown
                       };
                   }
                   // Level (weapon ou normal)
                   const level = (weaponEquipped && subWeaponData && subWeaponData.level)
                       ? subWeaponData.level.toString().trim()
                       : (s.level || ).toString().trim();
                   let flagsHTML = ;
                   if (Array.isArray(s.flags) && s.flags.length > 0) {
                       flagsHTML = renderFlagsRow(s.flags);
                   }
                   if (descBox) {

descBox.innerHTML = `

${s.name || nm}

${level ? `

${L.level} ${level}

` : }${renderSubAttrs(attrsObj, L)}

${chosen.replace(/(.*?)/g, '$1')}

`;

                   }
                   if (videoBox) {
                       const oldFlags = videoBox.querySelector('.skill-flags');
                       if (oldFlags) oldFlags.remove();
                       if (flagsHTML) {
                           videoBox.insertAdjacentHTML('beforeend', flagsHTML);
                           applyFlagTooltips(videoBox);
                       }
                   }
                   // Vídeo (weapon ou normal) - SISTEMA SEPARADO
                   let effectiveVideo = ;
                   if (weaponEquipped && subWeaponData && subWeaponData.video) {
                       effectiveVideo = subWeaponData.video;
                   } else if (s.video) {
                       effectiveVideo = s.video;
                   }
                   const videoKey = (weaponEquipped && subWeaponData && subWeaponData.video)
                       ? `sub:${parentIdx}:${subName}:weapon`
                       : `sub:${parentIdx}:${subName}`;
                   // Garante que o vídeo correto está em cache
                   if (effectiveVideo && effectiveVideo.trim() !== ) {
                       if (weaponEquipped && subWeaponData && subWeaponData.video) {
                           // Vídeo de weapon
                           ensureSubVideoInCache(effectiveVideo, videoKey, videoBox);
                       } else {
                           // Vídeo normal
                           ensureSubVideoCached(s, parentIdx, videoBox);
                       }
                   }
                   if (effectiveVideo && effectiveVideo.trim() !== ) {
                       showSubVideo(videoKey, videoBox);
                   } else if (videoBox) {
                       videoBox.style.display = 'none';
                   }
                   Array.from(subBar.children).forEach(c => {
                       c.classList.remove('active');
                       c.classList.remove('weapon-equipped');
                   });
                   item.classList.add('active');
                   // Aplica weapon-equipped se tem weapon e está ativo (SISTEMA SEPARADO)
                   if (weaponEquipped) {
                       item.classList.add('weapon-equipped');
                   }
                   window.__lastActiveSkillIcon = item;
               });
               if (window.__globalSkillTooltip) {
                   const { show, hide, measureAndPos, lockUntil } = window.__globalSkillTooltip;
                   const label = item.title || ;
                   item.setAttribute('aria-label', label);
                   if (item.hasAttribute('title')) item.removeAttribute('title');
                   item.addEventListener('mouseenter', () => show(item, label));
                   item.addEventListener('mousemove', () => { if (performance.now() >= lockUntil.value) measureAndPos(item); });
                   item.addEventListener('click', () => { lockUntil.value = performance.now() + 240; measureAndPos(item); });
                   item.addEventListener('mouseleave', hide);
               }
               console.log('[DEBUG Subskills] Anexando subicon ao subBar:', item.title, 'subBar:', subBar);
               subBar.appendChild(item);
           });
           // DEBUG: Verifica quantos subicons foram criados
           const totalSubicons = subBar.querySelectorAll('.subicon').length;
           console.log('[DEBUG Subskills] Total de subicons criados e anexados:', totalSubicons);
           if (totalSubicons === 0) {
               console.error('[DEBUG Subskills] ERRO: Nenhum subicon foi criado! subBar:', subBar, 'subBar.innerHTML:', subBar.innerHTML);
           }
           // Aplica classes de weapon nas subskills recém-renderizadas se o toggle estiver ativo
           // Aplica classes de weapon DEPOIS que todos os items foram adicionados ao DOM
           setTimeout(() => {
               const finalCount = document.querySelectorAll('.subicon').length;
               console.log('[DEBUG Subskills] Total de subicons no DOM após timeout:', finalCount);
               applyWeaponClassesToSubskills();
               // Dispara evento para notificar que subskills estão prontas
               window.dispatchEvent(new CustomEvent('gla:subskills:ready', { detail: { count: finalCount } }));
               // REGISTRA LISTENER DO EVENTO DENTRO DO renderBarFrom (após renderizar)
               // Remove listener anterior se existir (evita duplicação)
               if (subBar._weaponToggleListener) {
                   window.removeEventListener('gla:weaponToggled', subBar._weaponToggleListener);
               }
               // Cria novo listener que opera no subBar atual
               subBar._weaponToggleListener = (e) => {
                   const enabled = e.detail?.enabled ?? false;
                   console.log('[Subskills] Evento gla:weaponToggled recebido (dentro de renderBarFrom):', enabled);
                   // Aplica classes usando a função auxiliar
                   applyWeaponClassesToSubskills();
                   // Atualiza a subskill ativa se houver (recarrega descrição/atributos)
                   setTimeout(() => {
                       const activeSub = subBar.querySelector('.subicon[data-weapon].active')
