Widget:C.Subskills
Ir para navegação
Ir para pesquisar
<script>
(function () {
const SUBVIDEO_DEBUG = false; // Desabilitado para melhor performance
function logSubVideo(...args) {
if (!SUBVIDEO_DEBUG) return;
// console.log('[SubVideo]', ...args);
}
const api = (window.__subskills ||= {});
// Cache global de elementos de vídeo para subskills - baseado em URL
const subskillVideoElementCache = new Map(); // key: videoURL (string), value: HTMLVideoElement
const imagePreloadCache = new Map();
let subRail, subBar, spacer;
// Cache das skills principais (capturado na carga da página)
let cachedMainSkills = null;
// ===== HERANÇA DE ATRIBUTOS: busca dados das skills principais =====
function getMainSkillsMap() {
// Retorna cache se já foi construído E tem dados
if (cachedMainSkills && cachedMainSkills.byIndex.size > 0) {
return cachedMainSkills;
}
const maps = {
byName: new Map(),
byIndex: new Map()
};
// Busca skills com data-index (skills principais, não subskills)
const icons = document.querySelectorAll('.icon-bar .skill-icon[data-index][data-nome]');
icons.forEach(icon => {
const name = (icon.dataset.nome || ).trim();
if (!name) return;
// Extrai atributos do data-atr (formato: "pve, pvp, energy, cd")
const atrRaw = icon.dataset.atr || ;
const parts = atrRaw.split(',').map(x => (x || ).trim());
const powerpve = parts[0] && parts[0] !== '-' ? parts[0] : ;
const powerpvp = parts[1] && parts[1] !== '-' ? parts[1] : ;
const energy = parts[2] && parts[2] !== '-' ? parts[2] : ;
const cooldown = parts[3] && parts[3] !== '-' ? parts[3] : ;
// Nome original do arquivo de ícone (armazenado no dataset pelo widget de skills)
let iconFile = (icon.dataset.iconFile || ).trim();
if (!iconFile) {
const imgSrc = icon.querySelector('img')?.src || ;
const iconMatch = imgSrc.match(/(?:FilePath|images)\/([^\/?]+)$/);
iconFile = iconMatch ? decodeURIComponent(iconMatch[1]) : ;
}
// Nome original do arquivo de vídeo (caso exista)
let videoFile = (icon.dataset.videoFile || ).trim();
if (!videoFile) {
const videoUrl = icon.dataset.video || ;
const videoMatch = videoUrl.match(/FilePath\/([^&?]+)/);
videoFile = videoMatch ? decodeURIComponent(videoMatch[1]) : ;
}
const index = (icon.dataset.index || ).trim();
const data = {
name: name, // Inclui o nome para herança completa
icon: iconFile,
level: icon.dataset.level || ,
video: videoFile,
powerpve: powerpve,
powerpvp: powerpvp,
cooldown: cooldown,
energy: energy
};
// Mantém descrições caso precise como fallback extra
if (icon.dataset.descPt) data.descPt = icon.dataset.descPt;
if (icon.dataset.descEn) data.descEn = icon.dataset.descEn;
if (icon.dataset.descEs) data.descEs = icon.dataset.descEs;
if (icon.dataset.descPl) data.descPl = icon.dataset.descPl;
maps.byName.set(name, data);
if (index) {
// Guarda tanto como string quanto como número para compatibilidade
maps.byIndex.set(index, data);
maps.byIndex.set(parseInt(index, 10), data);
}
});
// Cacheia para uso futuro (importante: as skills principais não mudam)
cachedMainSkills = maps;
return maps;
}
// NOVO SISTEMA: Aplica herança EXPLÍCITA baseada em inherit_from e inherit_fields
function applyInheritance(sub, mainSkills) {
// NOVO SISTEMA: herança explícita
// inherit_from: DE qual skill herdar (obrigatório para herdar)
// inherit_fields: O QUE herdar (array de campos, obrigatório para herdar)
// Se não especificar ambos, não herda nada (mais seguro)
const inheritFrom = sub.inherit_from; // DE qual skill herdar
const inheritFields = sub.inherit_fields || []; // O QUE herdar (array)
// Converte para set para busca rápida
const inheritFieldsSet = new Set(inheritFields);
// Busca skill principal
let main = null;
if (inheritFrom && mainSkills) {
// Tenta por nome primeiro
if (mainSkills.byName && mainSkills.byName.has(inheritFrom)) {
main = mainSkills.byName.get(inheritFrom);
}
// Tenta por índice (compatibilidade com sistema antigo refM)
if (!main && mainSkills.byIndex) {
const refIndex = ((sub.refM || sub.m || sub.M || ) + ).trim();
if (refIndex && mainSkills.byIndex.has(refIndex)) {
main = mainSkills.byIndex.get(refIndex);
}
if (!main && refIndex) {
const numIndex = parseInt(refIndex, 10);
if (!isNaN(numIndex) && mainSkills.byIndex.has(numIndex)) {
main = mainSkills.byIndex.get(numIndex);
}
}
}
}
// Se não tem inherit_from ou main, não herda nada
if (!inheritFrom || !main) {
return sub;
}
// Função auxiliar: verifica se campo DEVE ser herdado
const shouldInheritField = (fieldName) => {
return inheritFieldsSet.has(fieldName);
};
// Helper para verificar se um valor existe e não é string vazia
const hasValue = (val) => {
if (val === undefined || val === null) return false;
if (typeof val === 'number') return !isNaN(val);
const str = String(val).trim();
return str !== && str !== 'NaN';
};
// Vídeo NUNCA é herdado da skill principal
const hasOwnVideo = Object.prototype.hasOwnProperty.call(sub, 'video');
const finalVideo = hasOwnVideo ? (sub.video || ) : ;
return {
...sub,
name: sub.name || main.name,
// Herda apenas se campo estiver em inherit_fields
icon: (sub.icon && sub.icon !== 'Nada.png' && sub.icon !== ) ? sub.icon :
(shouldInheritField("icon") ? (main.icon || 'Nada.png') : ),
level: hasValue(sub.level) ? sub.level :
(shouldInheritField("level") ? main.level : ),
video: finalVideo, // Nunca herda
powerpve: (sub.powerpve !== undefined && sub.powerpve !== null) ? sub.powerpve :
