Using his Devil Fruit, Doflamingo cuts the target. There is a 20% chance of making extra cuts.
Doflamingo uses his ability to create cutting strands from his fingertips, while performing a backward jump to detach himself from the opponent. (Atk-Pvp: 20)
Doflamingo uses his ability to create sharp wires and attack an area.
Doflamingo can control his victims' bodies against their will. Weak enemies can be fully controlled for 10 seconds, while strong enemies will be confused and silenced for 4 seconds. When control ends, the victims are cut off. This ability will do three times the damage to controlled enemies.
The most influential middleman in the underworld who goes by the codename 'Joker' and a former tennryubito descendant of the Donquixote Family.
Doflamingo concentrates many wires on one wrist, as if it were a large whip. This attack is so powerful it can cut a building in the middle. Hit 6 times and move the target away.
Doflamingo creates an exact copy of himself made of yarn. Lasts 12 seconds.
Using his Black Knight, Doflamingo creates a large cage of wires and holds all the enemies inside it. Lasts 10 seconds, but can be stopped before to cause damage in a large area.
During Awakening, Doflamingo will gain 30 defense per enemy next to him at the time the ability is activated, as well as a healing of 10% of the maximum and 1% of passive healing every 3 seconds. He and nearby enemies will also experience slowness. It lasts 30 seconds.
Using Akuma no Mi's awakening, Doflamingo pierces the target. This ability deals extra damage to PvE enemies. Atk-pvp: 12
Doflamingo creates several thick threads in a selected area that wrap around and crush all enemies hit.
Doflamingo creates two large, thick blades of wire that pierce the enemy in a frontal area causing a 4-second slow.
Doflamingo creates four thick threads and sends them towards the opponent to pierce him, causing great damage to the frontal area. This ability immobilizes enemies that are affected by the wires created on the ground. Atk-pvp: 50