                           || subBar.querySelector('.subicon.active');
                       console.log('[Subskills] Atualizando subskill ativa:', activeSub ? (activeSub.title || activeSub.dataset.slug) : 'nenhuma');
                       if (activeSub) {
                           activeSub.dispatchEvent(new Event('click', { bubbles: true }));
                       } else {
                           api.refreshCurrentSubSafe();
                       }
                   }, 50);
               };
               window.addEventListener('gla:weaponToggled', subBar._weaponToggleListener);
               requestAnimationFrame(() => {
                   subRail.classList.remove('collapsed');
                   subRail.classList.remove('hidden');
                   const h = subRail.offsetHeight || 48;
                   if (spacer) spacer.style.height = h + 'px';
               });
           }, 10);
       };
       api.hideAll = function (videoBox) {
           videoBox?.querySelectorAll('.skill-video[data-sub="1"]').forEach(v => {
               try { v.pause(); } catch { }
               v.style.display = 'none';
           });
       };
       window.renderSubskillsBarFrom = function (el, ctx) { api.renderBarFrom(el, ctx); };
       api.preloadAllSubskillImages = function () {
           const allSkillIcons = document.querySelectorAll('.icon-bar .skill-icon[data-subs]');
           const preloadPromises = [];
           let totalImages = 0;
           allSkillIcons.forEach(icon => {
               try {
                   const subsRaw = icon.getAttribute('data-subs');
                   if (!subsRaw) return;
                   const subs = JSON.parse(subsRaw);
                   if (!Array.isArray(subs)) return;
                   subs.forEach(s => {
                       if (s && s.icon) {
                           preloadPromises.push(preloadImage(s.icon));
                           totalImages++;
                       }
                       if (s && Array.isArray(s.subs)) {
                           s.subs.forEach(nested => {
                               if (nested && nested.icon) {
                                   preloadPromises.push(preloadImage(nested.icon));
                                   totalImages++;
                               }
                           });
                       }
                   });
               } catch (e) {
               }
           });
           if (totalImages > 0) {
               return Promise.all(preloadPromises).then(() => {
               });
           }
           return Promise.resolve();
       };
       // Inicialização: constrói cache das skills principais e pré-carrega imagens
       function init() {
           // Constrói cache das skills principais ANTES de qualquer interação
           getMainSkillsMap();
           // Pré-carrega imagens das subskills
           api.preloadAllSubskillImages();
           // Escuta mudanças no localStorage para atualizar subskill ativa
           window.addEventListener('storage', (e) => {
               if (e.key === 'glaWeaponEnabled') {
                   setTimeout(() => api.refreshCurrentSubSafe(), 50);
               }
           });
           // LISTENER GLOBAL: Escuta evento de toggle e aplica em todas as subskills
           // Este listener SEMPRE funciona, mesmo se as subskills ainda não foram renderizadas
           window.addEventListener('gla:weaponToggled', (e) => {
               const enabled = e.detail?.enabled ?? false;
               console.log('[Subskills] Evento gla:weaponToggled recebido (global):', enabled);
               // Tenta aplicar classes imediatamente
               applyWeaponClassesToSubskills();
               // Se não encontrou subskills, tenta novamente após um delay (caso ainda estejam sendo renderizadas)
               const weaponSubs = document.querySelectorAll('.subicon[data-subweapon]');
               if (weaponSubs.length === 0) {
                   console.log('[Subskills] Nenhuma subskill encontrada, tentando novamente após delay...');
                   setTimeout(() => {
                       applyWeaponClassesToSubskills();
                       const activeSub = document.querySelector('.subicon[data-subweapon].active')
                           || document.querySelector('.subicon.active');
                       if (activeSub) {
                           activeSub.dispatchEvent(new Event('click', { bubbles: true }));
                       }
                   }, 200);
               } else {
                   // Atualiza a subskill ativa se houver
                   setTimeout(() => {
                       const activeSub = document.querySelector('.subicon[data-weapon].active')
                           || document.querySelector('.subicon.active');
                       console.log('[Subskills] Atualizando subskill ativa:', activeSub ? (activeSub.title || activeSub.dataset.slug) : 'nenhuma');
                       if (activeSub) {
                           activeSub.dispatchEvent(new Event('click', { bubbles: true }));
                       } else {
                           api.refreshCurrentSubSafe();
                       }
                   }, 50);
               }
           });
           // LISTENER: Escuta quando subskills estão prontas e aplica classes de weapon
           window.addEventListener('gla:subskills:ready', (e) => {
               console.log('[Subskills] Evento gla:subskills:ready recebido, count:', e.detail?.count);
               // Aplica classes de weapon se o toggle estiver ativo
               applyWeaponClassesToSubskills();
           });
       }
       if (document.readyState === 'loading') {
           document.addEventListener('DOMContentLoaded', () => {
               setTimeout(init, 100);
           });
       } else {
           setTimeout(init, 100);
       }
   })();