(shouldInheritField("powerpve") ? main.powerpve : undefined),
powerpvp: (sub.powerpvp !== undefined && sub.powerpvp !== null) ? sub.powerpvp :
(shouldInheritField("powerpvp") ? main.powerpvp : undefined),
cooldown: (sub.cooldown !== undefined && sub.cooldown !== null) ? sub.cooldown :
(shouldInheritField("cooldown") ? main.cooldown : undefined),
energy: (sub.energy !== undefined && sub.energy !== null) ? sub.energy :
(shouldInheritField("energy") ? main.energy : undefined),
// Descrição: herda apenas se "desc" estiver em inherit_fields
descPt: sub.descPt || (sub.desc_i18n?.pt) ||
(shouldInheritField("desc") ? main?.descPt : ),
descEn: sub.descEn || (sub.desc_i18n?.en) ||
(shouldInheritField("desc") ? main?.descEn : ),
descEs: sub.descEs || (sub.desc_i18n?.es) ||
(shouldInheritField("desc") ? main?.descEs : ),
descPl: sub.descPl || (sub.desc_i18n?.pl) ||
(shouldInheritField("desc") ? main?.descPl : ),
desc_i18n: sub.desc_i18n || (shouldInheritField("desc") ? main?.desc_i18n : null),
flags: sub.flags || (shouldInheritField("flags") ? main.flags : undefined),
weapon: sub.weapon || (shouldInheritField("weapon") ? main.weapon : undefined),
back: sub.back !== undefined ? sub.back :
(shouldInheritField("back") ? main.back : undefined),
// Preserva campos de herança
inherit_from: inheritFrom,
inherit_fields: inheritFields
};
}
function filePathURL(fileName) {
// Evita requisições para Nada.png que não existe
if (!fileName || fileName.trim() === || fileName === 'Nada.png' || fileName.toLowerCase() === 'nada.png') {
return ;
}
const f = encodeURIComponent(fileName.replace(/^Arquivo:|^File:/, ));
const base = (window.mw && mw.util && typeof mw.util.wikiScript === 'function')
? mw.util.wikiScript()
: (window.mw && mw.config ? (mw.config.get('wgScript') || '/index.php') : '/index.php');
// Garante HTTPS para evitar Mixed Content
let url = `${base}?title=Especial:FilePath/${f}`;
if (window.location.protocol === 'https:' && url.startsWith('http://')) {
url = url.replace('http://', 'https://');
}
return url;
}
function normalizeFileURL(raw, fallback = ) {
if (!raw) return fallback;
const val = String(raw).trim();
if (!val) return fallback;
if (/^(https?:)?\/\//i.test(val) || val.startsWith('data:') || val.includes('Especial:FilePath/')) {
return val;
}
return filePathURL(val);
}
function preloadImage(iconFile) {
const url = filePathURL(iconFile || 'Nada.png');
if (imagePreloadCache.has(url)) {
return imagePreloadCache.get(url);
}
const promise = new Promise((resolve, reject) => {
const img = new Image();
img.decoding = 'async';
img.loading = 'eager';
img.referrerPolicy = 'same-origin';
img.onload = () => resolve(url);
img.onerror = () => resolve(url);
img.src = url;
});
imagePreloadCache.set(url, promise);
return promise;
}
function getLabels() {
const skillsRoot = document.getElementById('skills');
const i18nMap = skillsRoot ? JSON.parse(skillsRoot.dataset.i18nAttrs || '{}') : {};
const raw = (document.documentElement.lang || skillsRoot?.dataset.i18nDefault || 'pt').toLowerCase();
const lang = raw === 'pt-br' ? 'pt' : (raw.split('-')[0] || 'pt');
return i18nMap[lang] || i18nMap.pt || {
cooldown: 'Recarga',
energy_gain: 'Ganho de energia',
energy_cost: 'Custo de energia',
power: 'Poder',
power_pvp: 'Poder PvP',
level: 'Nível'
};
}
// Verifica se o modo weapon está ativo
function isWeaponModeOn() {
try {
return localStorage.getItem('glaWeaponEnabled') === '1';
} catch (e) {
return false;
}
}
// Retorna os atributos corretos (weapon ou normal)
function getEffectiveAttrs(s) {
const weaponOn = isWeaponModeOn();
if (weaponOn && s.weapon) {
return {
powerpve: s.weapon.powerpve || s.powerpve,
powerpvp: s.weapon.powerpvp || s.powerpvp,
energy: s.weapon.energy || s.energy,
cooldown: s.weapon.cooldown || s.cooldown
};
}
return {
powerpve: s.powerpve,
powerpvp: s.powerpvp,
energy: s.energy,
cooldown: s.cooldown
};
}
// Retorna a descrição correta (weapon ou normal)
// Aceita tanto desc_i18n quanto desc para compatibilidade
function getEffectiveDesc(s) {
const weaponOn = isWeaponModeOn();
const raw = (document.documentElement.lang || 'pt').toLowerCase();
const lang = raw === 'pt-br' ? 'pt' : (raw.split('-')[0] || 'pt');
// Para weapon: aceita tanto desc_i18n quanto desc
if (weaponOn && s.weapon) {
const wDesc = s.weapon.desc_i18n || s.weapon.desc;
if (wDesc) {
return wDesc[lang] || wDesc.pt || wDesc.en || ;
}
}
// NOVO SISTEMA: herda descrição apenas se "desc" estiver em inherit_fields
// Usa desc_i18n da subskill (prioridade máxima)
const base = s.desc_i18n || {};
if (base && Object.keys(base).length > 0) {
return base[lang] || base.pt || base.en || ;
}
// Fallback para campos individuais
const descI18n = {
pt: s.descPt || ,
en: s.descEn || ,
es: s.descEs || ,
pl: s.descPl ||
};
return descI18n[lang] || descI18n.pt || descI18n.en || ;
}
// Retorna o vídeo correto (weapon ou normal)
function getEffectiveVideo(s) {
const weaponOn = isWeaponModeOn();
if (weaponOn && s.weapon && s.weapon.video && s.weapon.video.trim() !== ) {
return s.weapon.video;
}
return s.video || ;
}
// Função única para obtenção de vídeo de subskill - baseada em URL
function getOrCreateSubskillVideo(videoURL) {
if (!videoURL || videoURL.trim() === ) return null;
const normalizedURL = normalizeFileURL(videoURL);
if (!normalizedURL || normalizedURL.trim() === ) return null;