</script> <style>

   .subicon-bar {
       display: flex;
       gap: 10px;
       padding: 6px 6px;
       overflow-x: auto;
       /* Firefox */
       scrollbar-width: thin;
       scrollbar-color: #ababab transparent;
   }
   .subicon-bar::-webkit-scrollbar {
       height: 6px;
   }
   .subicon-bar::-webkit-scrollbar-thumb {
       background: #151515;
       border-radius: 3px;
   }
   .subicon {
       width: var(--icon-size, 42px);
       height: var(--icon-size, 42px);
       border-radius: var(--icon-radius, 10px);
       overflow: hidden;
       position: relative;
       flex: 0 0 auto;
       cursor: pointer;
       isolation: isolate;
   }
   .subicon img {
       width: 100%;
       height: 100%;
       object-fit: cover;
       display: block;
       border-radius: inherit;
   }
   .subicon::after {
       content: "";
       position: absolute;
       inset: 0;
       border-radius: inherit;
       box-shadow: inset 0 0 0 var(--icon-ring-w, 2px) var(--icon-idle, #cfcfcf);
       pointer-events: none;
       z-index: 2;
       transition: box-shadow .12s ease;
   }
   .subicon:hover::after {
       box-shadow: inset 0 0 0 var(--icon-ring-w, 2px) #e6e6e6;
   }
   .subicon.active::after {
       box-shadow: inset 0 0 0 var(--icon-ring-w, 2px) var(--icon-active, #FFD95A);
   }
   .subicon.active::before {
       content: "";
       position: absolute;
       inset: -4px;
       border-radius: calc(var(--icon-radius, 10px) + 4px);
       pointer-events: none;
       z-index: 1;
       opacity: 1;
       box-shadow: 0 0 12px 3px var(--icon-active-glow, rgba(255, 217, 90, .30)),
           0 0 0 calc(var(--icon-ring-w, 2px) * 2) var(--icon-active-ring, rgba(255, 217, 90, .50));
   }
   .top-rail.skills {
       position: relative;
       display: flex;
       flex-direction: column;
       align-items: center;
       overflow: visible;
   }
   .top-rail.skills .icon-bar {
       margin-bottom: 0;
       position: relative;
       z-index: 2;
   }
   .subskills-rail {
       position: absolute;
       left: 50%;
       transform: translateX(-50%);
       top: calc(100% - 1px);
       z-index: 3;
       display: inline-flex;
       justify-content: center;
       align-items: center;
       width: auto;
       max-width: 100%;
       padding: 3px 5px;
       background: rgba(0, 0, 0, .38);
       border: 1px solid rgba(255, 255, 255, .10);
       border-top: 1px solid rgba(255, 255, 255, .08);
       border-radius: 0 0 10px 10px;
       box-shadow: 0 3px 9px rgba(0, 0, 0, .22);
       -webkit-backdrop-filter: blur(2px);
       backdrop-filter: blur(2px);
       overflow: hidden;
       transition: opacity .14s ease, transform .14s ease;
       opacity: 1;
   }
   .subskills-rail::before {
       content: "";
       position: absolute;
       top: -6px;
       left: 0;
       right: 0;
       height: 6px;
       background: linear-gradient(to bottom, rgba(0, 0, 0, .20), rgba(0, 0, 0, 0));
       pointer-events: none;
   }
   .subskills-rail.collapsed {
       opacity: 0;
       pointer-events: none;
       transform: translate(-50%, -6px);
   }
   .subskills-rail.hidden {
       visibility: hidden;
   }
   .subskills-spacer {
       height: 0;
       transition: height .2s ease;
   }
   .subskills-rail .subicon-bar {
       display: inline-flex;
       align-items: center;
       gap: 0;
       overflow-x: auto;
       /* Firefox */
       scrollbar-width: thin;
       scrollbar-color: #ababab transparent;
   }
   .subskills-rail .subicon-bar::-webkit-scrollbar {
       height: 6px;
   }
   .subskills-rail .subicon-bar::-webkit-scrollbar-thumb {
       background: #151515;
       border-radius: 3px;
   }
   .subskills-rail .subicon {
       width: 42px;
       height: 42px;
       border-radius: 6px;
       position: relative;
       overflow: hidden;
       flex: 0 0 auto;
       cursor: pointer;
       isolation: isolate;
       -webkit-backface-visibility: hidden;
       backface-visibility: hidden;
       transform: translateZ(0);
   }
   .subskills-rail .subicon+.subicon {
       margin-left: 4px;
   }
   .subskills-rail .subicon img {