// 1. Tenta cache local primeiro (compatibilidade)
if (subskillVideoElementCache.has(normalizedURL)) {
logSubVideo('getOrCreateSubskillVideo: local cache hit', { videoURL: normalizedURL });
return subskillVideoElementCache.get(normalizedURL);
}
// 2. Tenta cache global de subskills (window.__subskillVideosCache)
const globalCache = window.__subskillVideosCache;
if (globalCache && globalCache instanceof Map) {
// O cache global usa chaves como "sub:parentIdx:subName" ou "sub:parentIdx:subName:weapon"
// Precisamos buscar por URL normalizada
for (const [key, video] of globalCache.entries()) {
const src = video.querySelector('source');
if (src && src.src === normalizedURL) {
logSubVideo('getOrCreateSubskillVideo: global cache hit', { videoURL: normalizedURL, key });
// Adiciona ao cache local também para acesso rápido
subskillVideoElementCache.set(normalizedURL, video);
return video;
}
}
}
// 3. REMOVIDO: criação lazy - todos os vídeos devem estar pré-carregados
// Se vídeo não foi encontrado, é um erro (não deve criar novo)
console.warn('[Subskills] Vídeo não encontrado no cache:', {
videoURL: normalizedURL,
originalURL: videoURL
});
return null;
}
function renderSubAttrs(s, L) {
const chip = (label, val) => (val ? `
${label}${val}
` : );
const pve = (s.powerpve || ).toString().trim();
const pvp = (s.powerpvp || ).toString().trim();
const en = (s.energy || ).toString().trim();
const cd = (s.cooldown || ).toString().trim();
const rows = [
cd ? chip(L.cooldown, cd) : ,
en ? chip((en.startsWith('-') ? L.energy_cost : L.energy_gain), en.startsWith('-') ? en.replace(/^-/, ) : en.replace(/^\+?/, )) : ,
pve ? chip(L.power, pve) : ,
pvp ? chip(L.power_pvp, pvp) : ,
].filter(Boolean);
return rows.length ? `
${rows.join()}
` : ;
}
function renderFlagsRow(flags) {
const map = {
aggro: 'Enemyaggro-icon.png',
bridge: 'Bridgemaker-icon.png',
wall: 'Destroywall-icon.png',
quickcast: 'Quickcast-icon.png',
wallpass: 'Passthroughwall-icon.png'
};
const arr = (flags || []).filter(Boolean);
if (!arr.length) return ;
const items = arr.map(k => `<img class="skill-flag" data-flag="${k}" alt="" src="${filePathURL(map[k])}">`).join();
return `
${items}
`;
}
function applyFlagTooltips(container) {
const skillsRoot = document.getElementById('skills');
if (!skillsRoot) return;
let pack = {};
try { pack = JSON.parse(skillsRoot.dataset.i18nFlags || '{}'); } catch (e) { }
const raw = (document.documentElement.lang || 'pt').toLowerCase();
const lang = raw === 'pt-br' ? 'pt' : (raw.split('-')[0] || 'pt');
const dict = pack[lang] || pack.pt || {};
const flags = container.querySelectorAll('.skill-flags .skill-flag[data-flag]');
const tooltip = window.__globalSkillTooltip;
if (!tooltip) return;
flags.forEach(el => {
const key = el.getAttribute('data-flag');
const tip = (dict && dict[key]) || ;
if (!tip) return;
if (el.dataset.flagTipWired) return;
el.dataset.flagTipWired = '1';
el.setAttribute('aria-label', tip);
if (el.hasAttribute('title')) el.removeAttribute('title');
el.addEventListener('mouseenter', () => {
const tipEl = document.querySelector('.skill-tooltip');
if (tipEl) tipEl.classList.add('flag-tooltip');
tooltip.show(el, tip);
});
el.addEventListener('mousemove', () => {
if (performance.now() >= tooltip.lockUntil.value) {
tooltip.measureAndPos(el);
}
});
el.addEventListener('click', () => {
tooltip.lockUntil.value = performance.now() + 240;
tooltip.measureAndPos(el);
});
el.addEventListener('mouseleave', () => {
const tipEl = document.querySelector('.skill-tooltip');
if (tipEl) tipEl.classList.remove('flag-tooltip');
tooltip.hide();
});
});
}
function ensureRail(iconsBar) {
const rail = iconsBar.closest('.top-rail');
if (!rail) {
return null;
}
if (!subRail) {
subRail = document.createElement('div');
subRail.className = 'subskills-rail collapsed hidden';
rail.appendChild(subRail);
}
if (!subBar) {
subBar = document.createElement('div');
subBar.className = 'subicon-bar';
subRail.appendChild(subBar);
}
if (!spacer) {
spacer = document.createElement('div');
spacer.className = 'subskills-spacer';
rail.parentNode.insertBefore(spacer, rail.nextSibling);
}
return rail;
}
// Função para mostrar vídeo de subskill usando cache baseado em URL
function showSubVideo(videoURL, videoBox) {
logSubVideo('showSubVideo called', { videoURL, videoBoxExists: !!videoBox });
if (!videoBox) return;
// Ocultar todos os vídeos existentes no container
videoBox.querySelectorAll('video.skill-video[data-sub="1"]').forEach(v => {
v.style.display = 'none';
});
// Obter vídeo via getOrCreateSubskillVideo (única forma de obter vídeos)
const video = getOrCreateSubskillVideo(videoURL);
if (!video) {
logSubVideo('no video found for URL, hiding box', { videoURL });
videoBox.style.display = 'none';
return;
}
// Se o vídeo não estiver conectado ao DOM, anexá-lo ao container
if (!video.isConnected || video.parentNode !== videoBox) {
logSubVideo('video not in DOM, appending', {
videoURL,
isConnected: video.isConnected,
parentNode: video.parentNode
});
if (video.parentNode) {
video.parentNode.removeChild(video);
}
videoBox.appendChild(video);
}
logSubVideo('showing video', {
videoURL,
readyState: video.readyState,
paused: video.paused,
currentTime: video.currentTime
});
// Exibir o vídeo
videoBox.style.display = 'block';
video.style.display = 'block';
// Reinicia o vídeo para feedback visual imediato