       width: 100%;
       height: 100%;
       object-fit: cover;
       display: block;
       border-radius: inherit;
   }
   .subskills-rail .subicon::after {
       content: "";
       position: absolute;
       inset: 0;
       border-radius: inherit;
       box-shadow: inset 0 0 0 2px var(--icon-idle, #cfcfcf);
       pointer-events: none;
       z-index: 2;
       transition: box-shadow .12s ease;
   }
   .subskills-rail .subicon:hover::after {
       box-shadow: inset 0 0 0 2px #e6e6e6;
   }
   .subskills-rail .subicon.active::after {
       box-shadow: inset 0 0 0 2px var(--icon-active, #FFD95A);
   }
   .video-container .skill-video {
       width: 100%;
       height: auto;
       aspect-ratio: 16 / 9;
       object-fit: cover;
       background: #000;
       border-radius: 10px;
   }
   @media (max-width: 900px) {
       .subskills-rail {
           position: static;
           transform: none;
           margin-top: -2px;
           border-top: 0;
           border-radius: 0 0 10px 10px;
       }
       .subskills-spacer {
           height: 0 !important;
       }
   }
   .skills-rail-wrap {
       position: relative;
       display: block;
       width: max-content;
       margin: 0 auto;
   }
   /* Subskills com arma disponível - borda vermelha quando inativa */
   .subicon.has-weapon-available:not(.active)::after {
       box-shadow: inset 0 0 0 2px rgba(220, 70, 70, 0.8) !important;
   }
   /* Subskill com arma ATIVA - laranja/coral vibrante */
   .subicon.has-weapon-available.active::after {
       box-shadow: inset 0 0 0 2px #FF7043 !important;
   }
   .subicon.has-weapon-available.active::before {
       box-shadow: 0 0 12px 3px rgba(255, 112, 67, 0.35), 0 0 0 4px rgba(255, 112, 67, 0.25) !important;
   }
   /* Modo arma ON - efeito animado nos subicons */
   .top-rail.skills.weapon-mode-on .subicon.has-weapon-available {
       position: relative;
   }
   .top-rail.skills.weapon-mode-on .subicon.has-weapon-available::after {
       box-shadow: none !important;
       background: linear-gradient(90deg,
               rgba(255, 80, 80, 0.9) 0%,
               rgba(255, 120, 60, 1) 25%,
               rgba(255, 80, 80, 0.9) 50%,
               rgba(255, 120, 60, 1) 75%,
               rgba(255, 80, 80, 0.9) 100%) !important;
       background-size: 400% 100% !important;
       animation: weapon-subicon-border-scan 4s linear infinite !important;
       -webkit-mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0) !important;
       mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0) !important;
       -webkit-mask-composite: xor !important;
       mask-composite: exclude !important;
       padding: 2px !important;
   }
   .top-rail.skills.weapon-mode-on .subicon.has-weapon-available::before {
       content: "";
       position: absolute;
       inset: -4px;
       border-radius: calc(6px + 4px);
       pointer-events: none;
       z-index: 1;
       animation: weapon-subicon-pulse 3s ease-in-out infinite !important;
   }
   /* Subskill ativa com arma - mais intenso */
   .top-rail.skills.weapon-mode-on .subicon.has-weapon-available.active::after {
       background: linear-gradient(90deg,
               rgba(255, 87, 34, 1) 0%,
               rgba(255, 140, 60, 1) 25%,
               rgba(255, 87, 34, 1) 50%,
               rgba(255, 140, 60, 1) 75%,
               rgba(255, 87, 34, 1) 100%) !important;
   }
   .top-rail.skills.weapon-mode-on .subicon.has-weapon-available.active::before {
       box-shadow: 0 0 14px 4px rgba(255, 87, 34, 0.4), 0 0 0 4px rgba(255, 87, 34, 0.3) !important;
       animation: weapon-subicon-pulse 2.5s ease-in-out infinite !important;
   }
   @keyframes weapon-subicon-border-scan {
       0% {
           background-position: 0% 50%;
       }
       100% {
           background-position: 400% 50%;
       }
   }
   @keyframes weapon-subicon-pulse {
       0%,
       100% {
           opacity: 0.5;
           box-shadow: 0 0 8px rgba(255, 80, 80, 0.25);
       }
       50% {
           opacity: 1;
           box-shadow: 0 0 16px rgba(255, 80, 80, 0.45);
       }
   }

</style>