try {
video.currentTime = 0;
} catch (e) { }
// Tenta dar play se o vídeo já está pronto
if (video.readyState >= 2) {
video.play().then(() => {
logSubVideo('play() resolved', { videoURL, currentTime: video.currentTime, readyState: video.readyState });
}).catch(err => {
logSubVideo('play() rejected', { videoURL, error: err });
});
} else {
// Se não está pronto ainda, espera o evento canplay
logSubVideo('video not ready, waiting for canplay', { videoURL, readyState: video.readyState });
const onCanPlay = () => {
video.removeEventListener('canplay', onCanPlay);
video.play().catch(() => { });
};
video.addEventListener('canplay', onCanPlay, { once: true });
}
}
// Funções antigas removidas - usar getOrCreateSubskillVideo() em vez disso
// REMOVIDO: ensureSubVideoCached
// REMOVIDO: ensureSubVideoInCache
api.refreshCurrentSubSafe = function () {
const btn = document.querySelector('.subskills-rail .subicon.active');
if (!btn) return false;
const had = document.body.dataset.suppressSkillPlay;
document.body.dataset.suppressSkillPlay = '1';
try {
btn.dispatchEvent(new Event('click', { bubbles: true }));
} finally {
if (had) document.body.dataset.suppressSkillPlay = had;
else delete document.body.dataset.suppressSkillPlay;
}
return true;
};
// Função auxiliar para aplicar classes de weapon nas subskills renderizadas
const applyWeaponClassesToSubskills = () => {
const weaponOn = isWeaponModeOn();
// Busca TODAS as subskills com weapon
let weaponSubs = document.querySelectorAll('.subicon[data-weapon]');
weaponSubs.forEach(el => {
const weaponData = el.getAttribute('data-weapon');
// Verifica se o weapon não está vazio (não é '{}' ou vazio)
let hasValidWeapon = false;
if (weaponData && weaponData.trim() !== && weaponData !== '{}') {
try {
const weaponObj = JSON.parse(weaponData);
if (weaponObj && typeof weaponObj === 'object' && Object.keys(weaponObj).length > 0) {
hasValidWeapon = true;
}
} catch (e) {
// Se não for JSON válido, não considera como weapon válido
}
}
if (weaponOn && hasValidWeapon) {
el.classList.add('has-weapon-available');
if (el.classList.contains('active')) {
el.classList.add('weapon-equipped');
}
} else {
el.classList.remove('has-weapon-available');
el.classList.remove('weapon-equipped');
}
});
};
api.renderBarFrom = function (el, { iconsBar, descBox, videoBox }) {
logSubVideo('api.renderBarFrom called', {
hasEl: !!el,
hasIconsBar: !!iconsBar,
hasDescBox: !!descBox,
hasVideoBox: !!videoBox,
parentIndex: el?.dataset?.index || 'unknown'
});
const rail = ensureRail(iconsBar);
if (!rail) {
logSubVideo('api.renderBarFrom: no rail found, returning');
return;
}
const rawSubs = el.getAttribute('data-subs') || ;
const rawOrder = el.getAttribute('data-suborder') || ;
const parentIdx = el.dataset.index || ;
logSubVideo('api.renderBarFrom: parsing subs', {
parentIdx,
hasRawSubs: !!rawSubs.trim(),
rawSubsLength: rawSubs.length
});
if (!rawSubs.trim()) {
if (subRail) subRail.classList.add('collapsed');
if (subRail) subRail.classList.add('hidden');
if (subBar) subBar.innerHTML = ;
if (spacer) spacer.style.height = '0px';
return;
}
let subs;
try { subs = JSON.parse(rawSubs); } catch { subs = []; }
// NORMALIZADOR: Converte weaponPacked para weapon se necessário
subs = subs.map(sub => {
// Se tem weaponPacked mas não tem weapon, tenta parsear
if (sub.weaponPacked && !sub.weapon && typeof sub.weaponPacked === 'string' && sub.weaponPacked.trim() !== ) {
const parts = sub.weaponPacked.split('~');
if (parts.length >= 2) {
sub.weapon = {
icon: parts[0] || 'Nada.png',
powerpve: parts[1] || null,
powerpvp: parts[2] || null,
cooldown: parts[3] || null,
video: parts[4] || ,
energy: parts[5] || null
};
// Remove valores vazios
Object.keys(sub.weapon).forEach(k => {
if (sub.weapon[k] === || sub.weapon[k] === null) {
delete sub.weapon[k];
}
});
}
}
// Garante que weapon seja objeto válido
if (sub.weapon && typeof sub.weapon === 'string') {
// Tenta parsear como JSON primeiro
try {
sub.weapon = JSON.parse(sub.weapon);
} catch {
// Se falhar, tenta formato ~
const parts = sub.weapon.split('~');
if (parts.length >= 2) {
sub.weapon = {
icon: parts[0] || 'Nada.png',
powerpve: parts[1] || null,
powerpvp: parts[2] || null,
cooldown: parts[3] || null,
video: parts[4] || ,
energy: parts[5] || null
};
Object.keys(sub.weapon).forEach(k => {
if (sub.weapon[k] === || sub.weapon[k] === null) {
delete sub.weapon[k];
}
});
} else {
sub.weapon = null;
}
}
}
return sub;
});
if (!Array.isArray(subs) || subs.length === 0) {
subRail.classList.add('collapsed');
subRail.classList.add('hidden');
subBar.innerHTML = ;
if (spacer) spacer.style.height = '0px';
return;
}
// Busca mapa das skills principais para herança
const mainSkills = getMainSkillsMap();
// Debug: log dos dados antes da herança
if (SUBVIDEO_DEBUG && subs.length > 0) {
logSubVideo('subs before inheritance', {
subsCount: subs.length,
firstSub: JSON.stringify(subs[0]),
allSubs: subs.map(s => ({ refM: s.refM || s.M || s.m, video: s.video, hasVideo: s.hasOwnProperty('video') }))
});
}
// Aplica herança ANTES de processar
subs = subs.map(sub => applyInheritance(sub, mainSkills));
// Remove subskills que ficaram sem nome após herança
subs = subs.filter(s => (s.name || s.n || ).trim() !== );
subRail.classList.add('hidden');
subBar.innerHTML = ;
// Usa a ordem natural das subskills após herança
let order = subs.map(s => s.name || s.n || );
if (rawOrder.trim()) {
try {
const preferred = JSON.parse(rawOrder);
if (Array.isArray(preferred) && preferred.length) {
const byName = new Map(subs.map(s => [(s.name || s.n || ), s]));
order = preferred.filter(n => byName.has(n));
}
} catch { }
}
// Pré-carrega TODOS os ícones ANTES de renderizar
const iconPreloadPromises = [];
order.forEach(nm => {
const s = subs.find(x => (x.name || x.n || ) === nm);
if (s && s.icon && s.icon.trim() !== && s.icon !== 'Nada.png') {
iconPreloadPromises.push(preloadImage(s.icon));
}
});
// Vídeos serão criados e carregados sob demanda quando necessário
// Função para renderizar a barra de subskills
const renderSubskillsBar = () => {
order.forEach(nm => {
const s = subs.find(x => (x.name || x.n || ) === nm);
if (!s) {
return;
}
const item = document.createElement('div');
item.className = 'subicon';
item.title = s.name || nm;
const slugify = window.__skillSlugify || ((str) => (str || ).toLowerCase().replace(/[^\w]+/g, '-').replace(/^-+|-+$/g, ));
item.dataset.slug = slugify(s.name || nm);
logSubVideo('creating subicon element', {
subName: (s.name || s.n || ).trim(),
parentIdx,
className: item.className
});
const img = document.createElement('img');
img.alt = ;
const iconUrl = filePathURL(s.icon || 'Nada.png');
if (iconUrl) {
img.src = iconUrl;
}
img.decoding = 'async';
img.loading = 'lazy';
img.width = 42;
img.height = 42;
item.appendChild(img);
// Verifica weapon de forma mais robusta
const hasWeapon = s.weapon && (
(typeof s.weapon === 'object' && Object.keys(s.weapon).length > 0) ||
(typeof s.weapon === 'string' && s.weapon.trim() !== )
);
const subName = (s.name || s.n || ).trim();
if (hasWeapon) {
// Normaliza weapon se for string
let weaponObj = s.weapon;
if (typeof weaponObj === 'string') {
try {
weaponObj = JSON.parse(weaponObj);
} catch {
// Se falhar, tenta formato ~
const parts = weaponObj.split('~');
if (parts.length >= 2) {
weaponObj = {
icon: parts[0] || 'Nada.png',
powerpve: parts[1] || null,
powerpvp: parts[2] || null,
cooldown: parts[3] || null,
video: parts[4] || ,
energy: parts[5] || null
};
Object.keys(weaponObj).forEach(k => {
if (weaponObj[k] === || weaponObj[k] === null) {
delete weaponObj[k];
}
});
} else {
weaponObj = null;
}
}
}
if (weaponObj && typeof weaponObj === 'object' && Object.keys(weaponObj).length > 0) {
try {
item.dataset.weapon = JSON.stringify(weaponObj);
} catch (e) {
console.error('[Subskills] Erro ao serializar weapon de subskill', subName, e);
}
// Aplica classe inicial se o toggle já está ativo
if (isWeaponModeOn()) {
item.classList.add('has-weapon-available');
}
}
}
// CORREÇÃO 4: Evento de clique otimizado para não recarregar vídeos
logSubVideo('attaching click handler to subicon', {
subName: (s.name || s.n || ).trim(),
parentIdx,
itemClassName: item.className
});
item.addEventListener('click', () => {
const L = getLabels();
const subName = (s.name || s.n || ).trim();
// GARANTE que no_inherit está presente no objeto s
// Se não estiver, tenta recuperar do JSON original
if (!s.no_inherit && item.dataset.noInherit) {
try {
s.no_inherit = JSON.parse(item.dataset.noInherit);
} catch (e) {
// Se falhar, tenta recuperar do objeto original
const originalSub = subs.find(x => (x.name || x.n || ) === subName);
if (originalSub && originalSub.no_inherit) {
s.no_inherit = originalSub.no_inherit;
}
}
}
logSubVideo('subicon click HANDLER EXECUTED', {
subName,
parentIdx,
weaponMode: isWeaponModeOn(),
hasWeaponDataAttr: !!item.dataset.weapon,
rawWeaponDataset: item.dataset.weapon || null
});
// Lê weapon diretamente do atributo data-weapon
let subWeaponData = null;
if (item.dataset.weapon) {
try {
const parsed = JSON.parse(item.dataset.weapon);
// Só considera weapon válido se for um objeto não vazio
if (parsed && typeof parsed === 'object' && Object.keys(parsed).length > 0) {
subWeaponData = parsed;
}
} catch (e) {
subWeaponData = null;
}
}
const hasSubWeapon = !!subWeaponData;
const weaponOn = isWeaponModeOn();
const weaponEquipped = weaponOn && hasSubWeapon && subWeaponData;
logSubVideo('weapon status for subclick', {
subName,
weaponEquipped,
hasSubWeaponData: !!subWeaponData
});
// Determina descrição (weapon ou normal)
const raw = (document.documentElement.lang || 'pt').toLowerCase();
const lang = raw === 'pt-br' ? 'pt' : (raw.split('-')[0] || 'pt');
let chosen = ;
if (weaponEquipped && subWeaponData) {
// Descrição do weapon
const weaponDescPack = subWeaponData.desc_i18n || subWeaponData.desc || {};
chosen = weaponDescPack[lang] || weaponDescPack.pt || weaponDescPack.en || ;
} else {
// NOVO SISTEMA: herda descrição apenas se "desc" estiver em inherit_fields
const inheritFields = s.inherit_fields || [];
const shouldInheritDesc = inheritFields.includes('desc');
// Usa desc_i18n da subskill (prioridade máxima)
const base = s.desc_i18n || {};
chosen = base[lang] || base.pt || base.en || ;
// Se ainda estiver vazio, tenta campos individuais
if (!chosen) {
chosen = s.descPt || s.descEn || s.descEs || s.descPl || ;
}
// Se ainda estiver vazio E "desc" estiver em inherit_fields, herda de main
if (!chosen && shouldInheritDesc) {
const mainDesc = main?.desc_i18n || {};
chosen = mainDesc[lang] || mainDesc.pt || mainDesc.en || ;
if (!chosen) {
chosen = main?.descPt || main?.descEn || main?.descEs || main?.descPl || ;
}
}
}
// Determina atributos (weapon ou normal)
let attrsObj = {
powerpve: s.powerpve,
powerpvp: s.powerpvp,
energy: s.energy,
cooldown: s.cooldown
};
if (weaponEquipped && subWeaponData) {
attrsObj = {
powerpve: subWeaponData.powerpve || s.powerpve,
powerpvp: subWeaponData.powerpvp || s.powerpvp,
energy: subWeaponData.energy || s.energy,
cooldown: subWeaponData.cooldown || s.cooldown
};
}
// Level (weapon ou normal)
const level = (weaponEquipped && subWeaponData && subWeaponData.level)
? subWeaponData.level.toString().trim()
: (s.level || ).toString().trim();
let flagsHTML = ;
if (Array.isArray(s.flags) && s.flags.length > 0) {
flagsHTML = renderFlagsRow(s.flags);
}
if (descBox) {
descBox.innerHTML = `
${s.name || nm}
${level ? `
${L.level} ${level}
` : }${renderSubAttrs(attrsObj, L)}
${chosen.replace(/(.*?)/g, '$1')}
`;
}
if (videoBox) {
const oldFlags = videoBox.querySelector('.skill-flags');
if (oldFlags) oldFlags.remove();
if (flagsHTML) {
videoBox.insertAdjacentHTML('beforeend', flagsHTML);
applyFlagTooltips(videoBox);
}
}
// Vídeo (weapon ou normal) - usa cache já criado
const effectiveVideo = getEffectiveVideo(s);
logSubVideo('effectiveVideo for sub', {
subName,
parentIdx,
effectiveVideo,
weaponEquipped,
rawBaseVideo: s.video,
rawWeaponVideo: subWeaponData?.video
});
if (!effectiveVideo || effectiveVideo.trim() === || effectiveVideo === 'Nada.png' || effectiveVideo.toLowerCase().includes('nada.png')) {
if (videoBox) videoBox.style.display = 'none';
} else {
logSubVideo('calling showSubVideo from click handler', { effectiveVideo });
// Usa getOrCreateSubskillVideo internamente - nunca recria se já existe
showSubVideo(effectiveVideo, videoBox);
}
Array.from(subBar.children).forEach(c => {
c.classList.remove('active');
c.classList.remove('weapon-equipped');
});
item.classList.add('active');
// Aplica weapon-equipped se tem weapon e está ativo
if (weaponEquipped) {
item.classList.add('weapon-equipped');
}
window.__lastActiveSkillIcon = item;
});
if (window.__globalSkillTooltip) {
const { show, hide, measureAndPos, lockUntil } = window.__globalSkillTooltip;
const label = item.title || ;
item.setAttribute('aria-label', label);
if (item.hasAttribute('title')) item.removeAttribute('title');
item.addEventListener('mouseenter', () => show(item, label));
item.addEventListener('mousemove', () => { if (performance.now() >= lockUntil.value) measureAndPos(item); });
item.addEventListener('click', () => { lockUntil.value = performance.now() + 240; measureAndPos(item); });
item.addEventListener('mouseleave', hide);
}
subBar.appendChild(item);
logSubVideo('subicon appended to subBar', {
subName: (s.name || s.n || ).trim(),
parentIdx,
subBarChildrenCount: subBar.children.length
});
});
// Aplica classes de weapon nas subskills recém-renderizadas
applyWeaponClassesToSubskills();
// Dispara evento para notificar que subskills estão prontas
window.dispatchEvent(new CustomEvent('gla:subskills:ready', { detail: { count: order.length } }));
// Remove listener anterior se existir (evita duplicação)
if (subBar._weaponToggleListener) {
window.removeEventListener('gla:weaponToggled', subBar._weaponToggleListener);
}
// Cria novo listener que opera no subBar atual
subBar._weaponToggleListener = (e) => {
const enabled = e.detail?.enabled ?? false;
// Aplica classes usando a função auxiliar
applyWeaponClassesToSubskills();
// Atualiza a subskill ativa se houver
setTimeout(() => {
const activeSub = subBar.querySelector('.subicon[data-weapon].active')
|| subBar.querySelector('.subicon.active');
if (activeSub) {
activeSub.dispatchEvent(new Event('click', { bubbles: true }));
} else {
api.refreshCurrentSubSafe();
}
}, 50);
};
window.addEventListener('gla:weaponToggled', subBar._weaponToggleListener);
requestAnimationFrame(() => {
subRail.classList.remove('collapsed');
subRail.classList.remove('hidden');
const h = subRail.offsetHeight || 48;
if (spacer) spacer.style.height = h + 'px';
});
};
// Chama a função de renderização após pré-carregar ícones
Promise.all(iconPreloadPromises).then(() => {
setTimeout(() => {
renderSubskillsBar();
}, 10);
}).catch(() => {
setTimeout(() => {
renderSubskillsBar();
}, 10);
});
};
api.hideAll = function (videoBox) {
const videos = videoBox?.querySelectorAll('.skill-video[data-sub="1"]') || [];
logSubVideo('api.hideAll called', { videoBoxExists: !!videoBox, videoCount: videos.length });
videos.forEach(v => {
try { v.pause(); } catch { }
v.style.display = 'none';
});
};
window.renderSubskillsBarFrom = function (el, ctx) { api.renderBarFrom(el, ctx); };
api.preloadAllSubskillImages = function () {
const allSkillIcons = document.querySelectorAll('.icon-bar .skill-icon[data-subs]');
const preloadPromises = [];
let totalImages = 0;
allSkillIcons.forEach(icon => {
try {
const subsRaw = icon.getAttribute('data-subs');
if (!subsRaw) return;
const subs = JSON.parse(subsRaw);
if (!Array.isArray(subs)) return;
subs.forEach(s => {
if (s && s.icon && s.icon.trim() !== && s.icon !== 'Nada.png') {
preloadPromises.push(preloadImage(s.icon));
totalImages++;
}
if (s && Array.isArray(s.subs)) {
s.subs.forEach(nested => {
if (nested && nested.icon && nested.icon.trim() !== && nested.icon !== 'Nada.png') {
preloadPromises.push(preloadImage(nested.icon));
totalImages++;
}
});
}
});
} catch (e) {
console.error('[Subskills] preloadAllSubskillImages error:', e);
}
});
if (totalImages > 0) {
// console.log('[Subskills] preloadAllSubskillImages: pré-carregando', totalImages, 'ícones');
return Promise.all(preloadPromises).then(() => {
// console.log('[Subskills] preloadAllSubskillImages: todos os ícones carregados');
});
}
return Promise.resolve();
};
// Função para pré-carregar vídeos de subskills usando getOrCreateSubskillVideo
// Função preloadAllSubskillVideos removida - vídeos são carregados sob demanda
// Função syncVideoCaches removida - não é mais necessária com cache baseado em URL
// Inicialização
function init() {
logSubVideo('init: starting initialization');
// Constrói cache das skills principais
getMainSkillsMap();
// Pré-carrega imagens das subskills IMEDIATAMENTE
api.preloadAllSubskillImages();
// if (video.readyState < 2) {
// video.muted = true;
// video.load();
// }
// });
// }, 500);
// Escuta mudanças no localStorage
window.addEventListener('storage', (e) => {
if (e.key === 'glaWeaponEnabled') {
setTimeout(() => api.refreshCurrentSubSafe(), 50);
}
});
// LISTENER GLOBAL: Escuta evento de toggle
window.addEventListener('gla:weaponToggled', (e) => {
const enabled = e.detail?.enabled ?? false;
// Tenta aplicar classes imediatamente
applyWeaponClassesToSubskills();
// Atualiza a subskill ativa se houver
setTimeout(() => {
const activeSub = document.querySelector('.subicon[data-weapon].active')
|| document.querySelector('.subicon.active');
if (activeSub) {
activeSub.dispatchEvent(new Event('click', { bubbles: true }));
} else {
api.refreshCurrentSubSafe();
}
}, 50);
});
// LISTENER: Escuta quando subskills estão prontas
window.addEventListener('gla:subskills:ready', (e) => {
// Aplica classes de weapon se o toggle estiver ativo
applyWeaponClassesToSubskills();
});
}
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', () => {
setTimeout(init, 100);
});
} else {
setTimeout(init, 100);
}
})();
</script> <style>
.subicon-bar {
display: flex;
gap: 10px;
padding: 6px 6px;
overflow-x: auto;
/* Firefox */
scrollbar-width: thin;
scrollbar-color: #ababab transparent;
}
.subicon-bar::-webkit-scrollbar {
height: 6px;
}
.subicon-bar::-webkit-scrollbar-thumb {
background: #151515;
border-radius: 3px;
}
.subicon {
width: var(--icon-size, 42px);
height: var(--icon-size, 42px);
border-radius: var(--icon-radius, 10px);
overflow: hidden;
position: relative;
flex: 0 0 auto;
cursor: pointer;
isolation: isolate;
}
.subicon img {
width: 100%;
height: 100%;
aspect-ratio: 1 / 1;
object-fit: cover;
display: block;
border-radius: inherit;
}
.subicon::after {
content: "";
position: absolute;
inset: 0;
border-radius: inherit;
box-shadow: inset 0 0 0 var(--icon-ring-w, 2px) var(--icon-idle, #cfcfcf);
pointer-events: none;
z-index: 2;
transition: box-shadow .12s ease;
}
.subicon:hover::after {
box-shadow: inset 0 0 0 var(--icon-ring-w, 2px) #e6e6e6;
}
.subicon.active::after {
box-shadow: inset 0 0 0 var(--icon-ring-w, 2px) var(--icon-active, #FFD95A);
}
.subicon.active {
transform: scale(1.10);
z-index: 5;
}
.subicon.active::before {
content: "";
position: absolute;
inset: -4px;
border-radius: calc(var(--icon-radius, 10px) + 4px);
pointer-events: none;
z-index: 1;
opacity: 1;
box-shadow: 0 0 12px 3px var(--icon-active-glow, rgba(255, 217, 90, .30)),
0 0 0 calc(var(--icon-ring-w, 2px) * 2) var(--icon-active-ring, rgba(255, 217, 90, .50));
}
.subicon.active img {
transform: none !important;
}
.top-rail.skills {
position: relative;
display: flex;
flex-direction: column;
align-items: center;
overflow: visible;
}
.top-rail.skills .icon-bar {
margin-bottom: 0;
position: relative;
z-index: 2;
}
.subskills-rail {
position: absolute;
left: 50%;
transform: translateX(-50%);
top: calc(100% - 1px);
z-index: 3;
display: inline-flex;
justify-content: center;
align-items: center;
width: auto;
max-width: 100%;
padding: 3px 5px;
background: rgba(0, 0, 0, .38);
border: 1px solid rgba(255, 255, 255, .10);
border-top: 1px solid rgba(255, 255, 255, .08);
border-radius: 0 0 10px 10px;
box-shadow: 0 3px 9px rgba(0, 0, 0, .22);
-webkit-backdrop-filter: blur(2px);
backdrop-filter: blur(2px);
overflow: hidden;
transition: opacity .14s ease, transform .14s ease;
opacity: 1;
}
.subskills-rail::before {
content: "";
position: absolute;
top: -6px;
left: 0;
right: 0;
height: 6px;
background: linear-gradient(to bottom, rgba(0, 0, 0, .20), rgba(0, 0, 0, 0));
pointer-events: none;
}
.subskills-rail.collapsed {
opacity: 0;
pointer-events: none;
transform: translate(-50%, -6px);
}
.subskills-rail.hidden {
visibility: hidden;
}
.subskills-spacer {
height: 0;
transition: height .2s ease;
}
.subskills-rail .subicon-bar {
display: inline-flex;
align-items: center;
gap: 0;
overflow-x: auto;
/* Firefox */
scrollbar-width: thin;
scrollbar-color: #ababab transparent;
}
.subskills-rail .subicon-bar::-webkit-scrollbar {
height: 6px;
}
.subskills-rail .subicon-bar::-webkit-scrollbar-thumb {
background: #151515;
border-radius: 3px;
}
.subskills-rail .subicon {
width: 42px;
height: 42px;
border-radius: 6px;
position: relative;
overflow: hidden;
flex: 0 0 auto;
cursor: pointer;
isolation: isolate;
-webkit-backface-visibility: hidden;
backface-visibility: hidden;
transform: translateZ(0);
}
.subskills-rail .subicon+.subicon {
margin-left: 4px;
}
.subskills-rail .subicon img {
width: 100%;
height: 100%;
aspect-ratio: 1 / 1;
object-fit: cover;
display: block;
border-radius: inherit;
}
.subskills-rail .subicon::after {
content: "";
position: absolute;
inset: 0;
border-radius: inherit;
box-shadow: inset 0 0 0 2px var(--icon-idle, #cfcfcf);
pointer-events: none;
z-index: 2;
transition: box-shadow .12s ease;
}
.subskills-rail .subicon:hover::after {
box-shadow: inset 0 0 0 2px #e6e6e6;
}
.subskills-rail .subicon.active::after {
box-shadow: inset 0 0 0 2px var(--icon-active, #FFD95A);
}
.video-container .skill-video {
width: 100%;
height: auto;
aspect-ratio: 16 / 9;
object-fit: cover;
background: #000;
border-radius: 10px;
}
@media (max-width: 900px) {
.subskills-rail {
position: static;
transform: none;
margin-top: -2px;
border-top: 0;
border-radius: 0 0 10px 10px;
}
.subskills-spacer {
height: 0 !important;
}
}
.skills-rail-wrap {
position: relative;
display: block;
width: max-content;
margin: 0 auto;
}
/* Subskills com arma disponível - borda vermelha quando inativa */
.character-box .top-rail.skills .subicon.has-weapon-available:not(.active)::after {
box-shadow: inset 0 0 0 2px rgba(220, 70, 70, 0.85) !important;
}
/* Subskill com arma ATIVA - laranja/coral vibrante + brilho forte */
.character-box .top-rail.skills .subicon.has-weapon-available.active {
position: relative;
}
.character-box .top-rail.skills .subicon.has-weapon-available.active::after {
box-shadow: none !important;
background: linear-gradient(135deg,
#FF5722 0%,
#FF7043 20%,
#FF8A65 40%,
#FF7043 60%,
#FF5722 80%,
#FF3D00 100%) !important;
background-size: 300% 300% !important;
animation: weapon-icon-border-scan 3s linear infinite !important;
-webkit-mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0) !important;
mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0) !important;
-webkit-mask-composite: xor !important;
mask-composite: exclude !important;
padding: 2px !important;
filter: drop-shadow(0 0 4px rgba(255, 87, 34, 0.8)) drop-shadow(0 0 8px rgba(255, 87, 34, 0.6)) !important;
}
.character-box .top-rail.skills .subicon.has-weapon-available.active::before {
box-shadow:
0 0 20px 8px rgba(255, 87, 34, 0.95),
0 0 40px 16px rgba(255, 87, 34, 0.75),
0 0 60px 24px rgba(255, 120, 50, 0.5),
0 0 0 4px rgba(255, 87, 34, 0.6) !important;
opacity: 1 !important;
}
/* Modo arma ON - efeito animado nos subicons */
.character-box .top-rail.skills.weapon-mode-on .subicon.has-weapon-available {
position: relative;
}
.character-box .top-rail.skills.weapon-mode-on .subicon.has-weapon-available::after {
box-shadow: none !important;
background: linear-gradient(90deg,
rgba(255, 80, 80, 0.9) 0%,
rgba(255, 120, 60, 1) 25%,
rgba(255, 80, 80, 0.9) 50%,
rgba(255, 120, 60, 1) 75%,
rgba(255, 80, 80, 0.9) 100%) !important;
background-size: 400% 100% !important;
animation: weapon-subicon-border-scan 4s linear infinite !important;
-webkit-mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0) !important;
mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0) !important;
-webkit-mask-composite: xor !important;
mask-composite: exclude !important;
padding: 2px !important;
}
.character-box .top-rail.skills.weapon-mode-on .subicon.has-weapon-available::before {
content: "";
position: absolute;
inset: -4px;
border-radius: calc(6px + 4px);
pointer-events: none;
z-index: 1;
box-shadow:
0 0 16px 6px rgba(255, 80, 80, 0.85),
0 0 32px 12px rgba(255, 80, 80, 0.6),
0 0 48px 18px rgba(255, 100, 60, 0.4) !important;
opacity: 1 !important;
animation: weapon-subicon-pulse 3s ease-in-out infinite !important;
}
/* Subskill ativa com arma - mais intenso */
.character-box .top-rail.skills.weapon-mode-on .subicon.has-weapon-available.active::after {
background: linear-gradient(135deg,
#FF3D00 0%,
#FF5722 15%,
#FF7043 30%,
#FF8A65 45%,
#FF7043 60%,
#FF5722 75%,
#FF3D00 90%,
#FF5722 100%) !important;
background-size: 400% 400% !important;
animation: weapon-icon-border-scan 2.5s linear infinite !important;
filter: drop-shadow(0 0 6px rgba(255, 87, 34, 1)) drop-shadow(0 0 12px rgba(255, 87, 34, 0.8)) drop-shadow(0 0 18px rgba(255, 120, 50, 0.6)) !important;
}
.character-box .top-rail.skills.weapon-mode-on .subicon.has-weapon-available.active::before {
box-shadow:
0 0 28px 12px rgba(255, 87, 34, 1),
0 0 56px 24px rgba(255, 87, 34, 0.85),
0 0 80px 32px rgba(255, 140, 60, 0.6),
0 0 0 5px rgba(255, 87, 34, 0.75) !important;
animation: weapon-subicon-pulse-active 2.5s ease-in-out infinite !important;
}
@keyframes weapon-icon-border-scan {
0% {
background-position: 0% 0%;
}
100% {
background-position: 400% 0%;
}
}
@keyframes weapon-subicon-border-scan {
0% {
background-position: 0% 0%;
}
100% {
background-position: 400% 0%;
}
}
@keyframes weapon-subicon-pulse {
0%,
100% {
opacity: 0.95;
box-shadow: 0 0 16px 6px rgba(255, 80, 80, 0.85), 0 0 32px 12px rgba(255, 80, 80, 0.6), 0 0 48px 18px rgba(255, 100, 60, 0.4);
}
50% {
opacity: 1;
box-shadow: 0 0 24px 8px rgba(255, 80, 80, 1), 0 0 48px 16px rgba(255, 80, 80, 0.75), 0 0 64px 24px rgba(255, 120, 60, 0.5);
}
}
@keyframes weapon-subicon-pulse-active {
0%,
100% {
opacity: 0.95;
box-shadow: 0 0 20px 8px rgba(255, 87, 34, 0.9), 0 0 40px 16px rgba(255, 87, 34, 0.7), 0 0 60px 24px rgba(255, 120, 50, 0.5), 0 0 0 4px rgba(255, 87, 34, 0.6);
}
50% {
opacity: 1;
box-shadow: 0 0 28px 12px rgba(255, 87, 34, 1), 0 0 56px 24px rgba(255, 87, 34, 0.85), 0 0 80px 32px rgba(255, 140, 60, 0.6), 0 0 0 5px rgba(255, 87, 34, 0.75);
}
}
</style>